<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[茶向]]></title><description><![CDATA[http://blog.youkuaiyun.com/helloguonan]]></description><link>https://blog.youkuaiyun.com/sgnyyy</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; sgnyyy]]></copyright><item><title><![CDATA[ComputeScreenPos的bug]]></title><link>https://blog.youkuaiyun.com/sgnyyy/article/details/119850767</link><guid>https://blog.youkuaiyun.com/sgnyyy/article/details/119850767</guid><author>sgnyyy</author><pubDate>Sun, 22 Aug 2021 12:01:34 +0800</pubDate><description><![CDATA[这个不是真的bug，是在使用的时候需要注意下。在进行基于Grab或者blit的全屏RenderTexture的时候需要使用ComputeGrabScreenPos 代替，里面做了平台处理 UNITY_UV_STARTS_AT_TOP，否则会出现采样的贴图是反着的情况。




inline float4 ComputeGrabScreenPos (float4 pos) {
    #if UNITY_UV_STARTS_AT_TOP
    float scale = -1.0;
    #else
 .]]></description><category></category></item><item><title><![CDATA[steer behaviour natureofcode]]></title><link>https://blog.youkuaiyun.com/sgnyyy/article/details/103951004</link><guid>https://blog.youkuaiyun.com/sgnyyy/article/details/103951004</guid><author>sgnyyy</author><pubDate>Sun, 12 Jan 2020 23:14:23 +0800</pubDate><description><![CDATA[https://natureofcode.com/book/
]]></description><category></category></item><item><title><![CDATA[曲棍球游戏]]></title><link>https://blog.youkuaiyun.com/sgnyyy/article/details/103855334</link><guid>https://blog.youkuaiyun.com/sgnyyy/article/details/103855334</guid><author>sgnyyy</author><pubDate>Mon, 06 Jan 2020 12:45:14 +0800</pubDate><description><![CDATA[https://gamedevelopment.tutsplus.com/tutorials/create-a-hockey-game-ai-using-steering-behaviors-game-mechanics--cms-23026
]]></description><category></category></item><item><title><![CDATA[气球及粘性效果]]></title><link>https://blog.youkuaiyun.com/sgnyyy/article/details/103252203</link><guid>https://blog.youkuaiyun.com/sgnyyy/article/details/103252203</guid><author>sgnyyy</author><pubDate>Tue, 26 Nov 2019 10:54:39 +0800</pubDate><description><![CDATA[https://stackoverflow.com/questions/33630415/which-are-the-control-points-to-create-approximate-a-circle-using-8-cubic-bezi
]]></description><category></category></item><item><title><![CDATA[帧同步框架]]></title><link>https://blog.youkuaiyun.com/sgnyyy/article/details/102951312</link><guid>https://blog.youkuaiyun.com/sgnyyy/article/details/102951312</guid><author>sgnyyy</author><pubDate>Thu, 07 Nov 2019 11:22:41 +0800</pubDate><description><![CDATA[http://www.pianshen.com/article/8475684148/
]]></description><category></category></item><item><title><![CDATA[FileMerge与Gitbox没有关联]]></title><link>https://blog.youkuaiyun.com/sgnyyy/article/details/102574207</link><guid>https://blog.youkuaiyun.com/sgnyyy/article/details/102574207</guid><author>sgnyyy</author><pubDate>Tue, 15 Oct 2019 20:25:10 +0800</pubDate><description><![CDATA[sudo /usr/bin/xcode-select -switch /Applications/Xcode.app/Contents/Developer
]]></description><category></category></item><item><title><![CDATA[xLua学习笔记（三） Lua调用C#代码]]></title><link>https://blog.youkuaiyun.com/sgnyyy/article/details/102547016</link><guid>https://blog.youkuaiyun.com/sgnyyy/article/details/102547016</guid><author>sgnyyy</author><pubDate>Mon, 14 Oct 2019 14:17:27 +0800</pubDate><description><![CDATA[https://www.jianshu.com/p/aeb52e214329
]]></description><category></category></item><item><title><![CDATA[XLua 的async_to_sync使用步骤]]></title><link>https://blog.youkuaiyun.com/sgnyyy/article/details/102546212</link><guid>https://blog.youkuaiyun.com/sgnyyy/article/details/102546212</guid><author>sgnyyy</author><pubDate>Mon, 14 Oct 2019 13:45:32 +0800</pubDate><description><![CDATA[1. C#端写一个方法，最后一个需要是Callback， 可以支持带参数


 public static void ShowConfirmBox(string message, string title, Action&lt;bool&gt; onFinished = null)

2. 用util.async_to_sync定义一个lua的变量与C#绑定


local sync_confir...]]></description><category></category></item><item><title><![CDATA[数学库]]></title><link>https://blog.youkuaiyun.com/sgnyyy/article/details/99875178</link><guid>https://blog.youkuaiyun.com/sgnyyy/article/details/99875178</guid><author>sgnyyy</author><pubDate>Tue, 20 Aug 2019 19:22:47 +0800</pubDate><description><![CDATA[https://www.habrador.com/tutorials/math/
]]></description><category></category></item><item><title><![CDATA[hierarchyWindowItemOnGUI编辑器]]></title><link>https://blog.youkuaiyun.com/sgnyyy/article/details/98585488</link><guid>https://blog.youkuaiyun.com/sgnyyy/article/details/98585488</guid><author>sgnyyy</author><pubDate>Tue, 06 Aug 2019 08:56:43 +0800</pubDate><description><![CDATA[[InitializeOnLoad]
    public class AppEngineInitializeOnLoad
    {
        static AppEngineInitializeOnLoad()
        {
            EditorApplication.hierarchyWindowItemOnGUI += HierarchyItemCB;
   ...]]></description><category></category></item><item><title><![CDATA[测试大全]]></title><link>https://blog.youkuaiyun.com/sgnyyy/article/details/95478725</link><guid>https://blog.youkuaiyun.com/sgnyyy/article/details/95478725</guid><author>sgnyyy</author><pubDate>Thu, 11 Jul 2019 14:52:32 +0800</pubDate><description><![CDATA[https://github.com/jianbing/awesome-game-tester
]]></description><category></category></item><item><title><![CDATA[右键SVN操作]]></title><link>https://blog.youkuaiyun.com/sgnyyy/article/details/91346072</link><guid>https://blog.youkuaiyun.com/sgnyyy/article/details/91346072</guid><author>sgnyyy</author><pubDate>Sat, 08 Jun 2019 17:14:20 +0800</pubDate><description><![CDATA[https://blog.youkuaiyun.com/akof1314/article/details/64130779
]]></description><category></category></item><item><title><![CDATA[gdiplus.dll on Unity Mac]]></title><link>https://blog.youkuaiyun.com/sgnyyy/article/details/91345983</link><guid>https://blog.youkuaiyun.com/sgnyyy/article/details/91345983</guid><author>sgnyyy</author><pubDate>Sat, 08 Jun 2019 17:05:20 +0800</pubDate><description><![CDATA[First check your mono.framework version:

	
	/Library/Frameworks/Mono.framework/Versions/5.4.1/lib/libgdiplus.dylib
	
	
	
	Then in your Unity config, you can find here:

	
	" /Applications/Unity/Uni...]]></description><category></category></item><item><title><![CDATA[我怎样才能知道我的场景Bundle中有什么东西？]]></title><link>https://blog.youkuaiyun.com/sgnyyy/article/details/90770154</link><guid>https://blog.youkuaiyun.com/sgnyyy/article/details/90770154</guid><author>sgnyyy</author><pubDate>Tue, 04 Jun 2019 15:45:53 +0800</pubDate><description><![CDATA[https://support.unity3d.com/hc/zh-cn/articles/217123266-%E6%88%91%E6%80%8E%E6%A0%B7%E6%89%8D%E8%83%BD%E7%9F%A5%E9%81%93%E6%88%91%E7%9A%84%E5%9C%BA%E6%99%AFBundle%E4%B8%AD%E6%9C%89%E4%BB%80%E4%B9%88%E4...]]></description><category></category></item><item><title><![CDATA[WebExtract和Binary2Text 视频]]></title><link>https://blog.youkuaiyun.com/sgnyyy/article/details/90713793</link><guid>https://blog.youkuaiyun.com/sgnyyy/article/details/90713793</guid><author>sgnyyy</author><pubDate>Fri, 31 May 2019 11:54:43 +0800</pubDate><description><![CDATA[https://www.youtube.com/watch?v=mMjcDjM8Fm8
]]></description><category></category></item><item><title><![CDATA[Unity3D通过官方工具获取Bundle信息]]></title><link>https://blog.youkuaiyun.com/sgnyyy/article/details/90670097</link><guid>https://blog.youkuaiyun.com/sgnyyy/article/details/90670097</guid><author>sgnyyy</author><pubDate>Wed, 29 May 2019 14:15:32 +0800</pubDate><description><![CDATA[1.CMD到U3D目录下面Editor/Data/Tools
2.WebExtract 命令 包 比如: WebExtract D:\1.unity3d 然后会生成一个文件夹
3.Binary2Text 生成的文件
]]></description><category></category></item><item><title><![CDATA[UVPreview扩展]]></title><link>https://blog.youkuaiyun.com/sgnyyy/article/details/90605206</link><guid>https://blog.youkuaiyun.com/sgnyyy/article/details/90605206</guid><author>sgnyyy</author><pubDate>Mon, 27 May 2019 16:04:42 +0800</pubDate><description><![CDATA[http://www.lsngo.net/2017/10/22/unityeditor_uvpreview/?rifmxg=3bepp3
]]></description><category></category></item><item><title><![CDATA[扩展内置组件的Inspector面板]]></title><link>https://blog.youkuaiyun.com/sgnyyy/article/details/90605181</link><guid>https://blog.youkuaiyun.com/sgnyyy/article/details/90605181</guid><author>sgnyyy</author><pubDate>Mon, 27 May 2019 16:03:12 +0800</pubDate><description><![CDATA[using UnityEngine;
using UnityEditor;
using System.Reflection;
using System.Collections;
 
[CustomEditor(typeof(Transform))]
public class TransformInspectorExt : Editor
{
 
    private Editor m_Trans...]]></description><category></category></item><item><title><![CDATA[Unity用修改.meta的方式修改资源设置]]></title><link>https://blog.youkuaiyun.com/sgnyyy/article/details/90599077</link><guid>https://blog.youkuaiyun.com/sgnyyy/article/details/90599077</guid><author>sgnyyy</author><pubDate>Mon, 27 May 2019 10:34:50 +0800</pubDate><description><![CDATA[http://www.manew.com/thread-106129-1-1.html
]]></description><category></category></item><item><title><![CDATA[SetReplacementShader]]></title><link>https://blog.youkuaiyun.com/sgnyyy/article/details/90480575</link><guid>https://blog.youkuaiyun.com/sgnyyy/article/details/90480575</guid><author>sgnyyy</author><pubDate>Thu, 23 May 2019 14:58:54 +0800</pubDate><description><![CDATA[http://www.unitybeginner.com/index.php/archives/354.html
]]></description><category></category></item></channel></rss>