转自 http://blog.youkuaiyun.com/u010800530/article/details/45801353
设计模式要求我们不应该针对实现编程,是为了降低耦合度,提高可维护性。当程序中出现“new”的时候,就证明程序在实例化一个具体类,所以用的是实现,而不是接口。如果代码绑着具体的类会导致代码更加脆弱,缺乏弹性。比如,需要创建一“个鸡蛋饼”这个对象,首先需要创建一个饼,然后创建一个鸡蛋,再然后把鸡蛋摊在饼上边,然后给饼翻翻,几分钟后就出炉了....(有点饿)。在这种情况下,新对象的建立是一个过程,如果我们需要在这个饼上边抹点辣椒酱,那肯定需要对类进行修改,违反了“对扩展开放,对修改关闭”的设计原则。这样就出现了一个问题:
如何让客户直接构造出对象的实例,而不用在乎构造对象实例的具体细节?(就比如说,我想吃鸡蛋饼,直接就能买到,不需要知道这个鸡蛋饼如何做出来的)
具体实现:
首先,我们需要知道,工厂模式包含了三种:简单工厂(静态工厂)、工厂方法、抽象工厂。但是简单工厂并不属于GOF的23种设计模式
下边会用制作Pizza的例子来对三个模式进行说明:
假设你有一个Pizza店,并且你有很多种类型的Pizza,那么你会这样写代码:
- Pizza orderPizza(String type){
- Pizza pizza;
- if(type.equals("chesse")){
- pizza = new CheesePizza();
- }else if(type.equals("greek")){
- pizza = new GreekPizza();
- }else if(type.equals("pepperoni")){
- pizza = new PepperoniPizza();
- }
- pizza.prepare();
- pizza.bake();
- pizza.cut();
- pizza.box();
- return pizza;
- }
但是,你的竞争对象已经在菜单中加入了其它流行风味Pizza:ClamPizza(蛤蜊披萨)、VeggiePizza(素食披萨)。如果你想要赶上他们你就必须在自己的菜单中加入这些风味的披萨,而GreekPizza(希腊披萨)因为卖的不好所以去掉:
很明显的,orderPizza()方法不能够使得对修改关闭,但是我们已经知道哪些会改变,哪些不会改变,就可以使用封装了。
一、简单工厂模式:
要把创建Pizza的代码移动到另一个对象中,由这个新对象专职创建Pizza:
- public class SimplePizzaFactory {
- public Pizza createPizza(String type) {
- Pizza pizza = null;
- if (type.equals("cheese")) {
- pizza = new CheesePizza();
- } else if (type.equals("pepperoni")) {
- pizza = new PepperoniPizza();
- } else if (type.equals("clam")) {
- pizza = new ClamPizza();
- } else if (type.equals("veggie")) {
- pizza = new VeggiePizza();
- }
- return pizza;
- }
- }
答:SimplePizzaFactory可以有许多的客户,虽然目前仅仅只有orderPizza()方法是它的客户,但是在以后的扩展过程中可能会有很多个客户(但是如果把createPizza()这个方法放入到orderPizza()方法中的话,它只可能为orderPizza()一个服务)。所以,把创建Pizza的代码包装进一个类后,当以后实现改变的话,只需要修改这个类即可。我们正需要做的就是把实例化的过程,从客户的代码中删除。
缺点:因为是静态的,不能够通过继承来改变创建方法的行为。
下边,我们把其它的类写出来:
PizzaStore:是SimplePizzaFactory工厂类的“客户”,PizzaStor通过工厂类取得Pizza的实例
- public class PizzaStore {
- SimplePizzaFactory factory;
- public PizzaStore(SimplePizzaFactory factory) {
- this.factory = factory;
- }
- public Pizza orderPizza(String type) {
- Pizza pizza;
- pizza = factory.createPizza(type);
- pizza.prepare();
- pizza.bake();
- pizza.cut();
- pizza.box();
- return pizza;
- }
- }
- abstract public class Pizza {
- String name;
- String dough;
- String sauce;
- ArrayList<String> toppings = new ArrayList<String>();
- public String getName() {
- return name;
- }
- public void prepare() {
- System.out.println("Preparing " + name);
- }
- public void bake() {
- System.out.println("Baking " + name);
- }
- public void cut() {
- System.out.println("Cutting " + name);
- }
- public void box() {
- System.out.println("Boxing " + name);
- }
- public String toString() {
- StringBuffer display = new StringBuffer();
- display.append("---- " + name + " ----\n");
- display.append(dough + "\n");
- display.append(sauce + "\n");
- for (int i = 0; i < toppings.size(); i++) {
- display.append(toppings.get(i) + "\n");
- }
- return display.toString();
- }
- }
- public class CheesePizza extends Pizza {
- public CheesePizza() {
- name = "Cheese Pizza";
- dough = "Regular Crust";
- sauce = "Marinara Pizza Sauce";
- toppings.add("Fresh Mozzarella");
- toppings.add("Parmesan");
- }
- }
- public class VeggiePizza extends Pizza {
- public VeggiePizza() {
- name = "Veggie Pizza";
- dough = "Crust";
- sauce = "Marinara sauce";
- toppings.add("Shredded mozzarella");
- toppings.add("Grated parmesan");
- toppings.add("Diced onion");
- toppings.add("Sliced mushrooms");
- toppings.add("Sliced red pepper");
- toppings.add("Sliced black olives");
- }
- }
- public class ClamPizza extends Pizza {
- public ClamPizza() {
- name = "Clam Pizza";
- dough = "Thin crust";
- sauce = "White garlic sauce";
- toppings.add("Clams");
- toppings.add("Grated parmesan cheese");
- }
- }
写一个Main类:PizzaTestDrive
- public class PizzaTestDrive {
- public static void main(String[] args) {
- SimplePizzaFactory factory = new SimplePizzaFactory();
- PizzaStore store = new PizzaStore(factory);
- Pizza pizza = store.orderPizza("cheese");
- System.out.println("We ordered a " + pizza.getName() + "\n");
- pizza = store.orderPizza("veggie");
- System.out.println("We ordered a " + pizza.getName() + "\n");
- }
- }
把UML类图画出来了:
二、工厂方法模式
特点:定义了一个创建对象的接口,但由子类决定要实例化的类是哪一个。工厂方法让类把实例化推迟到子类
现在,大家都希望能够在自家附近加盟你开的披萨店(其实就是想用你的招牌在他们那里开店啦)。但是,每个区域都会有差异,每家加盟店都想要提供不同风味的比萨(比方说纽约、芝加哥、加州),你想这样做:
- //纽约风味的素食Pizza
- NYPizzaFactory nyFactory = new NYPizzaFactory();
- PizzaStore nyStore = new PizzaStore(nyFactory);
- nyStore.orderPizza("Veggie");
- //芝加哥风味的素食Pizza
- ChicagePizzaFactory chicagoFactory = new ChicagePizzaFactory();
- PizzaStore chicagoStore = new PizzaStore(chicagoFactory);
- chicagoStore.orderPizza("Veggie");
有一种做法可以让比萨制作活动局限于PizzaStore类,而同时又能让这些加盟店依然可以自由的制作本地区域的风味:
把createPizza()方法放回到PizzaStore中,不过要把它设置成“抽象方法”:(原本是由一个对象负责所有具体类的实例化,现在通过对PizzaStor做一些转变,变成由一群子类来负责实例化)
声明一个工厂类:
- public abstract class PizzaStore {
- //把createPizza()方法设置成抽象的,由子类做决定
- abstract Pizza createPizza(String item);
- public Pizza orderPizza(String type) {
- Pizza pizza = createPizza(type);
- System.out.println("--- Making a " + pizza.getName() + " ---");
- pizza.prepare();
- pizza.bake();
- pizza.cut();
- pizza.box();
- return pizza;
- }
- }
- public class NYPizzaStore extends PizzaStore {
- Pizza createPizza(String item) {
- if (item.equals("cheese")) {
- return new NYStyleCheesePizza();
- } else if (item.equals("veggie")) {
- return new NYStyleVeggiePizza();
- } else if (item.equals("clam")) {
- return new NYStyleClamPizza();
- } else if (item.equals("pepperoni")) {
- return new NYStylePepperoniPizza();
- } else return null;
- }
- }
- public class ChicagoPizzaStore extends PizzaStore {
- Pizza createPizza(String item) {
- if (item.equals("cheese")) {
- return new ChicagoStyleCheesePizza();
- } else if (item.equals("veggie")) {
- return new ChicagoStyleVeggiePizza();
- } else if (item.equals("clam")) {
- return new ChicagoStyleClamPizza();
- } else if (item.equals("pepperoni")) {
- return new ChicagoStylePepperoniPizza();
- } else return null;
- }
- }
- public abstract class Pizza {
- String name; //名称
- String dough; //面团类型
- String sauce; //酱料
- ArrayList<String> toppings = new ArrayList<String>(); //作料
- void prepare() {
- System.out.println("准备 " + name);
- System.out.println("揉面团...");
- System.out.println("添加酱料...");
- System.out.println("添加作料: ");
- for (int i = 0; i < toppings.size(); i++) {
- System.out.println(" " + toppings.get(i));
- }
- }
- void bake() {
- System.out.println("烘烤25分钟");
- }
- void cut() {
- System.out.println("把Pizza对角切片");
- }
- void box() {
- System.out.println("把Pizza装盒子");
- }
- public String getName() {
- return name;
- }
- }
- public class NYStyleCheesePizza extends Pizza {
- public NYStyleCheesePizza() {
- name = "NY Style Sauce and Cheese Pizza";
- dough = "Thin Crust Dough";
- sauce = "Marinara Sauce";
- toppings.add("Grated Reggiano Cheese");
- }
- }
- public class ChicagoStyleCheesePizza extends Pizza {
- public ChicagoStyleCheesePizza() {
- name = "Chicago Style Deep Dish Cheese Pizza";
- dough = "Extra Thick Crust Dough";
- sauce = "Plum Tomato Sauce";
- toppings.add("Shredded Mozzarella Cheese");
- }
- //可以覆盖cut()方法
- void cut() {
- System.out.println("Cutting the pizza into square slices");
- }
- }
我们把UML类图画出来:
如果我们需要一个纽约风味的芝士披萨,我们应该怎么做:
(1) 需要一个纽约比萨店:PizzaStore nyPizzaStore = new NYPizzaStore();
(2) 下订单:nyPizzaStore.orderPizza("cheese");
(3) orderPizza()方法调用createPizza()方法:Pizza pizza = createPizza("cheese");
(4) 最后经过:pizza.prepare()、pizza.bake()、pizza.cut()、pizza.box()才能完成Pizza