<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[sh6842的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/sh6842</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; sh6842]]></copyright><item><title><![CDATA[TMXMap解析]]></title><link>https://blog.youkuaiyun.com/sh6842/article/details/38389869</link><guid>https://blog.youkuaiyun.com/sh6842/article/details/38389869</guid><author>sh6842</author><pubDate>Thu, 07 Aug 2014 21:29:31 +0800</pubDate><description><![CDATA[TMXMap.h

#ifndef __CCTMX_TILE_MAP_H__
#define __CCTMX_TILE_MAP_H__

#include "CCNode.h"
#include "CCTMXObjectGroup.h"
#include "CCValue.h"

NS_CC_BEGIN

class TMXObjectGroup;
class TMXLayer;
class T]]></description><category></category></item><item><title><![CDATA[C++知识]]></title><link>https://blog.youkuaiyun.com/sh6842/article/details/9107037</link><guid>https://blog.youkuaiyun.com/sh6842/article/details/9107037</guid><author>sh6842</author><pubDate>Wed, 02 Jul 2014 14:03:08 +0800</pubDate><description><![CDATA[全部列表>>







C++ 常见崩溃问题分析



分类： 编程语言/ C#/ 文章


 

一、前言
从事自动化测试平台开发的编程实践中，遭遇了几个程序崩溃问题，解决它们颇费了不少心思，解决过程中的曲折和彻夜的辗转反侧却历历在目，一直寻思写点东西，为这段难忘的经历留点纪念，总结惨痛的教训带来的经验，以期通过自己的经历为他人和自己带来福祉：写出更高质量]]></description><category></category></item><item><title><![CDATA[box2d-x学习经历]]></title><link>https://blog.youkuaiyun.com/sh6842/article/details/9085907</link><guid>https://blog.youkuaiyun.com/sh6842/article/details/9085907</guid><author>sh6842</author><pubDate>Wed, 02 Jul 2014 14:02:38 +0800</pubDate><description><![CDATA[首先去下载box2d中文版教程，看大概。很多时候，这个是给予你一个大体的概念，然后再去细化写代码。
上手为一个完整的游戏，超级玛丽。出自泰然论坛，使用的是oc来写的，改造过来用C++重写。
首先一个为重点DebugDraw
1 cocos2d中testcpp->box2dTestBed文件夹，下面有GLES-Render.h/GLES-Render.cpp，这两个文件先要拷到你的项目中
2]]></description><category></category></item><item><title><![CDATA[程序员笔记]]></title><link>https://blog.youkuaiyun.com/sh6842/article/details/24401647</link><guid>https://blog.youkuaiyun.com/sh6842/article/details/24401647</guid><author>sh6842</author><pubDate>Wed, 02 Jul 2014 14:02:22 +0800</pubDate><description><![CDATA[1.printf操作顺序是从右向左，计算参数时，从右向左压入堆栈。]]></description><category></category></item><item><title><![CDATA[cocos2d-x js学习]]></title><link>https://blog.youkuaiyun.com/sh6842/article/details/24775839</link><guid>https://blog.youkuaiyun.com/sh6842/article/details/24775839</guid><author>sh6842</author><pubDate>Wed, 02 Jul 2014 14:02:07 +0800</pubDate><description><![CDATA[因为要求使用JS，所以着手使用JS进行学习，前端时间大概]]></description><category></category></item><item><title><![CDATA[A星算法 cocos2d-x初学者学习过程所遇问题]]></title><link>https://blog.youkuaiyun.com/sh6842/article/details/8997594</link><guid>https://blog.youkuaiyun.com/sh6842/article/details/8997594</guid><author>sh6842</author><pubDate>Wed, 02 Jul 2014 14:01:29 +0800</pubDate><description><![CDATA[个人学习过程

http://wenku.baidu.com/view/79deae55ad02de80d4d8409c.html
http://www.raywenderlich.com/zh-hans/21503/a%E6%98%9F%E5%AF%BB%E8%B7%AF%E7%AE%97%E6%B3%95%E4%BB%8B%E7%BB%8D
http://blog.youkuaiyun.com/b]]></description><category></category></item><item><title><![CDATA[测试笔记]]></title><link>https://blog.youkuaiyun.com/sh6842/article/details/26702563</link><guid>https://blog.youkuaiyun.com/sh6842/article/details/26702563</guid><author>sh6842</author><pubDate>Wed, 02 Jul 2014 14:01:13 +0800</pubDate><description><![CDATA[公司测试笔记
2014年五月
冒烟测试]]></description><category></category></item><item><title><![CDATA[配置]]></title><link>https://blog.youkuaiyun.com/sh6842/article/details/8770223</link><guid>https://blog.youkuaiyun.com/sh6842/article/details/8770223</guid><author>sh6842</author><pubDate>Wed, 02 Jul 2014 14:01:04 +0800</pubDate><description><![CDATA[2013年1月3日 
    首先，下载JAVA的JDK(Java Development Kit)，就是JAVA开发工具包。下载网站：
http://www.oracle.com/technetwork/java/javase/downloads/index.html
原本想下载最新的1.7版本，但是网上传说不兼容cocos2d-x，木有办法，想学cocos2d就只能用1.6版本啦。我所下]]></description><category></category></item><item><title><![CDATA[lua 笔记]]></title><link>https://blog.youkuaiyun.com/sh6842/article/details/30226777</link><guid>https://blog.youkuaiyun.com/sh6842/article/details/30226777</guid><author>sh6842</author><pubDate>Wed, 02 Jul 2014 13:59:04 +0800</pubDate><description><![CDATA[第一章：开始
1.2词法规范
下划线家一个大写字母或者多个大写字母的bia'z]]></description><category></category></item><item><title><![CDATA[PureMvc个人笔记]]></title><link>https://blog.youkuaiyun.com/sh6842/article/details/31742997</link><guid>https://blog.youkuaiyun.com/sh6842/article/details/31742997</guid><author>sh6842</author><pubDate>Wed, 02 Jul 2014 13:58:54 +0800</pubDate><description><![CDATA[学习资料：pureMv中文指南，C++]]></description><category></category></item><item><title><![CDATA[cocos2d-x for js flappybird例子 win7环境]]></title><link>https://blog.youkuaiyun.com/sh6842/article/details/24941193</link><guid>https://blog.youkuaiyun.com/sh6842/article/details/24941193</guid><author>sh6842</author><pubDate>Wed, 07 May 2014 21:14:25 +0800</pubDate><description><![CDATA[首先，个人也是新手，在五一]]></description><category></category></item><item><title><![CDATA[JavaScript笔记]]></title><link>https://blog.youkuaiyun.com/sh6842/article/details/24594665</link><guid>https://blog.youkuaiyun.com/sh6842/article/details/24594665</guid><author>sh6842</author><pubDate>Wed, 30 Apr 2014 10:54:32 +0800</pubDate><description><![CDATA[中途才开始做笔记。。。。]]></description><category></category></item><item><title><![CDATA[MVC 转载]]></title><link>https://blog.youkuaiyun.com/sh6842/article/details/20700735</link><guid>https://blog.youkuaiyun.com/sh6842/article/details/20700735</guid><author>sh6842</author><pubDate>Fri, 07 Mar 2014 11:59:30 +0800</pubDate><description><![CDATA[http://www.cnblogs.com/anndaming/]]></description><category></category></item><item><title><![CDATA[linux opensuse 个人笔记]]></title><link>https://blog.youkuaiyun.com/sh6842/article/details/13354909</link><guid>https://blog.youkuaiyun.com/sh6842/article/details/13354909</guid><author>sh6842</author><pubDate>Mon, 28 Oct 2013 21:28:05 +0800</pubDate><description><![CDATA[使用dell禁用触摸板的问题：
使用xinput list
禁用PS/2因为触摸板不开源。
使用代理的问题。]]></description><category></category></item><item><title><![CDATA[cocos2d-x内存]]></title><link>https://blog.youkuaiyun.com/sh6842/article/details/8907612</link><guid>https://blog.youkuaiyun.com/sh6842/article/details/8907612</guid><author>sh6842</author><pubDate>Thu, 09 May 2013 21:06:11 +0800</pubDate><description><![CDATA[http://blog.sina.com.cn/s/blog_a502f1a30101hh6h.html

转载，实在是好文章
在看这个之前，你先要了解onEnter ， onExit 和 构造函数，析构函数在调用顺序上面的区别
总的来说，顺序如下


构造函数
{
}
onEnter
{
}
onExit
{
}
析构函数
{
}


讲这个之前需要讲一]]></description><category></category></item><item><title><![CDATA[C++]]></title><link>https://blog.youkuaiyun.com/sh6842/article/details/8806235</link><guid>https://blog.youkuaiyun.com/sh6842/article/details/8806235</guid><author>sh6842</author><pubDate>Mon, 15 Apr 2013 22:14:55 +0800</pubDate><description><![CDATA[比较完整详细


【C++基础学习】关于C++静态成员函数和变量


代码一：

class Point{
public:
void output()
{
}
static void init()
{
}
};
int main()
{
Point pt;
pt.init();
pt.output();
}class Point{
public:
v]]></description><category></category></item><item><title><![CDATA[cocos2d-x 游戏开发新手细节问题]]></title><link>https://blog.youkuaiyun.com/sh6842/article/details/8776828</link><guid>https://blog.youkuaiyun.com/sh6842/article/details/8776828</guid><author>sh6842</author><pubDate>Tue, 09 Apr 2013 11:35:53 +0800</pubDate><description><![CDATA[一、音乐音效的播放






[cpp] view
 plaincopy






//添加SimpleaudioEngine.h  
#include "SimpleAudioEngine/SimpleAudioEngine.h"  
  
//播放背景音乐的代码  
SimpleAudioEngine::getSharedEngine()->playB]]></description><category></category></item><item><title><![CDATA[cocos2d-x学习笔记 动作 CCCallFunc家族（回调函数包装器）]]></title><link>https://blog.youkuaiyun.com/sh6842/article/details/8765774</link><guid>https://blog.youkuaiyun.com/sh6842/article/details/8765774</guid><author>sh6842</author><pubDate>Sun, 07 Apr 2013 01:19:24 +0800</pubDate><description><![CDATA[CCCallFunc是CCActionInstant的子类，是非常重要的一个类族，就是适配器。用大白话说，就是做了一层包装，把函数包装成动作，这样你在执行动作的时候，就可以执行函数了。听起来很怪异吗？为什么不直接执行函数呢？这是因为执行条件不同。
 
 
 使用CCCallFunc家族的类
CCCallFunc家族一共有四个类。这是四个类对象的静态生成函数:
1.CCCallFunc *]]></description><category></category></item><item><title><![CDATA[关卡]]></title><link>https://blog.youkuaiyun.com/sh6842/article/details/8762994</link><guid>https://blog.youkuaiyun.com/sh6842/article/details/8762994</guid><author>sh6842</author><pubDate>Fri, 05 Apr 2013 23:36:48 +0800</pubDate><description><![CDATA[如何制作一个简单的游戏(3) Cocos2d-x 2.0.4


时间: 2012-12-14 11:30:46.0
分类： 移动开发/ IOS/ 文章


       在第一篇《如何制作一个简单的游戏》和第二篇《如何制作一个简单的游戏(2)》基础上，增加游戏难度和关卡。原文《How To Make A Simple iPhone Game with Cocos2D 2.X Par]]></description><category></category></item><item><title><![CDATA[最后的马桶]]></title><link>https://blog.youkuaiyun.com/sh6842/article/details/8750574</link><guid>https://blog.youkuaiyun.com/sh6842/article/details/8750574</guid><author>sh6842</author><pubDate>Tue, 02 Apr 2013 11:28:28 +0800</pubDate><description><![CDATA[冰点：北京最后的粪桶
□王伟群
　　早晨6时30分，我的闹钟响了，天还是黑的。7时15分出门，气象
预报说今天最低温度零下八度。
　　东直门外斜街，沿东北方向往前，不多会儿就到了环卫局的清洁
队。进大门，院里的地面结了一层冰。清洁车喷着热水，整装待发。
　　上车，照顾我，让我坐驾驶室。剩下五六人爬上车，斜倚在后面
的车罐上，旁边放了四个粪桶。
　　第一站在东四南大街的少儿出版社宿舍]]></description><category></category></item></channel></rss>