package{
import flash.display.Sprite;
import ascb.util.NumberUtilities;
public class Main extends Sprite{
public function Main():void{
init();
}
public function init():void{
trace("a");
//输出0-100之间的随机整数(包括0和100)
trace(NumberUtilities.random(0,100));
//输出0-100中随机整数,并且是5的倍数的随机整数
trace(NumberUtilities.random(0,100,5));
//生成-10到10之间的的随机数,第三个参数:是随机数的间距
trace(NumberUtilities.random(-10,10));
trace(NumberUtilities.random(0,10,0.1));
trace(NumberUtilities.random(-10,10,0.1));
//
trace(NumberUtilities.random(-10,10,0.05));
trace(NumberUtilities.random(-1,1,0.05));
}
}
}
随机数字的使用,NumberUtilities.random()的使用
最新推荐文章于 2024-03-27 19:12:01 发布