FND102 – Academic Communication Skills 2C/C++

Java Python Critical Thinking Task

FND102 – Academic Communication Skills 2

Resources: Checklist for Reliability of Sources

The following checklist of questions should help you identify sources that are reliable and appropriate for use at university:

· Can you identify the author’s name? √

· Is there a DOI? √

· Is there a Journal name? √

· Are there Volume and Issue Numbers present? √

· Is there a Page Range? √

· Are there any relevant qualifications the author holds?

· Is the source cited by others? √

· Is the information fact or opinion? √

· Do you understand the article? √

Task 1: Summarise your source – email to your teacher

Name and year of Journal Article: The impact of esports participation on the development of 21st century skills in youth: A systematic review (2022)

Journal name: Computers & Education

Is this a reliable source? Why or why not? (Present your argument using at least three reasons).

Yes

1. Articles within ten years

2. Have DOI

3. Have Journal Name

Authors’ names: Yuchun Zhong *, Kai Guo, Jiahong Su, Samuel Kai Wah Chu **

Write an in-text citation for your source?

For example: (Jones, 2015)

(Newzoo, 2021) Your citation does not match the names above

What was the research trying to find out? (Research Question)

Does esports have an impact on youth development in the 21st century?< FND102 – Academic Communication Skills 2C/C++ /span>

How did it find out? (Method) What did they do?

Through the survey, the author found that since the 21st century, e-sports has become more and more popular among young people. The author believes that e-sports as a skill can help teenagers improve their ability.

What kind of survey? When? Who? Where? How many people?

Find four interesting things that the research found out. Write them in your own words.

1. Esports includes many kinds of games, giving teenagers more choices.

2. The number of high schools in the United States participating in esports has surged to more than 1,200.

3. In the educational environment, video games are an activity that affects students' learning.

4. Esports brings high revenue from 2020 to 2021.




 

Write a direct quote from this article (include an in-text citation):

Tjønndal and Skauge (2021) stated that, “Esports have had such an impact on youth sports that the International Olympic Committee is aiming to capitalise on its popularity as part of its efforts to make the Olympic Games more appealing to young people” (p. 2).

These authors do not match the names above. Is this a secondary citation?




 

What part of the article do you agree with and why?

I agree that e-sports will provide students with innovative, organizational skills and other diverse learning. In my opinion, playing games in students' spare time can help them improve different abilities, because there are various kinds of games and different games bring different experiences to students. For example, strategy games can help improve organizational skills. So, games can not only bring ways for students but also help them learn some knowledge.

What part of the article do you disagree with and why?

I disagree that students playing games will affect themselves. In China, most parents think that playing games is a kind of behaviour that students do not love to study, and they think that students only focus on games instead of study. However, in the United States, many universities have set up esports clubs to provide students with learning.



 

Why did you choose this article?

First of all, I am a person who likes playing games very much. In my spare time, I like to play games to kill time. I think most students will play games with more or less. This article gives me a different view on games. Games can also help me learn a lot and develop together in various aspects         

通过短时倒谱(Cepstrogram)计算进行时-倒频分析研究(Matlab代码实现)内容概要:本文主要介绍了一项关于短时倒谱(Cepstrogram)计算在时-倒频分析中的研究,并提供了相应的Matlab代码实现。通过短时倒谱分析方法,能够有效提取信号在时间与倒频率域的特征,适用于语音、机械振动、生物医学等领域的信号处理与故障诊断。文中阐述了倒谱分析的基本原理、短时倒谱的计算流程及其在实际工程中的应用价值,展示了如何利用Matlab进行时-倒频图的可视化与分析,帮助研究人员深入理解非平稳信号的周期性成分与谐波结构。; 适合人群:具备一定信号处理基础,熟悉Matlab编程,从事电子信息、机械工程、生物医学或通信等相关领域科研工作的研究生、工程师及科研人员。; 使用场景及目标:①掌握倒谱分析与短时倒谱的基本理论及其与傅里叶变换的关系;②学习如何用Matlab实现Cepstrogram并应用于实际信号的周期性特征提取与故障诊断;③为语音识别、机械设备状态监测、振动信号分析等研究提供技术支持与方法参考; 阅读建议:建议读者结合提供的Matlab代码进行实践操作,先理解倒谱的基本概念再逐步实现短时倒谱分析,注意参数设置如窗长、重叠率等对结果的影响,同时可将该方法与其他时频分析方法(如STFT、小波变换)进行对比,以提升对信号特征的理解能力。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值