The #define directive cannot be used to declare constant values as is typically done in C and C++. Constants in C# are best defined as static members of a class or struct. If you have several such constants, consider creating a separate "Constants" class to hold them.
When the C# compiler encounters an #if directive, followed eventually by an #endif directive, it will compile the code between the directives only if the specified symbol is defined. Unlike C and C++, you cannot assign a numeric value to a symbol; the #if statement in C# is Boolean and only tests whether the symbol has been defined or not. For example,
#define DEBUG // ... #if DEBUG Console.WriteLine("Debug version"); #endif
You can use the operators == (equality), != (inequality) only to test for true or false . True means the symbol is defined. The statement #if DEBUG has the same meaning as #if (DEBUG == true). The operators && (and), and || (or) can be used to evaluate whether multiple symbols have been defined. You can also group symbols and operators with parentheses.
Remarks
#if, along with the #else, #elif, #endif, #define, and #undef directives, lets you include or exclude code based on the existence of one or more symbols. This can be useful when compiling code for a debug build or when compiling for a specific configuration.
A conditional directive beginning with a #if directive must explicitly be terminated with a #endif directive.
#define lets you define a symbol, such that, by using the symbol as the expression passed to the #if directive, the expression will evaluate to true.
You can also define a symbol with the /define compiler option. You can undefine a symbol with #undef.
A symbol that you define with /define or with #define does not conflict with a variable of the same name. That is, a variable name should not be passed to a preprocessor directive and a symbol can only be evaluated by a preprocessor directive.
The scope of a symbol created with #define is the file in which it was defined.
Example
// preprocessor_if.cs #define DEBUG #define MYTEST using System; public class MyClass { static void Main() { #if (DEBUG && !MYTEST) Console.WriteLine("DEBUG is defined"); #elif (!DEBUG && MYTEST) Console.WriteLine("MYTEST is defined"); #elif (DEBUG && MYTEST) Console.WriteLine("DEBUG and MYTEST are defined"); #else Console.WriteLine("DEBUG and MYTEST are not defined"); #endif } }