Ios App Forging with Pascal Inside ! » ObjectUp Studio Blog

作者尝试使用FireMonkey将APE物理引擎从Windows移植至iOS,并通过XE2 IDE完成大部分工作,但在实际设备上遇到了重大性能下降问题。通过更新,部分问题得到了解决,但仍有性能瓶颈待优化。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

Here is a try to work with Firemonkey to port APE, my Physics Engine translation from Alec Cove.

Good News : From Win to IOS, throught XE2 IDE, all the stuff gone good.

Sad News : On the Device, performance suffer of a major slow down. Update seems to fix partially the stuff, but I did not get it at this time.

Here is the IOS simulation device :

Ios App Forging with Pascal Inside ! raquo; ObjectUp Studio Blog - yyimen - yyimen的博客As you can see, 33 FPS in the best world ever, the fake one

Here is now the real device, on IOS 4.3 with an Iphone 3GS :

Ios App Forging with Pascal Inside ! raquo; ObjectUp Studio Blog - yyimen - yyimen的博客5 FPS !! Argl. )

As you can see, the whole process take about 0,100 ticks (approx. 100ms) So, normally, we should reach about 10FPS on this device.

So, What is wrong ? No idea for instance, I assume the FMX subsystem took the 500 ms theoricaly available… Hope that will be fixed in future. I noted too that the Bitmap.Assign take a lot of time, I thing there are certainly other way to do that.

To finish on a cool view, I thing really this platform is a great blast for all Pascal programmer, and I feel it good for the next month, if Embarcadero will work in a same way in the upcoming month than the 10 past !




引文来源   Ios App Forging with Pascal Inside ! ? ObjectUp Studio Blog
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值