参照视频:
http://v.youku.com/v_show/id_XNjk5MzExNDYw.html
1.参照前一篇文章创建新项目:
http://blog.youkuaiyun.com/simakongcheng/article/details/24107883
出现问题:
定时器设置
错误 1 error C2440: “类型转换”: 无法从“void (__thiscall MainLayer::* )(void)”转换为“cocos2d::SEL_SCHEDULE” d:\devolop\cocos2d-x-2.2.3\projects\firstgame\classes\mainlayer.cpp 21 1 firstGame
原因:
未知()视频中mac xcode下没有问题
解决办法:
http://blog.youkuaiyun.com/xuzhuang2008/article/details/9280889
总结:
CCLayerColor
定时器(schedule)
this->schedule(schedule_selector(MainLayer::gameLogic) ,1.0);
随机值
rand() % (int)(maxY - minY)