In terms of time and space, an array is just about the optimal construct for accessing a sequence of objects in memory. It is, however, also a very low level data structure with a vast potential for misuse and errors and in essentially all cases there are better alternatives. By "better" I mean easier to write, easier to read, less error prone, and as fast.
The two fundamental problems with arrays are that
- an array doesn't know its own size
- the name of an array converts to a pointer to its first element at the slightest provocation
void f(int a[], int s)
{
// do something with a; the size of a is s
for (int i = 0; i<s; ++i) a[i] = i;
}
int arr1[20];
int arr2[10];
void g()
{
f(arr1,20);
f(arr2,20);
}
The second call will scribble all over memory that doesn't belong to arr2. Naturally, a programmer usually get the size right, but it's extra work and ever so often someone makes the mistake. I prefer the simpler and cleaner version using the standard library vector:
void f(vector<int>& v)
{
// do something with v
for (int i = 0; i<v.size(); ++i) v[i] = i;
}
vector<int> v1(20);
vector<int> v2(10);
void g()
{
f(v1);
f(v2);
}
Since an array doesn't know its size, there can be no array assignment:
void f(int a[], int b[], int size)
{
a = b; // not array assignment
memcpy(a,b,size); // a = b
// ...
}
Again, I prefer vector:
void g(vector<int>& a, vector<int>& b, int size)
{
a = b;
// ...
}
Another advantage of vector here is that memcpy() is not going to do the right thing for elements with copy constructors, such as strings.
void f(string a[], string b[], int size)
{
a = b; // not array assignment
memcpy(a,b,size); // disaster
// ...
}
void g(vector<string>& a, vector<string>& b, int size)
{
a = b;
// ...
}
An array is of a fixed size determined at compile time:
const int S = 10;
void f(int s)
{
int a1[s]; // error
int a2[S]; // ok
// if I want to extend a2, I'll have to chage to an array
// allocated on free store using malloc() and use ralloc()
// ...
}
To contrast:
const int S = 10;
void g(int s)
{
vector<int> v1(s); // ok
vector<int> v2(S); // ok
v2.resize(v2.size()*2);
// ...
}
C99 allows variable array bounds for local arrays, but those VLAs have their own problems.
The way that array names "decay" into pointers is fundamental to their use in C and C++. However, array decay interact very badly with inheritance. Consider:
class Base { void fct(); /* ... */ };
class Derived { /* ... */ };
void f(Base* p, int sz)
{
for (int i=0; i<sz; ++i) p[i].fct();
}
Base ab[20];
Derived ad[20];
void g()
{
f(ab,20);
f(ad,20); // disaster!
}
In the last call, the Derived[] is treated as a Base[] and the subscripting no longer works correctly when sizeof(Derived)!=sizeof(Base) -- as will be the case in most cases of interest. If we used vectors instead, the error would be caught at compile time:
void f(vector<Base>& v)
{
for (int i=0; i<v.size(); ++i) v[i].fct();
}
vector<Base> ab(20);
vector<Derived> ad(20);
void g()
{
f(ab);
f(ad); // error: cannot convert a vector<Derived> to a vector<Base>
}
I find that an astonishing number of novice programming errors in C and C++ relate to (mis)uses of arrays.
本文探讨了C++中数组的一些根本问题,如不保存自身大小信息及指针衰变等,并通过实例比较了使用标准库vector的优势,包括安全性、易用性和效率等方面。
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