public static Transform transform;
static myTexst()
{
transform = GameObject.Find(“Cube”).transform;
}
public static void waitToUnloadAssetWrap(AssetBundle assetBundle)
{
MonoBehaviour owner = transform.GetComponent < MonoBehaviour > ();
owner.StartCoroutine(waitToUnloadAsset(assetBundle));
}
public static IEnumerator waitToUnloadAsset(AssetBundle assetBundle)
{
yield return new WaitForSeconds(0.01f);
assetBundle.Unload(true);
}
调用 waitToUnloadAssetWrap 就行了