<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[startstudent的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/startstudent</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; startstudent]]></copyright><item><title><![CDATA[Unity WebView 中文输入支持]]></title><link>https://blog.youkuaiyun.com/startstudent/article/details/158501958</link><guid>https://blog.youkuaiyun.com/startstudent/article/details/158501958</guid><author>startstudent</author><pubDate>Sat, 28 Feb 2026 13:54:43 +0800</pubDate><description><![CDATA[3.插入        Input.imeCompositionMode = IMECompositionMode.On;1.找到脚本 CanvasWebViewPrefab。2.找到方法  _initCanvasPrefab。使用 Vuplex 网页无法切换中文问题。]]></description><category></category></item><item><title><![CDATA[unity NAudio 获取电脑是否静音]]></title><link>https://blog.youkuaiyun.com/startstudent/article/details/144716139</link><guid>https://blog.youkuaiyun.com/startstudent/article/details/144716139</guid><author>startstudent</author><pubDate>Wed, 25 Dec 2024 12:01:19 +0800</pubDate><description><![CDATA[Api Compatibility Level改成.NET 4.x。想获取电脑是否静音出现编辑器模式下正常 打包出来失败 需要把。测试，这两个办法都可以 打包出来也可以hu。]]></description><category></category></item><item><title><![CDATA[Unity 材质球 SetTexture 失败问题]]></title><link>https://blog.youkuaiyun.com/startstudent/article/details/144322612</link><guid>https://blog.youkuaiyun.com/startstudent/article/details/144322612</guid><author>startstudent</author><pubDate>Sun, 08 Dec 2024 10:41:54 +0800</pubDate><description><![CDATA[运行种，给图片赋值了材质球 但是会失败。]]></description><category></category></item><item><title><![CDATA[unity textmesh pro添加文字]]></title><link>https://blog.youkuaiyun.com/startstudent/article/details/143859106</link><guid>https://blog.youkuaiyun.com/startstudent/article/details/143859106</guid><author>startstudent</author><pubDate>Mon, 18 Nov 2024 15:46:25 +0800</pubDate><description><![CDATA[拖入一个字体 如果没有这个文字 设置为动态 会自动添加。]]></description><category></category></item><item><title><![CDATA[unity kinect 出现 AzureKinectException: result = K4A_RESULT_FAILED 和Can’t create body tracker for Kin]]></title><link>https://blog.youkuaiyun.com/startstudent/article/details/143780191</link><guid>https://blog.youkuaiyun.com/startstudent/article/details/143780191</guid><author>startstudent</author><pubDate>Thu, 14 Nov 2024 20:36:08 +0800</pubDate><description><![CDATA[新电脑 打包的时候出现这两个错误 反复重装 SDK没用 装了VS就可以了 很可能是环境问题。]]></description><category></category></item><item><title><![CDATA[unity Android + WebGL 浏览器打开]]></title><link>https://blog.youkuaiyun.com/startstudent/article/details/141469976</link><guid>https://blog.youkuaiyun.com/startstudent/article/details/141469976</guid><author>startstudent</author><pubDate>Fri, 23 Aug 2024 16:56:26 +0800</pubDate><description><![CDATA[3.放入FHS  手机打开这个链接即可 注意这是在局域网内。1.切换为WebGL平台。]]></description><category></category></item><item><title><![CDATA[Unity+Addressable]]></title><link>https://blog.youkuaiyun.com/startstudent/article/details/141456774</link><guid>https://blog.youkuaiyun.com/startstudent/article/details/141456774</guid><author>startstudent</author><pubDate>Fri, 23 Aug 2024 10:28:18 +0800</pubDate><description><![CDATA[前期准备

下载一个hfs本地服务器，打开即可HFS ~ HTTP 文件服务器 (rejetto.com)





1.安装Addressable插件 创建组





2.使用图片创建预制体 放入AddressableGroups内



3.右键 新建组 创建预制体t拖拽放入新建组里 新组命名为Gameobject 简化名称







4.创建一个测试脚本 加载预制体 实例化场景中



5.脚本挂载场景中运行 显示出来



6.修改为远程加载

打开

查看hfs ip端口



填入]]></description><category></category></item><item><title><![CDATA[Unity + HybridCLR 从零开始]]></title><link>https://blog.youkuaiyun.com/startstudent/article/details/141187165</link><guid>https://blog.youkuaiyun.com/startstudent/article/details/141187165</guid><author>startstudent</author><pubDate>Wed, 14 Aug 2024 13:29:08 +0800</pubDate><description><![CDATA[官方文档开始学习是官方文档链接2019.4.40、2020.3.26+、 2021.3.0+、2022.3.0+ 中任一版本至于其他2019-2022LTS版本可能出现打包失败情况使用c++的游戏开发vs添加组件选择这两个。]]></description><category></category></item><item><title><![CDATA[Unity TCP 发送消息 图片]]></title><link>https://blog.youkuaiyun.com/startstudent/article/details/141057035</link><guid>https://blog.youkuaiyun.com/startstudent/article/details/141057035</guid><author>startstudent</author><pubDate>Fri, 09 Aug 2024 11:19:24 +0800</pubDate><description><![CDATA[链接：https://pan.baidu.com/s/1ViOXPbAmIglUh4iMAbGXsw。大佬发现问题，欢迎指正修改。]]></description><category></category></item><item><title><![CDATA[unity 2020版本packManager没有AssetBundles]]></title><link>https://blog.youkuaiyun.com/startstudent/article/details/140371721</link><guid>https://blog.youkuaiyun.com/startstudent/article/details/140371721</guid><author>startstudent</author><pubDate>Fri, 12 Jul 2024 10:19:10 +0800</pubDate><description><![CDATA[2.添加"com.unity.assetbundlebrowser": "1.7.0",1.Packages->manifest.json打开manifest.json文件。]]></description><category></category></item><item><title><![CDATA[unity 图片朝向某个位置缩放]]></title><link>https://blog.youkuaiyun.com/startstudent/article/details/140125212</link><guid>https://blog.youkuaiyun.com/startstudent/article/details/140125212</guid><author>startstudent</author><pubDate>Tue, 02 Jul 2024 14:01:01 +0800</pubDate><description><![CDATA[改变图片的pivot。]]></description><category></category></item><item><title><![CDATA[C# 枚举 数字 字母 转换]]></title><link>https://blog.youkuaiyun.com/startstudent/article/details/137012751</link><guid>https://blog.youkuaiyun.com/startstudent/article/details/137012751</guid><author>startstudent</author><pubDate>Mon, 25 Mar 2024 14:14:59 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[unity 跳过开场动画]]></title><link>https://blog.youkuaiyun.com/startstudent/article/details/136935679</link><guid>https://blog.youkuaiyun.com/startstudent/article/details/136935679</guid><author>startstudent</author><pubDate>Fri, 22 Mar 2024 11:21:15 +0800</pubDate><description><![CDATA[链接：https://pan.baidu.com/s/10zP9I4um9ApVdiPIK-v4aA。]]></description><category></category></item><item><title><![CDATA[unity UDP 传输]]></title><link>https://blog.youkuaiyun.com/startstudent/article/details/136808795</link><guid>https://blog.youkuaiyun.com/startstudent/article/details/136808795</guid><author>startstudent</author><pubDate>Mon, 18 Mar 2024 14:40:37 +0800</pubDate><description><![CDATA[链接：https://pan.baidu.com/s/1NwYuRAlvuDMpt3iONHuheA。]]></description><category></category></item><item><title><![CDATA[unity 鼠标控制模型旋转 缩放]]></title><link>https://blog.youkuaiyun.com/startstudent/article/details/136808636</link><guid>https://blog.youkuaiyun.com/startstudent/article/details/136808636</guid><author>startstudent</author><pubDate>Mon, 18 Mar 2024 14:36:23 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[unity 角色第一人称移动 CharacterController]]></title><link>https://blog.youkuaiyun.com/startstudent/article/details/136716514</link><guid>https://blog.youkuaiyun.com/startstudent/article/details/136716514</guid><author>startstudent</author><pubDate>Thu, 14 Mar 2024 17:13:33 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[unity 编辑器 枚举控制Inspector显示不同内容]]></title><link>https://blog.youkuaiyun.com/startstudent/article/details/136716090</link><guid>https://blog.youkuaiyun.com/startstudent/article/details/136716090</guid><author>startstudent</author><pubDate>Thu, 14 Mar 2024 17:02:10 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[unity 抗锯齿设置]]></title><link>https://blog.youkuaiyun.com/startstudent/article/details/136324845</link><guid>https://blog.youkuaiyun.com/startstudent/article/details/136324845</guid><author>startstudent</author><pubDate>Tue, 27 Feb 2024 15:57:04 +0800</pubDate><description><![CDATA[相机添加脚本 设置即可。]]></description><category></category></item><item><title><![CDATA[unity 有参订阅事件]]></title><link>https://blog.youkuaiyun.com/startstudent/article/details/136237901</link><guid>https://blog.youkuaiyun.com/startstudent/article/details/136237901</guid><author>startstudent</author><pubDate>Thu, 22 Feb 2024 16:40:52 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[unity 简单的观察者模式示例]]></title><link>https://blog.youkuaiyun.com/startstudent/article/details/136215088</link><guid>https://blog.youkuaiyun.com/startstudent/article/details/136215088</guid><author>startstudent</author><pubDate>Wed, 21 Feb 2024 16:32:51 +0800</pubDate><description><![CDATA[]]></description><category></category></item></channel></rss>