Shader "Unlit/NormalTex"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_MainNormalTex("NormalTex",2D) = "white"{}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
Tags{
"LightMode"="ForwardBase"
}
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityC
【Shader】切线空间下的法线贴图
最新推荐文章于 2025-05-23 11:53:21 发布