特效把Shader特效做好,程序中实现方法
//设置受击特效
private void setInnerGlow(int value)
{
if(gameObject)
{
Renderer[] renders = gameObject.GetComponentsInChildren<Renderer>();
for (int i = 0; i < renders.Length; i++)
{
Renderer r = renders[i];
r.material.SetInt("InnerGlow", value);
}
}
}