App设计时往往会用到一些模糊效果。iOS目前已提供一些模糊API可以让我们方便是使用。一种是使用Core Image,另一种是使用Accelerate.Framework中的vImage API。
使用Core Image进行模糊
Core Image很早在Mac系统中得到应用,后来这个Framework也开始应用到iOS,不过直到iOS6.0才开始支持模糊。这个API调用起来很方便简洁。
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
-
(UIImage *)blurryImage:(UIImage *)image withBlurLevel:(CGFloat)blur
{ CIImage
*inputImage = [CIImage imageWithCGImage:image.CGImage]; CIFilter
*filter = [CIFilter filterWithName: @"CIGaussianBlur" keysAndValues:kCIInputImageKey,
inputImage, @"inputRadius" ,
@(blur), nil ]; CIImage
*outputImage = filter.outputImage; CGImageRef
outImage = [ self .context
createCGImage:outputImage fromRect:[outputImage
extent]]; return
[UIImage imageWithCGImage:outImage]; } |
使用vImage API进行模糊
iOS5.0中新增了vImage API可以使用,它属于Accelerate.Framework,所以如果你要使用它要在工程中加入这个Framework。模糊算法使用的是vImageBoxConvolve_ARGB8888这个函数。
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
-
(UIImage *)blurryImage:(UIImage *)image withBlurLevel:(CGFloat)blur { if
(blur < 0.f || blur > 1.f) { blur
= 0.5f; } int
boxSize = ( int )(blur
* 100); boxSize
= boxSize - (boxSize % 2) + 1; CGImageRef
img = image.CGImage; vImage_Buffer
inBuffer, outBuffer; vImage_Error
error; void
*pixelBuffer; CGDataProviderRef
inProvider = CGImageGetDataProvider(img); CFDataRef
inBitmapData = CGDataProviderCopyData(inProvider); inBuffer.width
= CGImageGetWidth(img); inBuffer.height
= CGImageGetHeight(img); inBuffer.rowBytes
= CGImageGetBytesPerRow(img); inBuffer.data
= ( void *)CFDataGetBytePtr(inBitmapData); pixelBuffer
= malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img)); if (pixelBuffer
== NULL ) NSLog ( @"No
pixelbuffer" ); outBuffer.data
= pixelBuffer; outBuffer.width
= CGImageGetWidth(img); outBuffer.height
= CGImageGetHeight(img); outBuffer.rowBytes
= CGImageGetBytesPerRow(img); error
= vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer,
NULL ,
0,
0,
boxSize,
boxSize,
NULL ,
kvImageEdgeExtend); if
(error) { NSLog ( @"error
from convolution %ld" ,
error); } CGColorSpaceRef
colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef
ctx = CGBitmapContextCreate( outBuffer.data, outBuffer.width, outBuffer.height, 8, outBuffer.rowBytes, colorSpace, kCGImageAlphaNoneSkipLast); CGImageRef
imageRef = CGBitmapContextCreateImage (ctx); UIImage
*returnImage = [UIImage imageWithCGImage:imageRef]; //clean
up CGContextRelease(ctx); CGColorSpaceRelease(colorSpace); free(pixelBuffer); CFRelease(inBitmapData); CGColorSpaceRelease(colorSpace); CGImageRelease(imageRef); return
returnImage; } |