提供一种方法顺序访问一个聚合对象中的各个元素,而又不暴露该对象的内部表示。
迭代器模式太普遍了,所以各种高级语言都对它进行了封装,所以反而给人感觉此模式本身不太常用了。
迭代器实现:
using System;
using System.Collections.Generic;
using System.Text;
namespace 迭代器模式
{
class Program
{
static void Main(string[] args)
{
ConcreteAggregate a = new ConcreteAggregate();
a[0] = "大鸟";
a[1] = "小菜";
a[2] = "行李";
a[3] = "老外";
a[4] = "公交内部员工";
a[5] = "小偷";
Iterator i = new ConcreteIterator(a);
//Iterator i = new ConcreteIteratorDesc(a);
object item = i.First();
while (!i.IsDone())
{
Console.WriteLine("{0} 请买车票!", i.CurrentItem());
i.Next();
}
Console.Read();
}
}
abstract class Aggregate
{
public abstract Iterator CreateIterator();
}
class ConcreteAggregate : Aggregate
{
private IList<object> items = new List<object>();
public override Iterator CreateIterator()
{
return new ConcreteIterator(this);
}
public int Count
{
get { return items.Count; }
}
public object this[int index]
{
get { return items[index]; }
set { items.Insert(index, value); }
}
}
abstract class Iterator
{
public abstract object First();
public abstract object Next();
public abstract bool IsDone();
public abstract object CurrentItem();
}
class ConcreteIterator : Iterator
{
private ConcreteAggregate aggregate;
private int current = 0;
public ConcreteIterator(ConcreteAggregate aggregate)
{
this.aggregate = aggregate;
}
public override object First()
{
return aggregate[0];
}
public override object Next()
{
object ret = null;
current++;
if (current < aggregate.Count)
{
ret = aggregate[current];
}
return ret;
}
public override object CurrentItem()
{
return aggregate[current];
}
public override bool IsDone()
{
return current >= aggregate.Count ? true : false;
}
}
class ConcreteIteratorDesc : Iterator
{
private ConcreteAggregate aggregate;
private int current = 0;
public ConcreteIteratorDesc(ConcreteAggregate aggregate)
{
this.aggregate = aggregate;
current = aggregate.Count - 1;
}
public override object First()
{
return aggregate[aggregate.Count - 1];
}
public override object Next()
{
object ret = null;
current--;
if (current >= 0)
{
ret = aggregate[current];
}
return ret;
}
public override object CurrentItem()
{
return aggregate[current];
}
public override bool IsDone()
{
return current < 0 ? true : false;
}
}
}