using UnityEngine;
using System.Collections;
public class SkillCD : MonoBehaviour {
private float currentTime;
public float SkillTime1;
private float hasTime;
private bool isCanAttack=true;
public UISprite mySp;
public UILabel
using System.Collections;
public class SkillCD : MonoBehaviour {
private float currentTime;
public float SkillTime1;
private float hasTime;
private bool isCanAttack=true;
public UISprite mySp;
public UILabel