<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[sgj123321的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/sgj123321</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; sgj123321]]></copyright><item><title><![CDATA[UE5 自发光材质实现]]></title><link>https://blog.youkuaiyun.com/sgj123321/article/details/164088497</link><guid>https://blog.youkuaiyun.com/sgj123321/article/details/164088497</guid><author>sgj123321</author><pubDate>Wed, 26 Aug 2026 14:49:18 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[Vue3参考Element Plus 分页组件]]></title><link>https://blog.youkuaiyun.com/sgj123321/article/details/164087730</link><guid>https://blog.youkuaiyun.com/sgj123321/article/details/164087730</guid><author>sgj123321</author><pubDate>Wed, 26 Aug 2026 14:22:24 +0800</pubDate><description><![CDATA[使用
效果]]></description><category></category></item><item><title><![CDATA[vue3-tabs标签用法笔记]]></title><link>https://blog.youkuaiyun.com/sgj123321/article/details/149722351</link><guid>https://blog.youkuaiyun.com/sgj123321/article/details/149722351</guid><author>sgj123321</author><pubDate>Mon, 28 Jul 2025 17:59:37 +0800</pubDate><description><![CDATA[tabs、tab-panel用法]]></description><category></category></item><item><title><![CDATA[委托与接口的区别]]></title><link>https://blog.youkuaiyun.com/sgj123321/article/details/130169749</link><guid>https://blog.youkuaiyun.com/sgj123321/article/details/130169749</guid><author>sgj123321</author><pubDate>Sat, 15 Apr 2023 14:32:53 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[Unity跨场景调节音量]]></title><link>https://blog.youkuaiyun.com/sgj123321/article/details/129881971</link><guid>https://blog.youkuaiyun.com/sgj123321/article/details/129881971</guid><author>sgj123321</author><pubDate>Fri, 31 Mar 2023 15:53:09 +0800</pubDate><description><![CDATA[// 挂在Setting面板中的空物体上，用于获取slider的值，将其复制给场景中的Audio上。//背景音乐slider。1.Start场景中新建一个空物体挂在音乐，挂在脚本。第一次写，有不对的地方欢迎批评指正（>~<）…2.Start场景中，新建空物体，挂在脚本。3.Main场景中挂在脚本。]]></description><category></category></item></channel></rss>