Three.js加载各种urdf文件
前段时间公司需要做一个机械指令质检的功能,需要看到机械臂命令的运动轨迹,简单记录一下。
首先下载three.js
``
加载urdf文件需要下载一个urdf-loader包
npm i urdf-loader
然后导入
import URDFLoader from 'urdf-loader';
比如放在app.vue里
LoadingManager,
MathUtils,
} from 'three';
import { ref, onMounted } from 'vue';
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import URDFLoader from 'urdf-loader';
import Papa from 'papaparse';
urdf模型的放置路径是在public文件夹底下的
function initRobot() {
const manager = new LoadingManager();
const loader = new URDFLoader(manager);
loader.load('/simpleModel/urdf/simple.urdf', result => {
robot = result;
robot.position.set(0, 0, 0);
// 自动居中:计算包围盒中心并整体平移
const box = new THREE.Box3().setFromObject(robot);
const center = new THREE.Vector3();
box.getCenter(center);
robot.position.sub(center);
// 再设置旋转和缩放
robot.rotation.x = -Math.PI / 2;
robot.rotation.z = -Math.PI;
robot.position.set(0, 0, 0);
robot.scale.set(0.5, 0.5, 0.5);
scene.add(robot);
// 更有金属感的材质
const white = new THREE.MeshPhysicalMaterial({
color: 0xffffff,
metalness: 0.7,
roughness: 0.15,
clearcoat: 0.5,
clearcoatRoughness: 0.1
});
const black = new THREE.MeshPhysicalMaterial({
color: 0x222222,
metalness: 0.8,
roughness: 0.18,
clearcoat: 0.6,
clearcoatRoughness: 0.15
});
const silver = new THREE.MeshPhysicalMaterial({
color: 0xc0c0c0,
metalness: 1.0,
roughness: 0.08,
reflectivity: 0.7,
clearcoat: 0.8,
clearcoatRoughness: 0.08
});
robot.traverse((child) => {
if (child.isMesh) {
let parentJointName = child.parent && child.parent.name ? child.parent.name.toLowerCase() : '';
let meshName = child.name ? child.name.toLowerCase() : '';
let targetMaterial = null;
if (
meshName === 'base_link' ||
meshName === 'c1' || meshName === 'c2' || meshName === 'c3' || meshName === 'c4' ||
parentJointName.startsWith('wheel')
) {
targetMaterial = white;
} else if (
meshName.startsWith('l') ||
parentJointName.startsWith('leftarm')
) {
targetMaterial = black;
} else if (
meshName.startsWith('r') ||
parentJointName.startsWith('rightarm')
) {
targetMaterial = black;
} else if (
meshName.startsWith('leg-') ||
parentJointName.startsWith('legwaist')
) {
targetMaterial = silver;
}
if (targetMaterial) {
if (Array.isArray(child.material)) {
for (let i = 0; i < child.material.length; i++) {
child.material[i] = targetMaterial;
}
} else {
child.material = targetMaterial;
}
child.material.needsUpdate = true;
}
}
});
});
}

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