<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[ss_luck的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/ss_luck</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; ss_luck]]></copyright><item><title><![CDATA[打压缩包 为一个exe]]></title><link>https://blog.youkuaiyun.com/ss_luck/article/details/129443110</link><guid>https://blog.youkuaiyun.com/ss_luck/article/details/129443110</guid><author>ss_luck</author><pubDate>Fri, 10 Mar 2023 15:08:17 +0800</pubDate><description><![CDATA[打包压缩，显示为一个exe]]></description><category></category></item><item><title><![CDATA[bat文件控制Windows 10 串口 禁用/启用]]></title><link>https://blog.youkuaiyun.com/ss_luck/article/details/128662003</link><guid>https://blog.youkuaiyun.com/ss_luck/article/details/128662003</guid><author>ss_luck</author><pubDate>Thu, 12 Jan 2023 16:38:48 +0800</pubDate><description><![CDATA[bat文件控制Windows 10 串口 禁用/启用]]></description><category></category></item><item><title><![CDATA[Unity 2019.3.0f6 烘焙图片格式错误： format ‘ARGB 16 bit‘]]></title><link>https://blog.youkuaiyun.com/ss_luck/article/details/128036779</link><guid>https://blog.youkuaiyun.com/ss_luck/article/details/128036779</guid><author>ss_luck</author><pubDate>Fri, 25 Nov 2022 15:16:28 +0800</pubDate><description><![CDATA[Unity 2019.3.0f6 烘焙图片格式错误： format 'ARGB 16 bit'问题]]></description><category></category></item><item><title><![CDATA[Unity Effect_1]]></title><link>https://blog.youkuaiyun.com/ss_luck/article/details/113248467</link><guid>https://blog.youkuaiyun.com/ss_luck/article/details/113248467</guid><author>ss_luck</author><pubDate>Wed, 27 Jan 2021 14:40:11 +0800</pubDate><description><![CDATA[Unity玻璃、镜子等效果一、创建玻璃和镜子方法1：方法2
一、创建玻璃和镜子
方法1：

创建一个Cube、一个material、一个Reflection Probe；
将Reflection Probe的Type该为Realtime；

将material赋给Cube的材质；
调节该material的属性：
a、将RendingMode = Transparent；
b、修改Albedo的透明度；
c、调节Smoothness；
d、调节Metallic，当Metallic为1，Cube呈现镜子状态，不]]></description><category></category></item><item><title><![CDATA[Python 第二课  1]]></title><link>https://blog.youkuaiyun.com/ss_luck/article/details/106773457</link><guid>https://blog.youkuaiyun.com/ss_luck/article/details/106773457</guid><author>ss_luck</author><pubDate>Mon, 15 Jun 2020 23:20:06 +0800</pubDate><description><![CDATA[&gt;&gt;&gt; 2+2
4
&gt;&gt;&gt; 2+4
6
&gt;&gt;&gt; 4+ 3
7
&gt;&gt;&gt; 2.0 + 1
3.0
&gt;&gt;&gt; 3.000 + 5
8.0
&gt;&gt;&gt; 15/7
2.142857142857143
&gt;&gt;&gt;  50 - (5 + 5)
 
SyntaxError: unexpected indent
&gt;&gt;&gt; 50 - (5 + 5)
40
&gt;&gt;&gt; 2 * (5 +]]></description><category></category></item><item><title><![CDATA[Python 特性]]></title><link>https://blog.youkuaiyun.com/ss_luck/article/details/106697723</link><guid>https://blog.youkuaiyun.com/ss_luck/article/details/106697723</guid><author>ss_luck</author><pubDate>Thu, 11 Jun 2020 21:50:22 +0800</pubDate><description><![CDATA[Some programming-language features of Python are:


A variety of basic data types are available: numbers (floating point,
complex, and unlimited-length long integers), strings (both ASCII and
Unicode), lists, and dictionaries.


Python supports object-orie]]></description><category></category></item><item><title><![CDATA[Python 第一课 2]]></title><link>https://blog.youkuaiyun.com/ss_luck/article/details/106697716</link><guid>https://blog.youkuaiyun.com/ss_luck/article/details/106697716</guid><author>ss_luck</author><pubDate>Thu, 11 Jun 2020 21:45:59 +0800</pubDate><description><![CDATA[第一课拓展：
由于引入turtle库，实现画线功能。
原因：在idle中进行程序编写，太过麻烦，如果编写出错或没有实现想要的效果就需要重复写代码
结果：创建python脚本进行编辑，然后运行脚本，则可省去大量工作。
步骤：
1、打开notepad++，把扩展命修改为.py

2、在脚本中撰写代码

3、运行脚本
打开idle，在菜单栏，点击File，选择Open… ，选择创建的脚本，则可打开。

4、在idle中菜单栏中选择Run， 再选Run Module，弹出python shell，然后输入main(]]></description><category></category></item><item><title><![CDATA[Unity 复制组件]]></title><link>https://blog.youkuaiyun.com/ss_luck/article/details/106617113</link><guid>https://blog.youkuaiyun.com/ss_luck/article/details/106617113</guid><author>ss_luck</author><pubDate>Mon, 08 Jun 2020 13:35:49 +0800</pubDate><description><![CDATA[Unity 复制组件
private void GetCompotent(GameObject objStart, GameObject objEnd)
{
//获取组件
Text anim = objStart.GetComponent();
	//编辑器模式下可运行，发布后不可
    UnityEditorInternal.ComponentUtility.CopyComponent(anim);
    UnityEditorInternal.ComponentUtility.PasteCompon]]></description><category></category></item><item><title><![CDATA[Python 第一课]]></title><link>https://blog.youkuaiyun.com/ss_luck/article/details/106608060</link><guid>https://blog.youkuaiyun.com/ss_luck/article/details/106608060</guid><author>ss_luck</author><pubDate>Sun, 07 Jun 2020 21:42:40 +0800</pubDate><description><![CDATA[在Idle中输入以下代码：
#turtle是python中绘制图像的库，



import turtle
def drawSnake(rad, angle, len, neckrad):
for i in range(len):
#画圆
turtle.circle(rad, angle)
turtle.circle(-rad, angle)
turtle.circle(rad, angle/2)
turtle.fd(rad)
turtle.circle(neckrad+1, 180)
turtle.fd(]]></description><category></category></item><item><title><![CDATA[Gitlab Permission denied (publickey) 重新配置]]></title><link>https://blog.youkuaiyun.com/ss_luck/article/details/105136245</link><guid>https://blog.youkuaiyun.com/ss_luck/article/details/105136245</guid><author>ss_luck</author><pubDate>Fri, 27 Mar 2020 11:38:27 +0800</pubDate><description><![CDATA[1、进入C:\Users\Sheeber\.ssh下

   打开Git Bash

  

2、运行ssh-keygen -t rsa -C "hxasf@163.com" ，hxasf@163.com为注册的邮箱

  

   生成下面这两个文件：

  

3、打开id_rsa.pub文件，并复制内容

4、内容登录gitlab，选择SSH Key...]]></description><category></category></item><item><title><![CDATA[Unity引用Vuforia重建工程时报错]]></title><link>https://blog.youkuaiyun.com/ss_luck/article/details/104991621</link><guid>https://blog.youkuaiyun.com/ss_luck/article/details/104991621</guid><author>ss_luck</author><pubDate>Fri, 20 Mar 2020 16:03:23 +0800</pubDate><description><![CDATA[unity在使用vuforia时，之前工程可以正常时候，之后打开后发生一下错误：



其他设置正常






]]></description><category></category></item><item><title><![CDATA[Godot_001__分组(Group)]]></title><link>https://blog.youkuaiyun.com/ss_luck/article/details/103162592</link><guid>https://blog.youkuaiyun.com/ss_luck/article/details/103162592</guid><author>ss_luck</author><pubDate>Wed, 20 Nov 2019 14:40:50 +0800</pubDate><description><![CDATA[分组
Groups in Godot work like tags you might have come across in other software. A node can be added to as many groups as desired. This is a useful feature for organizing large scenes. There are two wa...]]></description><category></category></item><item><title><![CDATA[Mysql 忘记密码需重装]]></title><link>https://blog.youkuaiyun.com/ss_luck/article/details/102621514</link><guid>https://blog.youkuaiyun.com/ss_luck/article/details/102621514</guid><author>ss_luck</author><pubDate>Fri, 18 Oct 2019 11:20:15 +0800</pubDate><description><![CDATA[问题：mysql忘记密码

解决步骤：

1、进入bin文件下，输入sc query mysql，查询mysql服务

2、运行sc delete mysql ， 删除mysql服务



3、删除mysql安装文件夹

4、清除注册表， 路径计算机\HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Services\EventLog\Application\MySQ.........]]></description><category></category></item><item><title><![CDATA[AR_Vuforia之识别单一图片 (1)]]></title><link>https://blog.youkuaiyun.com/ss_luck/article/details/93303592</link><guid>https://blog.youkuaiyun.com/ss_luck/article/details/93303592</guid><author>ss_luck</author><pubDate>Sat, 22 Jun 2019 12:16:51 +0800</pubDate><description><![CDATA[1、创建新工程

2、点击File -&gt; Build Settings-&gt;选择安卓 -&gt; Player Settings -&gt; Build System选择Internal

3、修改Company Name、ProductName、Splash Image、Package Name

4、XR Settings下 Vuforia Augmented Reality勾选，...]]></description><category></category></item><item><title><![CDATA[unity 获取输入按键名称并响应按键]]></title><link>https://blog.youkuaiyun.com/ss_luck/article/details/90715477</link><guid>https://blog.youkuaiyun.com/ss_luck/article/details/90715477</guid><author>ss_luck</author><pubDate>Fri, 31 May 2019 14:26:54 +0800</pubDate><description><![CDATA[unity 获取输入按键名称并响应按键消息。

KeyCode currentKey;

void Start () {
    currentKey = KeyCode.Space;
 }

private void OnGUI()
  {
    if (Input.anyKeyDown)
    {
      Event e = Even...]]></description><category></category></item><item><title><![CDATA[.blend格式在Unity再打开时出错]]></title><link>https://blog.youkuaiyun.com/ss_luck/article/details/90371529</link><guid>https://blog.youkuaiyun.com/ss_luck/article/details/90371529</guid><author>ss_luck</author><pubDate>Mon, 20 May 2019 11:19:35 +0800</pubDate><description><![CDATA[当unity导入.blend格式模型时，该模型的默认打开方式被修改不是blender。点击该模型 show in Explorer, 再文件夹中选择模型的默认打开方式是blender，回到unity中，如果出现重新加载模型，则可以成功显示；如果没有，修改下模型的名字，再回到unity，则可以加载出来模型
...]]></description><category></category></item><item><title><![CDATA[Unity本地存储之Json存档]]></title><link>https://blog.youkuaiyun.com/ss_luck/article/details/89041756</link><guid>https://blog.youkuaiyun.com/ss_luck/article/details/89041756</guid><author>ss_luck</author><pubDate>Fri, 05 Apr 2019 11:54:59 +0800</pubDate><description><![CDATA[//JSON:存档
  private void SaveByJson()
  {
    Data data = new Data();
    string filePath = Application.dataPath + "/StreamingFile" + "/byJson.json";
    //利用JsonMapper将data对象转换为Json格式...]]></description><category></category></item><item><title><![CDATA[Unity本地存储之XML存档]]></title><link>https://blog.youkuaiyun.com/ss_luck/article/details/89041681</link><guid>https://blog.youkuaiyun.com/ss_luck/article/details/89041681</guid><author>ss_luck</author><pubDate>Fri, 05 Apr 2019 11:52:37 +0800</pubDate><description><![CDATA[//XML：存档
  private void SaveByXml()
  {
    Data data = new Data();
    //创建XML文件的存储路径
    string filePath = Application.dataPath + "/StreamingFile" + "/byXML.txt";
    //创建XML文档...]]></description><category></category></item><item><title><![CDATA[Unity本地存储之二进制存档]]></title><link>https://blog.youkuaiyun.com/ss_luck/article/details/89041573</link><guid>https://blog.youkuaiyun.com/ss_luck/article/details/89041573</guid><author>ss_luck</author><pubDate>Fri, 05 Apr 2019 11:45:00 +0800</pubDate><description><![CDATA[//二进制方法：存档
  private void SaveByBin()
  {
    //序列化过程（将Data对象转换为字节流）
    //创建对象并保存当前游戏状态
    Data data= new Data();
    //创建一个二进制格式化程序
    BinaryFormatter bf = new BinaryForma...]]></description><category></category></item><item><title><![CDATA[Unity添加程序集引用]]></title><link>https://blog.youkuaiyun.com/ss_luck/article/details/88846944</link><guid>https://blog.youkuaiyun.com/ss_luck/article/details/88846944</guid><author>ss_luck</author><pubDate>Wed, 27 Mar 2019 15:54:59 +0800</pubDate><description><![CDATA[在unity中有些windows引用没有自动添加，如果需要时需要手动添加，步骤如下：

1、未添加时如图，在应用中是没有System.Management这一引用，编辑器报错。



2、点击引用也没有”添加引用“选项，如图



3、双击应用下的任意引用，会出现”对象管理器“，

  将C:\Windows\Microsoft.NET\Framework\v2.0.50727下的Syste...]]></description><category></category></item></channel></rss>