Shader "Scrolling Background" {
Properties {
_FarTex ("FarTex", 2D) = "white" {}
_NearTex ("NearTex", 2D) = "white" {}
_FarSpeed ("FarSpeed", Float) = 1.0
_NearSpeed ("NearSpeed", Float) = 1.0
_Multiplier ("Layer Multiplier", Float) = 1
}
SubShader {
Tags { "RenderType"="Opaque"
【Shader】远近背景融合滚动
最新推荐文章于 2021-08-18 13:43:05 发布