线程类以windows线程为例,实现了创建线程,开始线程,停止线程。线程需要实现的具体功能代码由其派生类实现。
以下是实现代码:
ZThreadClass.h
/****************************
* Black Spoor *
****************************/
* Black Spoor *
****************************/
#ifndef _BLACKSPOOR_ZTHREADCLASS_H_
#define _BLACKSPOOR_ZTHREADCLASS_H_
#define _BLACKSPOOR_ZTHREADCLASS_H_
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdlib.h>
#include <string.h>
typedef struct ZThreadClass
{
int run; //线程控制变量 0=停止, 1=运行
int running; //线程状态变量 0=停止状态 1=运行状态
char * threadName; //线程的名称
void * obj; //传给线程的参数
int sleepDelay; //线程释放处理器时间
{
int run; //线程控制变量 0=停止, 1=运行
int running; //线程状态变量 0=停止状态 1=运行状态
char * threadName; //线程的名称
void * obj; //传给线程的参数
int sleepDelay; //线程释放处理器时间
void (*Init)(struct ZThreadClass *);
void (*Dispose)(struct ZThreadClass *);
void (*Dispose)(struct ZThreadClass *);
//设置线程的名称
void (*SetThreadName)(struct ZThreadClass *,char *);
//封装Sleep方法
void (*ZSleep)(int);
//开始线程
void(*Start)(struct ZThreadClass *);
//停止线程
void(*Stop)(struct ZThreadClass *);
//获得线程状态 0=停止状态 1=运行状态
int(*IsRunning)(struct ZThreadClass *);
void (*SetThreadName)(struct ZThreadClass *,char *);
//封装Sleep方法
void (*ZSleep)(int);
//开始线程
void(*Start)(struct ZThreadClass *);
//停止线程
void(*Stop)(struct ZThreadClass *);
//获得线程状态 0=停止状态 1=运行状态
int(*IsRunning)(struct ZThreadClass *);
//以下三个方法可以在派生类里覆盖
//线程执行的任务
void(*VirtualDoSomething)(void *);
//创建资源
void(*VirtualCreateResource)(void *);
//删除资源
void(*VirtualRemoveResource)(void *);
//线程执行的任务
void(*VirtualDoSomething)(void *);
//创建资源
void(*VirtualCreateResource)(void *);
//删除资源
void(*VirtualRemoveResource)(void *);
}ZThreadClass;
//申请内存
extern ZThreadClass * ZThreadClassCreate(void);
//初始化函数指针
extern void ZThreadClassInit(ZThreadClass *);
extern ZThreadClass * ZThreadClassCreate(void);
//初始化函数指针
extern void ZThreadClassInit(ZThreadClass *);
#endif
ZThreadClass.c
/****************************
* Black Spoor *
****************************/
* Black Spoor *
****************************/
#include "ZThreadClass.h"
#include <process.h>
#include <windows.h>
static void Init(struct ZThreadClass *);
static void Dispose(struct ZThreadClass *);
static void ZSleep(int);
static void SetThreadName(struct ZThreadClass *,char *);
static void Start(struct ZThreadClass *);
static void Stop(struct ZThreadClass *);
static int IsRunning(struct ZThreadClass *);
static void Dispose(struct ZThreadClass *);
static void ZSleep(int);
static void SetThreadName(struct ZThreadClass *,char *);
static void Start(struct ZThreadClass *);
static void Stop(struct ZThreadClass *);
static int IsRunning(struct ZThreadClass *);
static void ZThread(void * obj);
static void Init(struct ZThreadClass * stu)
{
stu->run = 0;
stu->running = 0;
stu->obj = stu;
stu->sleepDelay = 10;
}
static void Dispose(struct ZThreadClass * stu)
{
if (stu->threadName != NULL)
{
free(stu->threadName);
}
free(stu);
}
static void ZSleep(int ms)
{
Sleep(ms);
}
static void SetThreadName(struct ZThreadClass * stu, char * name)
{
int len = strlen(name);
stu->threadName = (char *)malloc(len+1);
memset(stu->threadName, 0, len + 1);
memcpy(stu->threadName, name, len);
}
static void ZThread(void * obj)
{
ZThreadClass * stu = (ZThreadClass *)obj;
{
stu->run = 0;
stu->running = 0;
stu->obj = stu;
stu->sleepDelay = 10;
}
static void Dispose(struct ZThreadClass * stu)
{
if (stu->threadName != NULL)
{
free(stu->threadName);
}
free(stu);
}
static void ZSleep(int ms)
{
Sleep(ms);
}
static void SetThreadName(struct ZThreadClass * stu, char * name)
{
int len = strlen(name);
stu->threadName = (char *)malloc(len+1);
memset(stu->threadName, 0, len + 1);
memcpy(stu->threadName, name, len);
}
static void ZThread(void * obj)
{
ZThreadClass * stu = (ZThreadClass *)obj;
//创建资源
if (stu->VirtualCreateResource != NULL)
{
stu->VirtualCreateResource(obj);
}
if (stu->VirtualCreateResource != NULL)
{
stu->VirtualCreateResource(obj);
}
stu->running = 1;
printf("开始线程: %s 。\n",stu->threadName);
while (stu->run)
{
if (stu->VirtualDoSomething != NULL)
{
stu->VirtualDoSomething(obj);
}
else
{
Sleep(stu->sleepDelay);
}
}
stu->running = 0;
printf(" %s 线程停止。\n", stu->threadName);
printf("开始线程: %s 。\n",stu->threadName);
while (stu->run)
{
if (stu->VirtualDoSomething != NULL)
{
stu->VirtualDoSomething(obj);
}
else
{
Sleep(stu->sleepDelay);
}
}
stu->running = 0;
printf(" %s 线程停止。\n", stu->threadName);
//删除资源
if (stu->VirtualRemoveResource != NULL)
{
stu->VirtualRemoveResource(obj);
}
}
static void Start(struct ZThreadClass * stu)
{
HANDLE handle;
stu->run = 1;
handle = (HANDLE)_beginthread(ZThread, 0, stu->obj);
}
static void Stop(struct ZThreadClass * stu)
{
stu->run = 0;
while (stu->running)
{
Sleep(stu->sleepDelay);
}
}
static int IsRunning(struct ZThreadClass * stu)
{
return stu->running;
}
if (stu->VirtualRemoveResource != NULL)
{
stu->VirtualRemoveResource(obj);
}
}
static void Start(struct ZThreadClass * stu)
{
HANDLE handle;
stu->run = 1;
handle = (HANDLE)_beginthread(ZThread, 0, stu->obj);
}
static void Stop(struct ZThreadClass * stu)
{
stu->run = 0;
while (stu->running)
{
Sleep(stu->sleepDelay);
}
}
static int IsRunning(struct ZThreadClass * stu)
{
return stu->running;
}
void ZThreadClassInit(ZThreadClass * stu)
{
stu->Init = Init;
stu->Dispose = Dispose;
stu->SetThreadName = SetThreadName;
stu->Start = Start;
stu->Stop = Stop;
stu->ZSleep = ZSleep;
stu->IsRunning = IsRunning;
}
{
stu->Init = Init;
stu->Dispose = Dispose;
stu->SetThreadName = SetThreadName;
stu->Start = Start;
stu->Stop = Stop;
stu->ZSleep = ZSleep;
stu->IsRunning = IsRunning;
}
ZThreadClass * ZThreadClassCreate(void)
{
ZThreadClass * stu = (ZThreadClass *)malloc(sizeof(ZThreadClass));
memset(stu, 0, sizeof(ZThreadClass));
ZThreadClassInit(stu);
{
ZThreadClass * stu = (ZThreadClass *)malloc(sizeof(ZThreadClass));
memset(stu, 0, sizeof(ZThreadClass));
ZThreadClassInit(stu);
return stu;
}
}
ZThreadClassInit函数,会在派生类中使用。