前一篇博文讲了Android线程的创建和启动,创建有继承Thread类、实现Runnable接口、实现Callable接口等三种方法,启动都是调用了Start()方法来启动的,其实还可以用线程池来启动线程。
系统启动一个新线程的成本是比较高的,因为它涉及与操作系统交互。在这种情形下,使用线程池可以很好地提高性能,尤其是当程序中需要创建大量生存期很短暂的线程时,更应该考虑使用线程池。
效果图
ThreadPoolActivity.java
package com.example.androidthreadpool;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.FutureTask;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.widget.TextView;
public class ThreadPoolActivity extends Activity
{
TextView txtShow1;
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_thread_pool);
txtShow1=(TextView)findViewById(R.id.txtShow1);
//创建一个线程池
ExecutorService pool1=Executors.newFixedThreadPool(2);
//将一个Runnable对象传递给线程池
FirstThread ft=new FirstThread();
pool1.submit(ft);
//将一个Callable对象传递给线程池
FutureTask<String> task=new FutureTask<String>(new SecondThread());
pool1.submit(task);
//创建一个具有延迟启动线程功能的线程池
ScheduledExecutorService pool2=Executors.newScheduledThreadPool(2);
//延迟1秒启动线程
pool2.schedule(ft, 1, TimeUnit.SECONDS);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.thread_pool, menu);
return true;
}
//实现Runnable接口创建线程类
public class FirstThread implements Runnable
{
@Override
public void run()
{
txtShow1.append(Thread.currentThread().getName()+" implements Runnable"+"\n");
}
}
//使用Callable和Future创建线程类
public class SecondThread implements Callable<String>
{
public String call()
{
txtShow1.append(Thread.currentThread().getName()+" implements Callable"+"\n");
return " implements Callable";
}
}
}