多线程的那点儿事(之读写锁)

本文详细介绍了读写锁的概念、实现及应用,特别针对多读少写的常见场景优化代码效率。通过初始化数据结构、获取读锁、写锁,以及释放读写锁的过程,阐述了如何在不同情况下正确使用读写锁,以提高程序性能。

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    在编写多线程的时候,有一种情况是十分常见的。那就是,有些公共数据修改的机会比较少。相比较改写,它们读的机会反而高的多。通常而言,在读的过程中,往往伴随着查找的操作,中间耗时很长。给这种代码段加锁,会极大地降低我们程序的效率。那么有没有一种方法,可以专门处理这种多读少写的情况呢?
    有,那就是读写锁。

    (1)首先,我们定义一下基本的数据结构。

  1. typedef struct _RWLock 
  2.     int count; 
  3.     int state; 
  4.     HANDLE hRead; 
  5.     HANDLE hWrite; 
  6. }RWLock;    
typedef struct _RWLock
{
    int count;
    int state;
    HANDLE hRead;
    HANDLE hWrite;
}RWLock;   
    同时,为了判断当前的锁是处于读状态,还是写状态,我们要定义一个枚举量,
  1. typedef enum 
  2.     STATE_EMPTY = 0, 
  3.     STATE_READ, 
  4.     STATE_WRITE 
  5. }; 
typedef enum
{
    STATE_EMPTY = 0,
    STATE_READ,
    STATE_WRITE
};
    (2)初始化数据结构

  1. RWLock* create_read_write_lock(HANDLE hRead, HANDLE hWrite) 
  2.     RWLock* pRwLock = NULL; 
  3.  
  4.     assert(NULL != hRead && NULL != hWrite); 
  5.     pRwLock = (RWLock*)malloc(sizeof(RWLock)); 
  6.    
  7.     pRwLock->hRead = hRead; 
  8.     pRwLock->hWrite = hWrite; 
  9.     pRwLock->count = 0; 
  10.     pRwLock->state = STATE_EMPTY; 
  11.     return pRwLock; 
RWLock* create_read_write_lock(HANDLE hRead, HANDLE hWrite)
{
    RWLock* pRwLock = NULL;

    assert(NULL != hRead && NULL != hWrite);
    pRwLock = (RWLock*)malloc(sizeof(RWLock));
  
    pRwLock->hRead = hRead;
    pRwLock->hWrite = hWrite;
    pRwLock->count = 0;
    pRwLock->state = STATE_EMPTY;
    return pRwLock;
}
    (3)获取读锁

  1. void read_lock(RWLock* pRwLock) 
  2.     assert(NULL != pRwLock); 
  3.      
  4.     WaitForSingleObject(pRwLock->hRead, INFINITE); 
  5.     pRwLock->counnt ++; 
  6.     if(1 == pRwLock->count){ 
  7.         WaitForSingleObject(pRwLock->hWrite, INFINITE); 
  8.         pRwLock->state = STATE_READ; 
  9.     } 
  10.     ReleaseMutex(pRwLock->hRead); 
void read_lock(RWLock* pRwLock)
{
    assert(NULL != pRwLock);
    
    WaitForSingleObject(pRwLock->hRead, INFINITE);
    pRwLock->counnt ++;
    if(1 == pRwLock->count){
        WaitForSingleObject(pRwLock->hWrite, INFINITE);
        pRwLock->state = STATE_READ;
    }
    ReleaseMutex(pRwLock->hRead);
}
    (4)获取写锁
  1. void write_lock(RWLock* pRwLock) 
  2.     assert(NULL != pRwLock); 
  3.  
  4.     WaitForSingleObject(pRwLock->hWrite, INFINITE); 
  5.     pRwLock->state = STATE_WRITE; 
void write_lock(RWLock* pRwLock)
{
    assert(NULL != pRwLock);

    WaitForSingleObject(pRwLock->hWrite, INFINITE);
    pRwLock->state = STATE_WRITE;
}
    (5)释放读写锁
  1. void read_write_unlock(RWLock* pRwLock) 
  2.     assert(NULL != pRwLock); 
  3.  
  4.     if(STATE_READ == pRwLock->state){ 
  5.         WaitForSingleObject(pRwLock->hRead, INFINITE); 
  6.         pRwLock->count --; 
  7.         if(0 == pRwLock->count){ 
  8.             pRwLock->state = STATE_EMPTY; 
  9.             ReleaseMutex(pRwLock->hWrite); 
  10.         } 
  11.         ReleaseMutex(pRwLock->hRead); 
  12.     }else
  13.         pRwLock->state = STATE_EMPTY; 
  14.         ReleaseMutex(pRwLock->hWrite); 
  15.     } 
  16.      
  17.     return
void read_write_unlock(RWLock* pRwLock)
{
    assert(NULL != pRwLock);

    if(STATE_READ == pRwLock->state){
        WaitForSingleObject(pRwLock->hRead, INFINITE);
        pRwLock->count --;
        if(0 == pRwLock->count){
            pRwLock->state = STATE_EMPTY;
            ReleaseMutex(pRwLock->hWrite);
        }
        ReleaseMutex(pRwLock->hRead);
    }else{
        pRwLock->state = STATE_EMPTY;
        ReleaseMutex(pRwLock->hWrite);
    }
    
    return;
}

文章总结:
    (1)读写锁的优势只有在多读少写、代码段运行时间长这两个条件下才会效率达到最大化;
    (2)任何公共数据的修改都必须在锁里面完成;
    (3)读写锁有自己的应用场所,选择合适的应用环境十分重要;
    (4)编写读写锁很容易出错,朋友们应该多加练习;
    (5)读锁和写锁一定要分开使用,否则达不到效果。
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