基于邻接表的新边的增加
#include<iostream>
using namespace std;
#define maxsize 100
typedef struct ArcNode{
int val;
ArcNode* next;
ArcNode():val(0),next(nullptr){}
ArcNode(int x):val(x),next(nullptr){}
}ArcNode;
typedef struct VexNode {
int data;
ArcNode* first;
VexNode():data(0),first(nullptr){}
}VexNode;
typedef struct {
VexNode vexs[maxsize];
int VexNum, ArcNum;
}ALGraph;
void addArc(ALGraph& G, int n1, int n2) {
ArcNode* p1 = new ArcNode(n1);
ArcNode* p2 = new ArcNode(n2);
int index1 = 0;
int index2 = 0;
for (int i = 1; i <= G.VexNum; i++) {
if (G.vexs[i].data == n1) {
index1 = i;
}
if (G.vexs[i].data == n2) {
index2 = i;
}
}
p2->next = G.vexs[index1].first;
G.vexs[index1].first = p2;
p1->next = G.vexs[index2].first;
G.vexs[index2].first = p1;
G.ArcNum++;
}
void print(ALGraph& G) {
for (int i = 1; i <= G.VexNum; i++) {
cout << G.vexs[i].data;
ArcNode* p= G.vexs[i].first;
while (p) {
cout << " " << p->val;
p = p->next;
}
cout << endl;
}
}
void Create(ALGraph& G, int n, int m) {
G.VexNum = n;
G.ArcNum = m;
for (int i = 1; i <= n; i++) {
G.vexs[i].data = i;
}
for (int i = 1; i <= m; i++) {
int n1; int n2;
cin >> n1 >> n2;
addArc(G, n1, n2);
}
int new_n1, new_n2;
cin >> new_n1 >> new_n2;
addArc(G,new_n1, new_n2);
}
int main() {
int n, m;
while (cin >> n >> m && (n != 0 && m != 0)) {
ALGraph G;
Create(G,n,m);
print(G);
}
return 0;
}