行为型模式-迭代器interator



提供一种方法顺序访问一个聚合对象中的各个元素,而又不暴露该对象的内部表示。
迭代器模式太普遍了,所以各种高级语言都对它进行了封装,所以反而给人感觉此模式本身不太常用了。

迭代器实现:

using System;
using System.Collections.Generic;
using System.Text;

namespace 迭代器模式
{
    class Program
    {
        static void Main(string[] args)
        {
            ConcreteAggregate a = new ConcreteAggregate();

            a[0] = "大鸟";
            a[1] = "小菜";
            a[2] = "行李";
            a[3] = "老外";
            a[4] = "公交内部员工";
            a[5] = "小偷";

            Iterator i = new ConcreteIterator(a);
            //Iterator i = new ConcreteIteratorDesc(a);
            object item = i.First();
            while (!i.IsDone())
            {
                Console.WriteLine("{0} 请买车票!", i.CurrentItem());
                i.Next();
            }

            Console.Read();
        }
    }

    abstract class Aggregate
    {
        public abstract Iterator CreateIterator();
    }

    class ConcreteAggregate : Aggregate
    {
        private IList<object> items = new List<object>();
        public override Iterator CreateIterator()
        {
            return new ConcreteIterator(this);
        }

        public int Count
        {
            get { return items.Count; }
        }

        public object this[int index]
        {
            get { return items[index]; }
            set { items.Insert(index, value); }
        }
    }

    abstract class Iterator
    {
        public abstract object First();
        public abstract object Next();
        public abstract bool IsDone();
        public abstract object CurrentItem();
    }

    class ConcreteIterator : Iterator
    {
        private ConcreteAggregate aggregate;
        private int current = 0;

        public ConcreteIterator(ConcreteAggregate aggregate)
        {
            this.aggregate = aggregate;
        }

        public override object First()
        {
            return aggregate[0];
        }

        public override object Next()
        {
            object ret = null;
            current++;

            if (current < aggregate.Count)
            {
                ret = aggregate[current];
            }

            return ret;
        }

        public override object CurrentItem()
        {
            return aggregate[current];
        }

        public override bool IsDone()
        {
            return current >= aggregate.Count ? true : false;
        }

    }

    class ConcreteIteratorDesc : Iterator
    {
        private ConcreteAggregate aggregate;
        private int current = 0;

        public ConcreteIteratorDesc(ConcreteAggregate aggregate)
        {
            this.aggregate = aggregate;
            current = aggregate.Count - 1;
        }

        public override object First()
        {
            return aggregate[aggregate.Count - 1];
        }

        public override object Next()
        {
            object ret = null;
            current--;
            if (current >= 0)
            {
                ret = aggregate[current];
            }

            return ret;
        }

        public override object CurrentItem()
        {
            return aggregate[current];
        }

        public override bool IsDone()
        {
            return current < 0 ? true : false;
        }

    }
}



评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值