main.cpp
#include <stdio.h>
#include "threadpool.h"
#include <malloc.h>
#include <pthread.h>
#include <unistd.h>
void taskFunc(void* arg)
{
int num = *((int*)arg);
printf("thread %ld is working, number = %d\n", pthread_self(), num);
sleep(1);
}
int main()
{
printf("%s 向你问好!\n", "threadpool");
// 创建线程池
ThreadPool* pool = threadPoolCreate(3, 10, 100);
for (int i = 0; i < 100; i++)
{
int* num = (int*)malloc(sizeof(int));
*num = i + 100;
threadPoolAdd(pool, taskFunc, num);
}
sleep(30);
threadPoolDestory(pool);
return 0;
}
threadpool.h
#pragma once
#include <cstddef>
class threadpool
{
};
typedef struct ThreadPool ThreadPool;
// 创建线程池并初始化
ThreadPool* threadPoolCreate(int min, int max, int queueSize);
// 销毁线程池
int threadPoolDestory(ThreadPool* pool);
// 给线程池添加任务
void threadPoolAdd(ThreadPool* pool, void(*func)(void*), void* arg);
// 获取线程池中工作的线程个数
int threadPoolBusyNum(ThreadPool* pool);
// 获取线程池中活着的线程的个数
int threadPoolAliveNum(ThreadPool* pool);
void* worker(void* arg);
void* manager(void* arg);
void threadExit(ThreadPool* pool);
threadpool.cpp
#include "threadpool.h"
#include <pthread.h>
#include <malloc.h>
#include <string.h>
#include <unistd.h>
const int NUMBER = 2;
// 任务结构体
typedef struct Task
{
void (*function)(void* arg);
void* arg;
}Task;
// 线程池结构体
struct ThreadPool
{
// 任务队列
Task* taskQ;
int queueCapacity; // 队列容量
int queueSize; // 当前任务个数
int queueFront; // 队头 -- 取数据
int queueRear; // 队尾 -- 放数据
pthread_t managerId; // 管理者线程ID
pthread_t* threadIDs; // 工作的线程ID
int minNum; // 最小线程数
int maxNum; // 最大线程数
int busyNum;// 忙碌线程数
int liveNum;// 存活线程数
int exitNum;// 要销毁线程个数
pthread_mutex_t mutexPool; // 锁整个线程池
pthread_mutex_t mutexBusy; // 锁busyNum变量
pthread_cond_t notFull; // 任务队列是不是满了
pthread_cond_t notEmpty; // 任务队列是不是空了
int shutdown; // 是不是要销毁线程, 销毁为1, 不销毁为0
};
ThreadPool* threadPoolCreate(int min, int max, int queueSize)
{
ThreadPool* pool = (ThreadPool*)malloc(sizeof(ThreadPool));
do
{
if (pool == NULL)
{
printf("malloc threadpool fail .. \n");
break;
}
pool->threadIDs = (pthread_t*)malloc(sizeof(pthread_t) * max);
if (pool->threadIDs == NULL)
{
printf("malloc threadIDs fail .. \n");
break;
}
memset(pool->threadIDs, 0, sizeof(pthread_t) * max);
pool->minNum = min;
pool->maxNum = max;
pool->busyNum = 0;
pool->liveNum = min; // 和最小个数相等
pool->exitNum = 0;
if (pthread_mutex_init(&pool->mutexPool, NULL) != 0 ||
pthread_mutex_init(&pool->mutexBusy, NULL) != 0 ||
pthread_cond_init(&pool->notEmpty, NULL) != 0 ||
pthread_cond_init(&pool->notFull, NULL) != 0)
{
printf("mutex init fail ... \n");
break;
}
pool->taskQ = (Task*)malloc(sizeof(Task) * queueSize);
pool->queueCapacity = queueSize;
pool->queueSize = 0;
pool->queueFront = 0;
pool->queueRear = 0;
pool->shutdown = 0;
// 创建线程
pthread_create(&pool->managerId, NULL, manager, pool);
for (int i = 0; i < min; i++)
{
pthread_create(&pool->threadIDs[i], NULL, worker, pool);
}
return pool;
} while (0);
// 释放资源
if (pool && pool->threadIDs)
{
free(pool->threadIDs);
}
if (pool && pool->taskQ)
{
free(pool->taskQ);
}
if (pool)
{
free(pool);
}
return NULL;
}
int threadPoolDestory(ThreadPool* pool)
{
if (pool == NULL)
{
return -1;
}
// 关掉线程池
pool->shutdown = 1;
// 阻塞回收管理者线程
// 唤醒阻塞的消费者线程
for (int i = 0; i < pool->liveNum; i++)
{
pthread_cond_signal(&pool->notEmpty);
}
pthread_join(pool->managerId, NULL);
// 释放堆内存
if (pool->taskQ)
{
free(pool->taskQ);
}
if (pool->threadIDs)
{
free(pool->threadIDs);
}
pthread_mutex_destroy(&pool->mutexPool);
pthread_mutex_destroy(&pool->mutexBusy);
pthread_cond_destroy(&pool->notEmpty);
pthread_cond_destroy(&pool->notFull);
free(pool);
pool = NULL;
return 0;
}
void threadPoolAdd(ThreadPool* pool, void(*func)(void*), void* arg)
{
pthread_mutex_lock(&pool->mutexPool);
while (pool->queueSize==pool->queueCapacity && !pool->shutdown)
{
// 阻塞生产者线程
pthread_cond_wait(&pool->notFull, &pool->mutexPool);
}
if (pool->shutdown)
{
pthread_mutex_unlock(&pool->mutexPool);
return;
}
// 添加任务
pool->taskQ[pool->queueRear].function = func;
pool->taskQ[pool->queueRear].arg = arg;
pool->queueRear = (pool->queueRear + 1) % pool->queueCapacity;
pool->queueSize++;
pthread_cond_signal(&pool->notEmpty);
pthread_mutex_unlock(&pool->mutexPool);
}
int threadPoolBusyNum(ThreadPool* pool)
{
pthread_mutex_lock(&pool->mutexBusy);
int busyNum = pool->busyNum;
pthread_mutex_unlock(&pool->mutexBusy);
return busyNum;
}
int threadPoolAliveNum(ThreadPool* pool)
{
pthread_mutex_lock(&pool->mutexPool);
int aliveNum = pool->liveNum;
pthread_mutex_unlock(&pool->mutexPool);
return aliveNum;
}
void* worker(void* arg)
{
ThreadPool* pool = (ThreadPool*)arg;
while (1)
{
pthread_mutex_lock(&pool->mutexPool);
// 当前任务队列是否为空
while (pool->queueSize == 0 && !pool->shutdown)
{
// 阻塞工作线程
pthread_cond_wait(&pool->notEmpty, &pool->mutexPool);
// 判断是不是要销毁线程
if (pool->exitNum > 0)
{
pool->exitNum--;
if (pool->liveNum > pool->minNum)
{
pool->liveNum--;
pthread_mutex_unlock(&pool->mutexPool);
threadExit(pool);
}
}
}
// 判断线程池是否被关闭了
if (pool->shutdown)
{
pthread_mutex_unlock(&pool->mutexPool);
threadExit(pool);
}
// 从任务队列中取出一个任务
Task task;
task.function = pool->taskQ[pool->queueFront].function;
task.arg = pool->taskQ[pool->queueFront].arg;
// 移动头节点
pool->queueFront = (pool->queueFront + 1) % pool->queueCapacity;
pool->queueSize--;
// 解锁
pthread_cond_signal(&pool->notFull);
pthread_mutex_unlock(&pool->mutexPool);
printf("thread %ld start working ... \n", pthread_self());
pthread_mutex_lock(&pool->mutexBusy);
pool->busyNum++;
pthread_mutex_unlock(&pool->mutexBusy);
task.function(task.arg);
free(task.arg);
task.arg = NULL;
// 结束工作
printf("thread %ld end working ... \n", pthread_self());
pthread_mutex_lock(&pool->mutexBusy);
pool->busyNum--;
pthread_mutex_unlock(&pool->mutexBusy);
}
return NULL;
}
void* manager(void* arg)
{
ThreadPool* pool = (ThreadPool*)arg;
while (!pool->shutdown)
{
// 每隔3s检测一次
sleep(3);
// 取出线程池中任务的数量和当前线程的数量
pthread_mutex_lock(&pool->mutexPool);
int queueSize = pool->queueSize;
int liveNum = pool->liveNum;
pthread_mutex_unlock(&pool->mutexPool);
// 取出忙的线程的数量
pthread_mutex_lock(&pool->mutexBusy);
int busyNum = pool->busyNum;
pthread_mutex_unlock(&pool->mutexBusy);
// 添加线程
// 当前任务的个数>穿暖和的线程个数 && 存活的线程数<最大线程数
if (queueSize > liveNum && liveNum < pool->maxNum)
{
pthread_mutex_lock(&pool->mutexPool);
int counter = 0;
for (int i = 0; i < pool->maxNum && counter<NUMBER && pool->liveNum<pool->maxNum; i++)
{
if (pool->threadIDs[i] == 0) {
pthread_create(&pool->threadIDs[i], NULL, worker, pool);
counter++;
pool->liveNum++;
}
}
pthread_mutex_unlock(&pool->mutexPool);
}
// 销毁线程
// 忙的线程*2 < 存活的线程数 && 存活的线程 > 最小线程数
if (busyNum*2 < liveNum && liveNum > pool->minNum)
{
pthread_mutex_lock(&pool->mutexPool);
pool->exitNum = NUMBER;
pthread_mutex_unlock(&pool->mutexPool);
// 让工作的线程自杀
for (int i = 0; i < NUMBER; i++)
{
pthread_cond_signal(&pool->notEmpty);
}
}
}
return nullptr;
}
void threadExit(ThreadPool* pool)
{
pthread_t tid = pthread_self();
for (int i = 0; i < pool->maxNum; i++)
{
if (pool->threadIDs[i] == tid)
{
pool->threadIDs[i] = 0;
printf("threadExit called, %ld exiting ...\n", tid);
break;
}
}
pthread_exit(NULL);
}