<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[晨丶曦_的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/sheng6110</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; sheng6110]]></copyright><item><title><![CDATA[H5前端常见问题]]></title><link>https://blog.youkuaiyun.com/sheng6110/article/details/52679241</link><guid>https://blog.youkuaiyun.com/sheng6110/article/details/52679241</guid><author>sheng6110</author><pubDate>Tue, 27 Sep 2016 11:27:03 +0800</pubDate><description><![CDATA[Meta基础知识：一、HTML页面结构<meta name="viewport" content="width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no" />
// width    设置viewport宽度，为一个正整数，或字符串‘device-width’
// hei]]></description><category></category></item><item><title><![CDATA[HTML5头部meta整理]]></title><link>https://blog.youkuaiyun.com/sheng6110/article/details/51282373</link><guid>https://blog.youkuaiyun.com/sheng6110/article/details/51282373</guid><author>sheng6110</author><pubDate>Fri, 29 Apr 2016 15:49:11 +0800</pubDate><description><![CDATA[页面关键词<meta name="keywords" content="关键字，多个关键字用，隔开" />页面描述<meta name="description" content="150个字符以内" />搜索引擎索引方式<meta name="robots" content="index,follow" />
<!--
以下是content里面可以有的索引值，多个索引方式用，隔开！！    all]]></description><category></category></item><item><title><![CDATA[HTML页面头部信息]]></title><link>https://blog.youkuaiyun.com/sheng6110/article/details/51097084</link><guid>https://blog.youkuaiyun.com/sheng6110/article/details/51097084</guid><author>sheng6110</author><pubDate>Fri, 08 Apr 2016 15:27:48 +0800</pubDate><description><![CDATA[1.让一些搜索引擎可以搜索到你的网页：<meta name="keywords" content="搜索的关键字">
<meta name="description" content="网站描述文字">2.让一个页面过一段时间自动挑战到另一个页面<meta http-equiv="refresh" content="5">   这个表示页面每5秒刷新一次<meta http-equiv="refre]]></description><category></category></item><item><title><![CDATA[HTML5基础随手记]]></title><link>https://blog.youkuaiyun.com/sheng6110/article/details/51095916</link><guid>https://blog.youkuaiyun.com/sheng6110/article/details/51095916</guid><author>sheng6110</author><pubDate>Fri, 08 Apr 2016 13:40:35 +0800</pubDate><description><![CDATA[1.标签部分<header>一般用在页面顶部</header><footer>一般用在页面底部，法律条文</footer><mark>黄底高亮标签</mark><small>用来定义小字，通常用在页面底部的版权信息</small>★★label标签★★ 
当用户选择该标签时，浏览器会自动将焦点转到和标签相关（ID相同）的表单控件上<from>
<lable for="male">male</labl]]></description><category></category></item><item><title><![CDATA[针对IE浏览器单独写CSS样式的几种方法]]></title><link>https://blog.youkuaiyun.com/sheng6110/article/details/51085305</link><guid>https://blog.youkuaiyun.com/sheng6110/article/details/51085305</guid><author>sheng6110</author><pubDate>Thu, 07 Apr 2016 13:49:46 +0800</pubDate><description><![CDATA[IE浏览器单独写CSS样式的几种方法1.CSS Hack 
举例如下：.box {  
    background: gray; /* 基本的 */
    background: pink\9; /* IE 8 及低于IE8版本 */
    *background: green; /* IE 7 及低于IE7版本 */
    _background: blue; /* IE 6 */
}另外]]></description><category></category></item><item><title><![CDATA[javascript基础总结]]></title><link>https://blog.youkuaiyun.com/sheng6110/article/details/50225881</link><guid>https://blog.youkuaiyun.com/sheng6110/article/details/50225881</guid><author>sheng6110</author><pubDate>Tue, 08 Dec 2015 23:05:24 +0800</pubDate><description><![CDATA[javascript基础总结
  一：编写JavaScript脚本的三种方式
1.直接在.html文件中嵌入 <script>
    代码
 </script>2.在标签里面定义 <div onclick="javascript:alert('你好');"></div>3.在外部定义一个.js 文件  xxx.js，在html文件中通过script标签引入<script src="xxx.js">]]></description><category></category></item><item><title><![CDATA[javascript实现二级菜单联动源码---人人看的懂！]]></title><link>https://blog.youkuaiyun.com/sheng6110/article/details/50160797</link><guid>https://blog.youkuaiyun.com/sheng6110/article/details/50160797</guid><author>sheng6110</author><pubDate>Thu, 03 Dec 2015 14:54:16 +0800</pubDate><description><![CDATA[这里实现的是一个直辖市的地图二级联动列表：<!DOCTYPE html>
<html>
<head lang="en">
    <meta charset="UTF-8">
    <title>两级联动</title>
</head>
<body>
<h3>直辖市</h3>
<!--市的下拉列表-->
<select id="select1" onchange="change()"></sele]]></description><category></category></item><item><title><![CDATA[cocos2d-x    Vector的使用]]></title><link>https://blog.youkuaiyun.com/sheng6110/article/details/49202177</link><guid>https://blog.youkuaiyun.com/sheng6110/article/details/49202177</guid><author>sheng6110</author><pubDate>Sat, 17 Oct 2015 11:00:37 +0800</pubDate><description><![CDATA[/以20248游戏为例
Vcetor allTiled   //表示保存所有的块




allTiled.pushBack (nt)   //表示将nt这个块添加到集合中




allTiled.at (i)     //表示从集合中取出第i个值




allTiled.eraser (i)  //表示删除集合中第i个值




map[row][c]]></description><category></category></item><item><title><![CDATA[cocos2d-x游戏得分显示]]></title><link>https://blog.youkuaiyun.com/sheng6110/article/details/49202143</link><guid>https://blog.youkuaiyun.com/sheng6110/article/details/49202143</guid><author>sheng6110</author><pubDate>Sat, 17 Oct 2015 10:58:38 +0800</pubDate><description><![CDATA[1、在程序.h文件中定义一个分数 
int score=0;2、在.cpp文件中添加一个分数层 
  //添加一个分数层 
    auto layer_score=Label::createWithBMFont(“helvetica-32.fnt”, “Score:0”);//Label::createWithBMFont表示添加图片字体，”helvetica-32.fnt”为图片字体的格式，”S]]></description><category></category></item><item><title><![CDATA[coco2d-x  游戏背景音乐的添加]]></title><link>https://blog.youkuaiyun.com/sheng6110/article/details/49201879</link><guid>https://blog.youkuaiyun.com/sheng6110/article/details/49201879</guid><author>sheng6110</author><pubDate>Sat, 17 Oct 2015 10:37:24 +0800</pubDate><description><![CDATA[1、引入头文件include “SimpleAudioEngine.h”using namespace CocosDenshion;1-1、添加音乐并开始播放 
SimpleAudioEngine::getInstance()－>playBackgrundmusic(“音乐文件”，true) //true表示这个音乐循环播放，默认为false只播放一次1-2、关闭音乐 
SimpleAudioEng]]></description><category></category></item><item><title><![CDATA[cocos2d-x   Loadingbar的使用]]></title><link>https://blog.youkuaiyun.com/sheng6110/article/details/49201857</link><guid>https://blog.youkuaiyun.com/sheng6110/article/details/49201857</guid><author>sheng6110</author><pubDate>Sat, 17 Oct 2015 10:34:15 +0800</pubDate><description><![CDATA[1、引入头文件include “cocosGUI.h”using namespace ui;2、添加一个进度条的图层 
LoadingBar * abc=LoadingBar::create(“自选的进度条的图片”)；2-1设定进度条的坐标 
abc－>setposition(Vec2(x,y));2-2设定进度条的百分比 
abc－>setpercent(0);//设定百分比从0开始2-3在当前图]]></description><category></category></item><item><title><![CDATA[cocos2d-x     moveTo的使用]]></title><link>https://blog.youkuaiyun.com/sheng6110/article/details/49201673</link><guid>https://blog.youkuaiyun.com/sheng6110/article/details/49201673</guid><author>sheng6110</author><pubDate>Sat, 17 Oct 2015 10:29:20 +0800</pubDate><description><![CDATA[1、添加一个需要被在规定时间内移动到规定位置的图层 
    //实现单个MoveTo的动作 
  1－1、如下我定义的事一个GameOver的返回菜单 
auto over=MenuItemFont::create(“GameOver”,CC_CALLBACK_1(GameScene::menuCallBack, this)); 
    auto menu1=Menu::create(over,]]></description><category></category></item><item><title><![CDATA[Cocos2d-x能够实现的效果总结]]></title><link>https://blog.youkuaiyun.com/sheng6110/article/details/49201499</link><guid>https://blog.youkuaiyun.com/sheng6110/article/details/49201499</guid><author>sheng6110</author><pubDate>Sat, 17 Oct 2015 10:26:28 +0800</pubDate><description><![CDATA[动作（Actions） 
move移动：moveto/moveby 从一个位置移动到另外一个位置 从一个位置移动多少数量级 
rotate旋转：rotateto/rotateby 从一个角度旋转到另外一个角度 旋转多少个数量级 
scale缩放：scaleto/scaleby 放大缩小到什么程度 
skew倾斜：skewto/skewby 倾斜到什么程度 
rotationalskew旋转着倾斜:r]]></description><category></category></item><item><title><![CDATA[Cocos2d-x实现用户触摸的功能]]></title><link>https://blog.youkuaiyun.com/sheng6110/article/details/49201469</link><guid>https://blog.youkuaiyun.com/sheng6110/article/details/49201469</guid><author>sheng6110</author><pubDate>Sat, 17 Oct 2015 10:24:13 +0800</pubDate><description><![CDATA[要实现该功能，则按以下步骤执行：首先，在头文件中定义触摸处理的回掉函数； 
其次，定义触摸的侦听对象和定义侦听的回调函数。 
第三，将侦听对象添加到事件分发器中。 
最后，定义完触摸处理的回调函数以后，接下来就是在原文件的实现回调函数。实现代码如下： 
（1）定义触摸回调函数 
virtual bool onTouchBegan(Touch *touch,Event *unused_event);]]></description><category></category></item><item><title><![CDATA[cocos2d从零开始]]></title><link>https://blog.youkuaiyun.com/sheng6110/article/details/49201403</link><guid>https://blog.youkuaiyun.com/sheng6110/article/details/49201403</guid><author>sheng6110</author><pubDate>Sat, 17 Oct 2015 10:17:45 +0800</pubDate><description><![CDATA[cocos2d从零开始1、安装cocos 3.7环境 
  1.1 进入终端命令行 
  1.2 进入cocos3.7安装目录 
  1.3 python setup.py 
  1.4 重启命令提示符 
  1.5 cocos new -p com.miao9.game -l cpp -d ~/Desktop test0803 
  1.6 新项目结构 
       classes  源代码]]></description><category></category></item></channel></rss>