好久没有对这一系列进行更新了,不知道各位亲的Android功力有没有更上一层楼?本来并没有打算在这段时间发表新的博客,但是由于这一两天找到了一个能够让Android上显示Gif图片的方法,这样一来,寒假里没有解决的QQ添加动态表情的问题便有了一个初步的解决方法。下面进入正题~ PS:本讲源码地址在文末。
本节的目标是对TextView进行修改,最终实现在TextView插入动态图片的效果。QQ聊天界面的动态表情、大表情、或者一些第三方的动态图就是实现了这个效果。
老规矩首先上一个效果图:
那两只小鸡其实都是动图,只不过这里不好发Gif,你也可以注意到左右两图的小黄鸡是不一样的,说明它在动~
然后讲一下基本原理:
谷歌官方并没有给出Gif的显示控件(虽然我想在高霸上的谷歌眼中这不过是随便敲敲键盘的事儿),网络上给的解决思路,基本上可以分为两个方向:
一、使用Movie类,将Gif当成视频来播放。 经验证之后发现这种方法并不靠谱,播放的Gif不是花屏就是完全黑屏,而且另外一个缺点是可操作性不强,比如就没有办法把它嵌在TextView中。因此,不推荐用此方法,各位所有为此困扰的建议果断抛弃这种思路。
二、将Gif文件 分解成多帧图片,然后由一个线程控制ImageView或者ImageSpan按照一定的时间间隔循环加载这几帧图片。
而对于如何将Gif图片分解成多帧图片又有两种思路:一个是人工采用一个软件将gif图片分解成多个帧,然后把这每一帧都放进资源文件夹中,然后按照上面的方法进行加载,这种方法虽然看起来很笨,但是效果最流畅,我估计较早版本的手机QQ可能这样干过== 另外一种思路就是采用工具类进行即时解码,这种方法看起来比较高端,但对内存资源的消耗比较多,还有一个关键的问题是现在很难找到一个完美的工具类可以对Gif图片有较好的解码,我想腾讯肯定会有,但是不见得会开源..现在code.google.com上一个gifView.jar的工具包,有兴趣可以去网上搜一下,这个工具包里面对于gif的软解码还是比较全,当然也不完美。
在本项目中采用的也是第二种思路,即采用一个工具类GifOpenHelper.java对gif进行解码,将生成的一组Bitmap对象存储在一个ArrayList<Bitmap>中,然后由线程控制加载。这里首先声明这个工具类不是我原创的,也有一些缺陷,首先给出这个类:
package com.example.textactivity;
import java.io.InputStream;
import java.util.Vector;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
//Handler for read & extract Bitmap from *.gif
public class GifOpenHelper {
// to store *.gif data, Bitmap & delay
class GifFrame {
// to access image & delay w/o interface
public Bitmap image;
public int delay;
public GifFrame(Bitmap im, int del) {
image = im;
delay = del;
}
}
// to define some error type
public static final int STATUS_OK = 0;
public static final int STATUS_FORMAT_ERROR = 1;
public static final int STATUS_OPEN_ERROR = 2;
protected int status;
protected InputStream in;
protected int width; // full image width
protected int height; // full image height
protected boolean gctFlag; // global color table used
protected int gctSize; // size of global color table
protected int loopCount = 1; // iterations; 0 = repeat forever
protected int[] gct; // global color table
protected int[] lct; // local color table
protected int[] act; // active color table
protected int bgIndex; // background color index
protected int bgColor; // background color
protected int lastBgColor; // previous bg color
protected int pixelAspect; // pixel aspect ratio
protected boolean lctFlag; // local color table flag
protected boolean interlace; // interlace flag
protected int lctSize; // local color table size
protected int ix, iy, iw, ih; // current image rectangle
protected int lrx, lry, lrw, lrh;
protected Bitmap image; // current frame
protected Bitmap lastImage; // previous frame
protected int frameindex = 0;
public int getFrameindex() {
return frameindex;
}
public void setFrameindex(int frameindex) {
this.frameindex = frameindex;
if (frameindex > frames.size() - 1) {
frameindex = 0;
} //设置循环播放
}
protected byte[] block = new byte[256]; // current data block
protected int blockSize = 0; // block size
// last graphic control extension info
protected int dispose = 0;
// 0=no action; 1=leave in place; 2=restore to bg; 3=restore to prev
protected int lastDispose = 0;
protected boolean transparency = false; // use transparent color
protected int delay = 0; // delay in milliseconds
protected int transIndex; // transparent color index
protected static final int MaxStackSize = 4096;
// max decoder pixel stack size
// LZW decoder working arrays
protected short[] prefix;
protected byte[] suffix;
protected byte[] pixelStack;
protected byte[] pixels;
protected Vector<GifFrame> frames; // frames read from current file
protected int frameCount;
// to get its Width / Height
public int getWidth() {
return width;
}
public int getHeigh() {
return height;
}
/**
* Gets display duration for specified frame.
*
* @param n
* int index of frame
* @return delay in milliseconds
*/
public int getDelay(int n) {
delay = -1;
if ((n >= 0) && (n < frameCount)) {
delay = ((GifFrame) frames.elementAt(n)).delay;
}
return delay;
}
public int getFrameCount() {
return frameCount;
}
public Bitmap getImage() {
return getFrame(0);
}
public int getLoopCount() {
return loopCount;
}
protected void setPixels() {
int[] dest = new int[width * height];
// fill in starting image contents based on last image's dispose code
if (lastDispose > 0) {
if (lastDispose == 3) {
// use image before last
int n = frameCount - 2;
if (n > 0) {
lastImage = getFrame(n - 1);
} else {
lastImage = null;
}
}
if (lastImage != null) {
lastImage.getPixels(dest, 0, width, 0, 0, width, height);
// copy pixels
if (lastDispose == 2) {
// fill last image rect area with background color
int c = 0;
if (!transparency) {
c = lastBgColor;
}
for (int i = 0; i < lrh; i++) {
int n1 = (lry + i) * width + lrx;
int n2 = n1 + lrw;
for (int k = n1; k < n2; k++) {
dest[k] = c;
}
}
}
}
}
// copy each source line to the appropriate place in the destination
int pass = 1;
int inc = 8;
int iline = 0;
for (int i = 0; i < ih; i++) {
int line = i;
if (interlace) {
if (iline >= ih) {
pass++;
switch (pass) {
case 2:
iline = 4;
break;
case 3:
iline = 2;
inc = 4;
break;
case 4:
iline = 1;
inc = 2;
}
}
line = iline;
iline += inc;
}
line += iy;
if (line < height) {
int k = line * width;
int dx = k + ix; // start of line in dest
int dlim = dx + iw; // end of dest line
if ((k + width) < dlim) {
dlim = k + width; // past dest edge
}
int sx = i * iw; // start of line in source
while (dx < dlim) {
// map color and insert in destination
int index = ((int) pixels[sx++]) & 0xff;
int c = act[index];
if (c != 0) {
dest[dx] = c;
}
dx++;
}
}
}
image = Bitmap.createBitmap(dest, width, height, Config.RGB_565);
}
public Bitmap getFrame(int n) {
Bitmap im = null;
if ((n >= 0) && (n < frameCount)) {
im = ((GifFrame) frames.elementAt(n)).image;
}
return im;
}
public Bitmap nextBitmap() {
frameindex++;
if (frameindex > frames.size() - 1) {
frameindex = 0;
}
return ((GifFrame) frames.elementAt(frameindex)).image;
}
public int nextDelay() {
return ((GifFrame) frames.elementAt(frameindex)).delay;
}
// to read & parse all *.gif stream
public int read(InputStream is) {
init();
if (is != null) {
in = is;
readHeader();
if (!err()) {
readContents();
if (frameCount < 0) {
status = STATUS_FORMAT_ERROR;
}
}
} else {
status = STATUS_OPEN_ERROR;
}
try {
is.close();
} catch (Exception e) {
e.printStackTrace();
}
return status;
}
protected void decodeImageData() {
int NullCode = -1;
int npix = iw * ih;
int available, clear, code_mask, code_size, end_of_information, in_code, old_code, bits, code, count, i, datum, data_size, first, top, bi, pi;
if ((pixels == null) || (pixels.length < npix)) {
pixels = new byte[npix]; // allocate new pixel array
}
if (prefix == null) {
prefix = new short[MaxStackSize];
}
if (suffix == null) {
suffix = new byte[MaxStackSize];
}
if (pixelStack == null) {
pixelStack = new byte[MaxStackSize + 1];
}
// Initialize GIF data stream decoder.
data_size = read();
clear = 1 << data_size;
end_of_information = clear + 1;
available = clear + 2;
old_code = NullCode;
code_size = data_size + 1;
code_mask = (1 << code_size) - 1;
for (code = 0; code < clear; code++) {
prefix[code] = 0;
suffix[code] = (byte) code;
}
// Decode GIF pixel stream.
datum = bits = count = first = top = pi = bi = 0;
for (i = 0; i < npix;) {
if (top == 0) {
if (bits < code_size) {
// Load bytes until there are enough bits for a code.
if (count == 0) {
// Read a new data block.
count = readBlock();
if (count <= 0) {
break;
}
bi = 0;
}
datum += (((int) block[bi]) & 0xff) << bits;
bits += 8;
bi++;
count--;
continue;
}
// Get the next code.
code = datum & code_mask;
datum >>= code_size;
bits -= code_size;
// Interpret the code
if ((code > available) || (code == end_of_information)) {
break;
}
if (code == clear) {
// Reset decoder.
code_size = data_size + 1;
code_mask = (1 << code_size) - 1;
available = clear + 2;
old_code = NullCode;
continue;
}
if (old_code == NullCode) {
pixelStack[top++] = suffix[code];
old_code = code;
first = code;
continue;
}
in_code = code;
if (code == available) {
pixelStack[top++] = (byte) first;
code = old_code;
}
while (code > clear) {
pixelStack[top++] = suffix[code];
code = prefix[code];
}
first = ((int) suffix[code]) & 0xff;
// Add a new string to the string table,
if (available >= MaxStackSize) {
break;
}
pixelStack[top++] = (byte) first;
prefix[available] = (short) old_code;
suffix[available] = (byte) first;
available++;
if (((available & code_mask) == 0)
&& (available < MaxStackSize)) {
code_size++;
code_mask += available;
}
old_code = in_code;
}
// Pop a pixel off the pixel stack.
top--;
pixels[pi++] = pixelStack[top];
i++;
}
for (i = pi; i < npix; i++) {
pixels[i] = 0; // clear missing pixels
}
}
protected boolean err() {
return status != STATUS_OK;
}
// to initia variable
public void init() {
status = STATUS_OK;
frameCount = 0;
frames = new Vector<GifFrame>();
gct = null;
lct = null;
}
protected int read() {
int curByte = 0;
try {
curByte = in.read();
} catch (Exception e) {
status = STATUS_FORMAT_ERROR;
}
return curByte;
}
protected int readBlock() {
blockSize = read();
int n = 0;
if (blockSize > 0) {
try {
int count = 0;
while (n < blockSize) {
count = in.read(block, n, blockSize - n);
if (count == -1) {
break;
}
n += count;
}
} catch (Exception e) {
e.printStackTrace();
}
if (n < blockSize) {
status = STATUS_FORMAT_ERROR;
}
}
return n;
}
// Global Color Table
protected int[] readColorTable(int ncolors) {
int nbytes = 3 * ncolors;
int[] tab = null;
byte[] c = new byte[nbytes];
int n = 0;
try {
n = in.read(c);
} catch (Exception e) {
e.printStackTrace();
}
if (n < nbytes) {
status = STATUS_FORMAT_ERROR;
} else {
tab = new int[256]; // max size to avoid bounds checks
int i = 0;
int j = 0;
while (i < ncolors) {
int r = ((int) c[j++]) & 0xff;
int g = ((int) c[j++]) & 0xff;
int b = ((int) c[j++]) & 0xff;
tab[i++] = 0xff000000 | (r << 16) | (g << 8) | b;
}
}
return tab;
}
// Image Descriptor
protected void readContents() {
// read GIF file content blocks
boolean done = false;
while (!(done || err())) {
int code = read();
switch (code) {
case 0x2C: // image separator
readImage();
break;
case 0x21: // extension
code = read();
switch (code) {
case 0xf9: // graphics control extension
readGraphicControlExt();
break;
case 0xff: // application extension
readBlock();
String app = "";
for (int i = 0; i < 11; i++) {
app += (char) block[i];
}
if (app.equals("NETSCAPE2.0")) {
readNetscapeExt();
} else {
skip(); // don't care
}
break;
default: // uninteresting extension
skip();
}
break;
case 0x3b: // terminator
done = true;
break;
case 0x00: // bad byte, but keep going and see what happens
break;
default:
status = STATUS_FORMAT_ERROR;
}
}
}
protected void readGraphicControlExt() {
read(); // block size
int packed = read(); // packed fields
dispose = (packed & 0x1c) >> 2; // disposal method
if (dispose == 0) {
dispose = 1; // elect to keep old image if discretionary
}
transparency = (packed & 1) != 0;
delay = readShort() * 10; // delay in milliseconds
transIndex = read(); // transparent color index
read(); // block terminator
}
// to get Stream - Head
protected void readHeader() {
String id = "";
for (int i = 0; i < 6; i++) {
id += (char) read();
}
if (!id.startsWith("GIF")) {
status = STATUS_FORMAT_ERROR;
return;
}
readLSD();
if (gctFlag && !err()) {
gct = readColorTable(gctSize);
bgColor = gct[bgIndex];
}
}
protected void readImage() {
// offset of X
ix = readShort(); // (sub)image position & size
// offset of Y
iy = readShort();
// width of bitmap
iw = readShort();
// height of bitmap
ih = readShort();
// Local Color Table Flag
int packed = read();
lctFlag = (packed & 0x80) != 0; // 1 - local color table flag
// Interlace Flag, to array with interwoven if ENABLE, with order
// otherwise
interlace = (packed & 0x40) != 0; // 2 - interlace flag
// 3 - sort flag
// 4-5 - reserved
lctSize = 2 << (packed & 7); // 6-8 - local color table size
if (lctFlag) {
lct = readColorTable(lctSize); // read table
act = lct; // make local table active
} else {
act = gct; // make global table active
if (bgIndex == transIndex) {
bgColor = 0;
}
}
int save = 0;
if (transparency) {
save = act[transIndex];
act[transIndex] = 0; // set transparent color if specified
}
if (act == null) {
status = STATUS_FORMAT_ERROR; // no color table defined
}
if (err()) {
return;
}
decodeImageData(); // decode pixel data
skip();
if (err()) {
return;
}
frameCount++;
// create new image to receive frame data
image = Bitmap.createBitmap(width, height, Config.RGB_565);
// createImage(width, height);
setPixels(); // transfer pixel data to image
frames.addElement(new GifFrame(image, delay)); // add image to frame
// list
if (transparency) {
act[transIndex] = save;
}
resetFrame();
}
// Logical Screen Descriptor
protected void readLSD() {
// logical screen size
width = readShort();
height = readShort();
// packed fields
int packed = read();
gctFlag = (packed & 0x80) != 0; // 1 : global color table flag
// 2-4 : color resolution
// 5 : gct sort flag
gctSize = 2 << (packed & 7); // 6-8 : gct size
bgIndex = read(); // background color index
pixelAspect = read(); // pixel aspect ratio
}
protected void readNetscapeExt() {
do {
readBlock();
if (block[0] == 1) {
// loop count sub-block
int b1 = ((int) block[1]) & 0xff;
int b2 = ((int) block[2]) & 0xff;
loopCount = (b2 << 8) | b1;
}
} while ((blockSize > 0) && !err());
}
// read 8 bit data
protected int readShort() {
// read 16-bit value, LSB first
return read() | (read() << 8);
}
protected void resetFrame() {
lastDispose = dispose;
lrx = ix;
lry = iy;
lrw = iw;
lrh = ih;
lastImage = image;
lastBgColor = bgColor;
dispose = 0;
transparency = false;
delay = 0;
lct = null;
}
/**
* Skips variable length blocks up to and including next zero length block.
*/
protected void skip() {
do {
readBlock();
} while ((blockSize > 0) && !err());
}
}
该类中用到的几个基本方法是:
read(InputStream Is) 读取gif图片流,注意只能是Gif! 具体调用方法参考下面的MyTextView.java类
getImage(); 获取第一帧图片;
nextBitmap() 获取下一帧图片;
getFrameCount(); 获取分解后的总帧数;
nextDelay() 获取帧与帧之间的时间间隔,用于在线程中控制播放效果
对于这个类还想说两句的是不建议把它搞得明明白白,我们的目的是利用一些工具做出想要的控件。当然如果你想做一个制作Gif的应用那反而要好好研究一下算法了。
下面给出来利用GifOpenHelper类设计的TextView升级版本,这个TextView在原有功能的基础上还可以实现静态图片显示、动态图片显示,以及动态图片、静态图片和文字混合显示。 这个类是我自己写的,所以注释给的比较全面~
package com.example.android_qqfix;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import com.example.utils.FaceData;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.os.Handler;
import android.text.Spannable;
import android.text.SpannableString;
import android.text.style.ImageSpan;
import android.util.AttributeSet;
import android.widget.TextView;
public class MyTextView extends TextView{
/**
* @author Dragon
* SpanInfo 类用于存储一个要显示的图片(动态或静态)的信息,包括分解后的每一帧mapList、替代文字的起始位置、终止位置
* 、帧的总数、当前需要显示的帧、帧与帧之间的时间间隔
*/
private class SpanInfo{
ArrayList<Bitmap> mapList;
int start,end,frameCount,currentFrameIndex,delay;
public SpanInfo(){
mapList=new ArrayList<Bitmap>();
start=end=frameCount=currentFrameIndex=delay=0;
}
}
/**
* spanInfoList 是一个SpanInfo的list ,用于处理一个TextView中出现多个要匹配的图片的情况
*/
private ArrayList<SpanInfo> spanInfoList=null;
private Handler handler; //用于处理从子线程TextView传来的消息
private String myText; //存储textView应该显示的文本
/**
* 这三个构造方法一个也不要少,否则会产生CastException,注意在这三个构造函数中都为spanInfoList实例化,可能有些浪费
* ,但保证不会有空指针异常
* @param context
* @param attrs
* @param defStyle
*/
public MyTextView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// TODO Auto-generated constructor stub
spanInfoList=new ArrayList<SpanInfo>();
}
public MyTextView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
spanInfoList=new ArrayList<SpanInfo>();
}
public MyTextView(Context context) {
super(context);
// TODO Auto-generated constructor stub
spanInfoList=new ArrayList<SpanInfo>();
}
/**
* 对要显示在textView上的文本进行解析,看看是否文本中有需要与Gif或者静态图片匹配的文本
* 若有,那么调用parseGif 对该文本对应的Gif图片进行解析 或者嗲用parseBmp解析静态图片
* @param inputStr
*/
private void parseText(String inputStr){
myText=inputStr;
Pattern mPattern=Pattern.compile("\\\\..");
Matcher mMatcher=mPattern.matcher(inputStr);
while(mMatcher.find()){
String faceName=mMatcher.group();
Integer faceId=null;
/**
* 这里匹配时用到了图片库,即一个专门存放图片id和其匹配的名称的静态对象,这两个静态对象放在了FaceData.java
* 中,并采用了静态块的方法进行了初始化,不会有空指针异常
*/
if((faceId=FaceData.gifFaceInfo.get(faceName))!=null){
parseGif(faceId, mMatcher.start(), mMatcher.end());
}
else if((faceId=FaceData.staticFaceInfo.get(faceName))!=null){
parseBmp(faceId, mMatcher.start(), mMatcher.end());
}
}
}
/**
* 对静态图片进行解析:
* 创建一个SpanInfo对象,帧数设为1,按照下面的参数设置,最后不要忘记将SpanInfo对象添加进spanInfoList中,
* 否则不会显示
* @param resourceId
* @param start
* @param end
*/
private void parseBmp(int resourceId,int start, int end){
Bitmap bitmap=BitmapFactory.decodeResource(getContext().getResources(), resourceId);
ImageSpan imageSpan=new ImageSpan(getContext(),bitmap);
SpanInfo spanInfo=new SpanInfo();
spanInfo.currentFrameIndex=0;
spanInfo.frameCount=1;
spanInfo.start=start;
spanInfo.end=end;
spanInfo.delay=100;
spanInfo.mapList.add(bitmap);
spanInfoList.add(spanInfo);
}
/**
* 解析Gif图片,与静态图片唯一的不同是这里需要调用GifOpenHelper类读取Gif返回一系一组bitmap(用for 循环把这一
* 组的bitmap存储在SpanInfo.mapList中,此时的frameCount参数也大于1了)
* @param resourceId
* @param start
* @param end
*/
private void parseGif(int resourceId ,int start, int end){
GifOpenHelper helper=new GifOpenHelper();
helper.read(getContext().getResources().openRawResource(resourceId));
SpanInfo spanInfo=new SpanInfo();
spanInfo.currentFrameIndex=0;
spanInfo.frameCount=helper.getFrameCount();
spanInfo.start=start;
spanInfo.end=end;
spanInfo.mapList.add(helper.getImage());
for(int i=1; i<helper.getFrameCount(); i++){
spanInfo.mapList.add(helper.nextBitmap());
}
spanInfo.delay=helper.nextDelay(); //获得每一帧之间的延迟
spanInfoList.add(spanInfo);
}
/**
* MyTextView 与外部对象的接口,以后设置文本内容时使用setSpanText() 而不再是setText();
* @param handler
* @param text
*/
public void setSpanText(Handler handler, String text){
this.handler=handler; //获得UI的Handler
parseText(text); //对String对象进行解析
TextRunnable r=new TextRunnable(); //生成Runnable对象
handler.post(r); //利用UI线程的Handler 将r添加进消息队列中。
}
public class TextRunnable implements Runnable{
@Override
public void run() {
// TODO Auto-generated method stub
SpannableString sb=new SpannableString(""+myText); //获得要显示的文本
int gifCount=0;
SpanInfo info=null;
for(int i=0; i<spanInfoList.size(); i++){ //for循环,处理显示多个图片的问题
info=spanInfoList.get(i);
if(info.mapList.size()>1){
/*
* gifCount用来区分是Gif还是BMP,若是gif gifCount>0 ,否则gifCount=0
*/
gifCount++;
}
Bitmap bitmap=info.mapList.get(info.currentFrameIndex);
info.currentFrameIndex=(info.currentFrameIndex+1)%(info.frameCount);
/**
* currentFrameIndex 用于控制当前应该显示的帧的序号,每次显示之后currentFrameIndex
* 应该加1 ,加到frameCount后再变成0循环显示
*/
if(gifCount!=0){
bitmap=Bitmap.createScaledBitmap(bitmap, 60, 60, true);
}
else{
bitmap=Bitmap.createScaledBitmap(bitmap, 30, 30, true);
}
ImageSpan imageSpan=new ImageSpan(getContext(),bitmap);
sb.setSpan(imageSpan, info.start, info.end, Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);
}
//对所有的图片对应的ImageSpan完成设置后,调用TextView的setText方法设置文本
MyTextView.this.setText(sb);
/**
* 这一步是为了节省内存而是用,即如果文本中只有静态图片没有动态图片,那么该线程就此终止,不会重复执行
* 。而如果有动图,那么会一直执行
*/
if(gifCount!=0){
handler.postDelayed(this,info.delay );
}
}
}
}
这里有几点要特别说明:
1、不能在MyTextView中开辟子线程,然后利用sleep方法每隔一段时间像ChatActivity的Handler发送一个Message, 这样的话系统也认为是线程不安全的,会报错。经过我尝试,目前可行的办法,就是在MyTextView中创建一个Runnable对象,然后用UI的Handler的post() 和postDelay() 方法按照一定的时间间隔调用。至于其原因我也不太明白,但这说明采用Runnable对象比采用Message对象的线程安全性更高一些。
2、还有一点是为什么创建这个类?因为在QQ聊天ListView中有多个TextView,几乎不可能在UI线程中获得每一个TextView的引用然后同步控制它们所显示的图片,因此只能把这个操作放给每一个TextView自己去执行相关的操作,这样的代码写出来比较简洁,最大的一个好处就是可复用性好,并且接口调用十分简单:只需要setSpanText(Handler handler, String text);即可,后面会有说明。
此外上面已经提到,这里对表情数据的组织方式进行了优化,新建了一个类用于存储静态对象,并且采用了静态块完成初始化:
package com.example.utils;
import java.util.HashMap;
import com.example.android_qqfix.R;
public class FaceData {
public static HashMap<String, Integer> gifFaceInfo;
public static HashMap<String,Integer> staticFaceInfo;
public static String[] gifFaceName={"\\ji","\\gl"};
public static Integer[] gifFaceId={R.raw.ji,R.raw.gl};
public static int[] faceId={R.drawable.f_static_000,R.drawable.f_static_001,R.drawable.f_static_002,R.drawable.f_static_003
,R.drawable.f_static_004,R.drawable.f_static_005,R.drawable.f_static_006,R.drawable.f_static_009,R.drawable.f_static_010,R.drawable.f_static_011
,R.drawable.f_static_012,R.drawable.f_static_013,R.drawable.f_static_014,R.drawable.f_static_015,R.drawable.f_static_017,R.drawable.f_static_018};
public static String[] faceName={"\\呲牙","\\淘气","\\流汗","\\偷笑","\\再见","\\敲打","\\擦汗","\\流泪","\\掉泪","\\小声","\\炫酷","\\发狂"
,"\\委屈","\\便便","\\菜刀","\\微笑","\\色色","\\害羞"};
//静态块的使用
static {
gifFaceInfo=new HashMap<String,Integer>();
staticFaceInfo=new HashMap<String,Integer>();
for(int i=0;i<gifFaceName.length;i++){
gifFaceInfo.put(gifFaceName[i], gifFaceId[i]);
}
for(int i=0;i<faceId.length;i++){
staticFaceInfo.put(faceName[i], faceId[i]);
}
}
}
如果有需要的话,可以再添加几个静态方法用于对表情数据进行修改,这里不再赘述。
以上三个类(MyTextView,GifOpenHelper, FaceData)配合起来使用,就可以构成一个比较独立的自定义TextView, 具有显示图片的功能,并且不需要在外部使用SpannableString 的方法设置,因为MyTextView内部已经封装好了,下面那QQ ChatActivity的代码做一个对比:
这是不使用自定义MyTextView之前需要显示图片进行的操作:
private void setFaceText(TextView textView,String text){ SpannableString spanStr=parseString(text); textView.setText(spanStr); } private void setFace(SpannableStringBuilder spb, String faceName){ Integer faceId=faceMap.get(faceName); if(faceId!=null){ Bitmap bitmap=BitmapFactory.decodeResource(getResources(), faceId); bitmap=Bitmap.createScaledBitmap(bitmap, 30, 30, true); ImageSpan imageSpan=new ImageSpan(this,bitmap); SpannableString spanStr=new SpannableString(faceName); spanStr.setSpan(imageSpan, 0, faceName.length(), Spannable.SPAN_EXCLUSIVE_EXCLUSIVE); spb.append(spanStr); } else{ spb.append(faceName); } } private SpannableString parseString(String inputStr){ SpannableStringBuilder spb=new SpannableStringBuilder(); Pattern mPattern= Pattern.compile("\\\\.."); Matcher mMatcher=mPattern.matcher(inputStr); String tempStr=inputStr; while(mMatcher.find()){ int start=mMatcher.start(); int end=mMatcher.end(); spb.append(tempStr.substring(0,start)); String faceName=mMatcher.group(); setFace(spb, faceName); tempStr=tempStr.substring(end, tempStr.length()); mMatcher.reset(tempStr); } spb.append(tempStr); return new SpannableString(spb); } //然后调用时 setFaceText(holder.textView, chatList.get(position).get(from[1]).toString());
而这是采用MyTextView封装之后的调用方法:
holder.textView.setSpanText(handler,chatList.get(position).get(from[1]).toString());
可见虽然设计MyTextView需要花点功夫,但是调用时换来极大的方便! 而且可以支持动态表情。
另外注意一点如使用MyTextView 那么xml布局文件中需要做一些修改,就是把TextView 改成自己定义的TextView子类
<com.example.android_qqfix.MyTextView android:id="@+id/chatlist_text_me" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_toLeftOf="@id/chatlist_image_me" android:layout_alignTop="@id/chatlist_image_me" android:textSize="8pt" android:background="@drawable/balloon_back_right" android:paddingTop="13dip" android:paddingBottom="18dip" />
以上就是本节的主要内容,痛痛快快的写一下博客心情很好~ 不过我想下次见面应该是暑假了,到时我可能会做一个类似FlappyBird之类的小游戏与大家共享,安卓有你更精彩!
最后给自己的寄语:静心学习,努力奋斗,明天更灿烂!
本讲源码地址,欢迎下载: http://vdisk.weibo.com/s/uu2pYkVAfiGo-