<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[shumei080228的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/shumei080228</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; shumei080228]]></copyright><item><title><![CDATA[unity的ugui中文竖排]]></title><link>https://blog.youkuaiyun.com/shumei080228/article/details/78580654</link><guid>https://blog.youkuaiyun.com/shumei080228/article/details/78580654</guid><author>shumei080228</author><pubDate>Mon, 20 Nov 2017 11:29:50 +0800</pubDate><description><![CDATA[直接上图



直接上代码：
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;

[ExecuteInEditMode]
public class VirticalText : BaseMeshEffect
{
    
    [Tooltip("字和字之间的距离")]
    publ]]></description><category></category></item><item><title><![CDATA[Unity通过修改摄像头的投影矩阵，让画面得到镜像效果]]></title><link>https://blog.youkuaiyun.com/shumei080228/article/details/78029068</link><guid>https://blog.youkuaiyun.com/shumei080228/article/details/78029068</guid><author>shumei080228</author><pubDate>Tue, 19 Sep 2017 13:45:20 +0800</pubDate><description><![CDATA[上一篇文章采用imageeffect的方式来修改摄像头的图像，使其镜像。有个问题是Input事件会对不上。


在Camera上挂这个脚本即可
 public bool needInvert = true;
    private void OnPreCull()
    {
        GetComponent().ResetProjectionMatrix();
        i]]></description><category></category></item><item><title><![CDATA[Unity ImageEfffect 摄像头画面镜像处理]]></title><link>https://blog.youkuaiyun.com/shumei080228/article/details/78028384</link><guid>https://blog.youkuaiyun.com/shumei080228/article/details/78028384</guid><author>shumei080228</author><pubDate>Tue, 19 Sep 2017 11:49:10 +0800</pubDate><description><![CDATA[让摄像头的画面发生镜像变换。






直接上代码。
 
public Shader invertShader = Shader.Find ("Custom/FrontCameraInvertImage");

public bool NeedRevert = false;
static Material m_Material = null;
protected Mat]]></description><category></category></item></channel></rss>