Shader "Custom/ScannerEffect"
{
Properties
{
_MainTex("Texture", 2D) = "white" {}
_ScanDistance("Scan Distance", float) = 0
_ScanWidth("Scan Width", float) = 10
_ScanColor("Scan Color", Color) = (1, 1, 1, 0)
}
SubShader
{
// Cull Off
// ZTest Always