<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[sun_surprise的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/sun_surprise</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; sun_surprise]]></copyright><item><title><![CDATA[VSCode屏蔽.meta文件]]></title><link>https://blog.youkuaiyun.com/sun_surprise/article/details/125160346</link><guid>https://blog.youkuaiyun.com/sun_surprise/article/details/125160346</guid><author>sun_surprise</author><pubDate>Tue, 07 Jun 2022 10:19:51 +0800</pubDate><description><![CDATA[VSCode屏蔽.meta文件]]></description><category></category></item><item><title><![CDATA[unity账号被封之后，无法登录怎么启动unity？]]></title><link>https://blog.youkuaiyun.com/sun_surprise/article/details/124675797</link><guid>https://blog.youkuaiyun.com/sun_surprise/article/details/124675797</guid><author>sun_surprise</author><pubDate>Mon, 09 May 2022 21:28:25 +0800</pubDate><description><![CDATA[Unity.exe -createProject E:\XX01\src\Client\Game3D

制作成bat文件，放置在unity中的Editor文件里面 双击可启动unity，不用登录。后面为项目Assets工程目录，亲测2018.4.25f1版本可用
]]></description><category></category></item><item><title><![CDATA[unity DOTween移动抖动问题及fairyGUI移动抖动问题]]></title><link>https://blog.youkuaiyun.com/sun_surprise/article/details/119106458</link><guid>https://blog.youkuaiyun.com/sun_surprise/article/details/119106458</guid><author>sun_surprise</author><pubDate>Mon, 26 Jul 2021 12:01:49 +0800</pubDate><description><![CDATA[避免采坑，记录一下。

公司最近的项目是一个竖屏2D游戏，公司使用的是fairyGUI，所以一开始移动使用的是TweenMove，例如背景移动

bg:TweenMove(Vector2(0,-500),3)

在PC端抖动不明显，看不出来，打包成Android端之后发现移动抖动的很明显，为了搞清楚是方法原因还是别的原因导致，就用dotween做了一个测试。

1.建立一个带有dotween的项目，建立一个背景

2.代码很简单，让图片来回移动就行了。运行后发现也是抖动的不行



3.处理方法，...]]></description><category></category></item><item><title><![CDATA[unity spine动画渐变效果（UGUI及fairyGUI ）]]></title><link>https://blog.youkuaiyun.com/sun_surprise/article/details/118813371</link><guid>https://blog.youkuaiyun.com/sun_surprise/article/details/118813371</guid><author>sun_surprise</author><pubDate>Mon, 19 Jul 2021 16:09:06 +0800</pubDate><description><![CDATA[spine动画如何在unity中做渐变效果
]]></description><category></category></item><item><title><![CDATA[unity profiler连接手机apk进行性能测试及查看]]></title><link>https://blog.youkuaiyun.com/sun_surprise/article/details/113618925</link><guid>https://blog.youkuaiyun.com/sun_surprise/article/details/113618925</guid><author>sun_surprise</author><pubDate>Wed, 03 Feb 2021 20:34:07 +0800</pubDate><description><![CDATA[当一个手机apk在手机上运行时 ，在unity里面怎么使用profiler查看性能使用情况呢？



2.在profiler中点击editor，里面有个enter IP的选项，输入当前手机的IP地址，然后在手机上运行游戏就可以了


]]></description><category></category></item><item><title><![CDATA[unity项目在 AndroidStudio进行真机调试时一直刷新Logcat]]></title><link>https://blog.youkuaiyun.com/sun_surprise/article/details/113618778</link><guid>https://blog.youkuaiyun.com/sun_surprise/article/details/113618778</guid><author>sun_surprise</author><pubDate>Wed, 03 Feb 2021 20:23:30 +0800</pubDate><description><![CDATA[1.最近项目apk有点卡顿，所以想使用Androidstudio进行真机测试，看下打印及原因。刚连接手机时logcat一直在刷新日志，烦得很。这样没办法看到游戏打印。

2.处理方式。

点击edit filter configuration



会看到如下界面。在tag处添加Unity标签。点击OK



回到之前选择的界面。选择到刚刚设置的标签名字就好了


...]]></description><category></category></item><item><title><![CDATA[unity2018在PC状态下获取USB扫码枪数据]]></title><link>https://blog.youkuaiyun.com/sun_surprise/article/details/105975802</link><guid>https://blog.youkuaiyun.com/sun_surprise/article/details/105975802</guid><author>sun_surprise</author><pubDate>Thu, 07 May 2020 16:54:28 +0800</pubDate><description><![CDATA[本来在PC状态下，扫码枪就是一个键盘。

1.简单的，直接创建InputField，就可直接显示在文本中，但是在项目里面不太现实，所以查阅资料找到了另一个方法。



2.建立全局钩子（其实我也不知道是啥），这代码也是参考了蛮多老哥的，自己修改了一下，代码如下。

using System.Collections;
using System.Collections.Generic;
using U...]]></description><category></category></item><item><title><![CDATA[unity2018在Android状态下获取USB扫码枪数据]]></title><link>https://blog.youkuaiyun.com/sun_surprise/article/details/105975155</link><guid>https://blog.youkuaiyun.com/sun_surprise/article/details/105975155</guid><author>sun_surprise</author><pubDate>Thu, 07 May 2020 16:31:52 +0800</pubDate><description><![CDATA[公司做了个新项目，之前有项目用的是反扫二维码的，用串口就行，现在条形码反扫器都是使用USB接口直接用，就查阅了很多资料，在PC端使用全局钩子可以获取到扫码枪数据，但是在Android就不行了。大部分资料看起来都好复杂，要不就感觉缺失了东西，现在自己整理一下。

1.在unity中新建测试场景，并且建立文本用于显示扫码枪数据，建立管理类QrBarManger及对象

2.QrBarManger脚本如...]]></description><category></category></item><item><title><![CDATA[unity2018与Androidstudio互相发送及接受消息]]></title><link>https://blog.youkuaiyun.com/sun_surprise/article/details/105973588</link><guid>https://blog.youkuaiyun.com/sun_surprise/article/details/105973588</guid><author>sun_surprise</author><pubDate>Thu, 07 May 2020 15:30:13 +0800</pubDate><description><![CDATA[因为最近经常要与安卓端交互，自己记录一下。举个栗子。

1.Androidstudio方面，调用unity带参数方法BarCodeData

unity端：



Androidstudio端：使用


UnityPlayer.UnitySendMessage,第一个参数是unity当前所挂脚本object名字，第二个是参数是方法名字，第三个参数是要传入的数据



2.在unity方面，调用安卓...]]></description><category></category></item><item><title><![CDATA[unity 2018如何动态修改材质球shader]]></title><link>https://blog.youkuaiyun.com/sun_surprise/article/details/105710603</link><guid>https://blog.youkuaiyun.com/sun_surprise/article/details/105710603</guid><author>sun_surprise</author><pubDate>Thu, 23 Apr 2020 16:21:36 +0800</pubDate><description><![CDATA[1.当前shader



2.脚本获取当前材质，并将其修改成想要shader（当前使用Standard举例）



3.运行之后


]]></description><category></category></item><item><title><![CDATA[unity2018 动态修改材质球_DetailAlbedoMap的值]]></title><link>https://blog.youkuaiyun.com/sun_surprise/article/details/105709308</link><guid>https://blog.youkuaiyun.com/sun_surprise/article/details/105709308</guid><author>sun_surprise</author><pubDate>Thu, 23 Apr 2020 15:44:54 +0800</pubDate><description><![CDATA[1.如图，需要修改材质球secondary maps 中offset的值，让模型看起来有流动性。



2.直接上代码啦



3.就可以在编辑器上面看到数值在变化了



4. 如果想修改Main Maps上面的offset值，把_DetailAlbedoMap修改成_MainTex就可以了
...]]></description><category></category></item><item><title><![CDATA[unity UI准星跟随鼠标移动]]></title><link>https://blog.youkuaiyun.com/sun_surprise/article/details/105681493</link><guid>https://blog.youkuaiyun.com/sun_surprise/article/details/105681493</guid><author>sun_surprise</author><pubDate>Wed, 22 Apr 2020 14:32:11 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[unity2018 Animator的动画clip的播放持续时长]]></title><link>https://blog.youkuaiyun.com/sun_surprise/article/details/105448361</link><guid>https://blog.youkuaiyun.com/sun_surprise/article/details/105448361</guid><author>sun_surprise</author><pubDate>Sat, 11 Apr 2020 10:42:51 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[unity2018 Image使用Sliced九宫格进行调整]]></title><link>https://blog.youkuaiyun.com/sun_surprise/article/details/105263769</link><guid>https://blog.youkuaiyun.com/sun_surprise/article/details/105263769</guid><author>sun_surprise</author><pubDate>Thu, 02 Apr 2020 10:30:43 +0800</pubDate><description><![CDATA[1.选中你要调整的Image,将图片类型转换成sliced



2.找到image中的精灵，找到sprite editor，点击





3.在里面调整即可

.
]]></description><category></category></item><item><title><![CDATA[unity 物体按照指定的路径移动，设计多个点位]]></title><link>https://blog.youkuaiyun.com/sun_surprise/article/details/105239709</link><guid>https://blog.youkuaiyun.com/sun_surprise/article/details/105239709</guid><author>sun_surprise</author><pubDate>Wed, 01 Apr 2020 10:18:19 +0800</pubDate><description><![CDATA[直接上代码啦~
]]></description><category></category></item><item><title><![CDATA[unity baking取消自动烘焙]]></title><link>https://blog.youkuaiyun.com/sun_surprise/article/details/105230529</link><guid>https://blog.youkuaiyun.com/sun_surprise/article/details/105230529</guid><author>sun_surprise</author><pubDate>Tue, 31 Mar 2020 20:02:36 +0800</pubDate><description><![CDATA[编辑器上方按顺序Window-Rendering-LightingSetting把auto generate关闭就好了
]]></description><category></category></item><item><title><![CDATA[unity在场景中寻找某个脚本]]></title><link>https://blog.youkuaiyun.com/sun_surprise/article/details/105140583</link><guid>https://blog.youkuaiyun.com/sun_surprise/article/details/105140583</guid><author>sun_surprise</author><pubDate>Fri, 27 Mar 2020 14:24:27 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[unity2018.4.4f1打包时在场景卡住不动。]]></title><link>https://blog.youkuaiyun.com/sun_surprise/article/details/104626876</link><guid>https://blog.youkuaiyun.com/sun_surprise/article/details/104626876</guid><author>sun_surprise</author><pubDate>Tue, 03 Mar 2020 10:27:53 +0800</pubDate><description><![CDATA[项目有四个场景，不管是打包apk还是打包安卓原生都在下标1这里卡住。

处理方法：把项目关闭，除去assets跟projectsettings两个文件夹，其它都删除，再重新打开项目打包
...]]></description><category></category></item><item><title><![CDATA[unity判断敌人是否在摄像范围内]]></title><link>https://blog.youkuaiyun.com/sun_surprise/article/details/103799981</link><guid>https://blog.youkuaiyun.com/sun_surprise/article/details/103799981</guid><author>sun_surprise</author><pubDate>Thu, 02 Jan 2020 10:22:29 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[unity 物体跟随鼠标位置移动]]></title><link>https://blog.youkuaiyun.com/sun_surprise/article/details/103592490</link><guid>https://blog.youkuaiyun.com/sun_surprise/article/details/103592490</guid><author>sun_surprise</author><pubDate>Wed, 18 Dec 2019 10:04:26 +0800</pubDate><description><![CDATA[将这段代码放入update中，挂在要旋转的物体上面
]]></description><category></category></item></channel></rss>