CCSpriteFrameCache *cache = [CCSpriteFrameCache sharedSpriteFrameCache];
[cache addSpriteFramesWithFile:@"t1.plist" textureFile:@"t1.png"];
CCSprite *mySprite = [CCSprite spriteWithSpriteFrameName:@"a1.png"];
mySprite.position = ccp(240,160);
[self addChild:mySprite];
NSMutableArray *climbFrames = [NSMutableArray array];
for(int i = 1; i < 7; i++) {
NSString *fn = [NSString stringWithFormat:@"a%d.png",i];
CCSpriteFrame *frame = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:fn];
[climbFrames addObject:frame];
}
CCAnimation *animateClimb = [CCAnimation animationWithFrames:climbFrames delay:0.2f];
id a1 = [CCAnimate actionWithAnimation:animateClimb restoreOriginalFrame:NO];
[mySprite runAction:a1];
[cache addSpriteFramesWithFile:@"t1.plist" textureFile:@"t1.png"];
CCSprite *mySprite = [CCSprite spriteWithSpriteFrameName:@"a1.png"];
mySprite.position = ccp(240,160);
[self addChild:mySprite];
NSMutableArray *climbFrames = [NSMutableArray array];
for(int i = 1; i < 7; i++) {
NSString *fn = [NSString stringWithFormat:@"a%d.png",i];
CCSpriteFrame *frame = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:fn];
[climbFrames addObject:frame];
}
CCAnimation *animateClimb = [CCAnimation animationWithFrames:climbFrames delay:0.2f];
id a1 = [CCAnimate actionWithAnimation:animateClimb restoreOriginalFrame:NO];
[mySprite runAction:a1];
本文介绍了如何使用CCSpriteFrameCache在Cocos2d-x中加载并使用精灵帧文件,通过创建动画帧数组和CCAnimation来实现简单的动画效果。具体步骤包括加载图像资源、创建精灵对象、设置位置,并通过CCAnimate运行动画。
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