- 将 scripts/wxgame/subpackage.ts 拷贝进您的项目
- https://github.com/himuil/subPackageDemo 下载链接
- 修改 config.wxgame.ts,将 ManifestPlugin 替换为 SubPackagePlugin (注意,您需要修改 build 和 publish)
- 1.引入文件
- 2.build处修改
- 3.publish处修改
- 修改 config.wxgame.ts 中的 CleanPlugin,将 subpackage 对应的目录清除
- 1.build和publish处都做修改
- 将示例项目的 EgretSubpackageLoading.js 拷贝进您的微信小游戏项目
- 修改微信小游戏项目的 game.json,参考示例项目,引入 subpackages 属性
- 修改微信小游戏项目的 game.js,参考示例项目,重点是添加调用 wx.loadSubPackage 的逻辑
-
require('./weapp-adapter.js'); require('./platform.js'); require('./manifest.js'); require('./egret.wxgame.js'); let runOptions = { //以下为自动修改,请勿修改 //The following is automatically modified, please do not modify //----auto option start---- entryClassName: "Main", orientation: "auto", frameRate: 30, scaleMode: "fixedWidth", contentWidth: 640, contentHeight: 1136, showFPS: false, fpsStyles: "x:0,y:0,size:12,textColor:0xffffff,bgAlpha:0.9", showLog: false, maxTouches: 2, //----auto option end---- audioType: 0, calculateCanvasScaleFactor: function (context) { var backingStore = context.backingStorePixelRatio || context.webkitBackingStorePixelRatio || context.mozBackingStorePixelRatio || context.msBackingStorePixelRatio || context.oBackingStorePixelRatio || context.backingStorePixelRatio || 1; return (window.devicePixelRatio || 1) / backingStore; } }; const runEgret = function () { egret.runEgret(runOptions); } if (wx.loadSubpackage) { require("./EgretSubPackageLoading.js"); runOptions.entryClassName = "EgretSubPackageLoading"; runEgret(); let task = wx.loadSubpackage({ // 开发者根据自身需求更改 name: "stage1", success: function () { EgretSubPackageLoading.instance.onSuccess(); } }); task.onProgressUpdate(res => { EgretSubPackageLoading.instance.setProgress(res); }) } else { // require("./stage1/game.js"); runEgret(); }
egret之分包加载学习笔记
最新推荐文章于 2025-07-17 17:47:53 发布