package main
import (
"fmt"
)
/*
* 使用最大堆实现排行榜功能(前N名排行榜)
*/
type InfoNode struct {
UserID int
Score int
}
type RankList struct {
MaxHeap []InfoNode
HeapSize int
UserNode map[int]int
}
func NewRankList() *RankList {
return &RankList{
UserNode: make(map[int]int),
}
}
func (r *RankList) UpdateUserScore(userID int, score int) {
i, exist := r.UserNode[userID]
if exist && score != r.MaxHeap[i].Score {
if score > r.MaxHeap[i].Score {
r.IncreaseScore(i, score)
} else {
r.DecreaseScore(i, score)
}
}
}
func (r *RankList) IncreaseScore(i int, score int) {
if score < r.MaxHeap[i].Score {
return
}
r.MaxHeap[i].Score = score
for i > 0 && r.MaxHeap[Parent(i)].Score < r.MaxHeap[i].Score {
r.MaxHeap[Parent(i)], r.MaxHeap[i] = r.MaxHeap[i], r.MaxHeap[Parent(i)]
r.UserNode[r.MaxHeap[Parent(i)].UserID] = Parent(i)
r.UserNode[r.MaxHeap[i].UserID] = i
i = Parent(i)
}
}
func (r *RankList) Dec