Golang中默认数值类型的常量值(PI,)
在编程中,数学是非常关键的方面,我们需要非常定期地执行某些数学运算,因此 golang 的标准库有一个包来提供一些非常常用的数学函数和过程,有些开发人员自己定义一套默认配置常量,如: MAX_INT
,MIN_INT
,MAX_FLOAT
等等;其实大可不用这么定义,在Golang的数学包 math
中已经为开发人员预先定义过了,使用起来非常方便 就在math
数学常量
有一些常量,如已经在 golang 标准库的数学包中定义为常量。它们的精度直到 float64 值中存储的 15 位数字
测试代码
package main
import (
"fmt"
"math"
)
func main() {
fmt.Println("Pi = ", math.Pi)
fmt.Println("E = ", math.E)
fmt.Println("Phi = ", math.Phi)
fmt.Println("Sqrt of 2 = ", math.Sqrt2)
fmt.Println("Naturla Log 2 = ", math.Ln2)
fmt.Println("Naturla Log 10 = ", math.Ln10)
fmt.Println(math.MaxInt)
fmt.Println(math.MaxInt8)
fmt.Println(math.MaxUint8)
fmt.Println(math.MaxInt)
fmt.Println(math.MaxUint)
}
测试代码结果
$ go run basic-functions/constants.go
Pi = 3.141592653589793
E = 2.718281828459045
Phi = 1.618033988749895
Sqrt of 2 = 1.4142135623730951
Naturla Log 2 = 0.6931471805599453
Naturla Log 10 = 2.302585092994046
MaxInt = 9223372036854775807
MaxInt8 = 127
MaxUint8 = 255
MaxInt = 9223372036854775807
源码
源码位置:$GOPATH/src/math/const.go
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package math provides basic constants and mathematical functions.
//
// This package does not guarantee bit-identical results across architectures.
package math
// Mathematical constants.
const (
E = 2.71828182845904523536028747135266249775724709369995957496696763 // https://oeis.org/A001113
Pi = 3.14159265358979323846264338327950288419716939937510582097494459 // https://oeis.org/A000796
Phi = 1.61803398874989484820458683436563811772030917980576286213544862 // https://oeis.org/A001622
Sqrt2 = 1.41421356237309504880168872420969807856967187537694807317667974 // https://oeis.org/A002193
SqrtE = 1.64872127070012814684865078781416357165377610071014801157507931 // https://oeis.org/A019774
SqrtPi = 1.77245385090551602729816748334114518279754945612238712821380779 // https://oeis.org/A002161
SqrtPhi = 1.27201964951406896425242246173749149171560804184009624861664038 // https://oeis.org/A139339
Ln2 = 0.693147180559945309417232121458176568075500134360255254120680009 // https://oeis.org/A002162
Log2E = 1 / Ln2
Ln10 = 2.30258509299404568401799145468436420760110148862877297603332790 // https://oeis.org/A002392
Log10E = 1 / Ln10
)
// Floating-point limit values.
// Max is the largest finite value representable by the type.
// SmallestNonzero is the smallest positive, non-zero value representable by the type.
const (
MaxFloat32 = 0x1p127 * (1 + (1 - 0x1p-23)) // 3.40282346638528859811704183484516925440e+38
SmallestNonzeroFloat32 = 0x1p-126 * 0x1p-23 // 1.401298464324817070923729583289916131280e-45
MaxFloat64 = 0x1p1023 * (1 + (1 - 0x1p-52)) // 1.79769313486231570814527423731704356798070e+308
SmallestNonzeroFloat64 = 0x1p-1022 * 0x1p-52 // 4.9406564584124654417656879286822137236505980e-324
)
// Integer limit values.
const (
intSize = 32 << (^uint(0) >> 63) // 32 or 64
MaxInt = 1<<(intSize-1) - 1
MinInt = -1 << (intSize - 1)
MaxInt8 = 1<<7 - 1
MinInt8 = -1 << 7
MaxInt16 = 1<<15 - 1
MinInt16 = -1 << 15
MaxInt32 = 1<<31 - 1
MinInt32 = -1 << 31
MaxInt64 = 1<<63 - 1
MinInt64 = -1 << 63
MaxUint = 1<<intSize - 1
MaxUint8 = 1<<8 - 1
MaxUint16 = 1<<16 - 1
MaxUint32 = 1<<32 - 1
MaxUint64 = 1<<64 - 1
)