Create Movie Using AVFoundation

Create Movie Using AVFoundation

Steps to Create Movie Using AVFoundation:-
1. Create a AVMutableComposition
CFAbsoluteTime currentTime = CFAbsoluteTimeGetCurrent(); //Debug purpose - used to calculate the total time taken
NSError *error = nil;
AVMutableComposition *saveComposition = [AVMutableComposition composition];
2. Get the video and audio file path
NSString *tempPath = NSTemporaryDirectory();
NSString *videoPath = nil ;//<Video file path>;
NSString *audioPath = nil ;//<Audio file path>;;
3. Create the video asset 
NSURL * url1 = [[NSURL alloc] initFileURLWithPath:videoPath];
AVURLAsset *video = [AVURLAsset URLAssetWithURL:url1 options:nil];
[url1 release];
4. Get the AVMutableCompositionTrack for video and add the video track to it.
The method insertTimeRange: ofTrack: atTime: decides the what portion of the video to be added and also where the video track should appear in the final video created.
AVMutableCompositionTrack *compositionVideoTrack = [ addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid];
AVAssetTrack *clipVideoTrack = [[video tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
[compositionVideoTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, [video duration])  ofTrack:clipVideoTrack atTime:kCMTimeZero error:nil];
NSLog(@"%f %@",CMTimeGetSeconds([video duration]),error);

5. Create the Audio asset 
NSURL * url2 = [[NSURL alloc] initFileURLWithPath:audioPath];
AVURLAsset *audio = [AVURLAsset URLAssetWithURL:url2 options:nil];
[url2 release];

6. Get the AVMutableCompositionTrack for audio and add the audio track to it.
AVMutableCompositionTrack *compositionAudioTrack = [saveComposition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
AVAssetTrack *clipAudioTrack = [[audio tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];
[compositionAudioTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, [audio duration])  ofTrack:clipAudioTrack atTime:kCMTimeZero error:nil];
NSLog(@"%f %@",CMTimeGetSeconds([audio duration]),error);
7. Get file path for of the final video.
NSString *path = [tempPath stringByAppendingPathComponent:@"mergedvideo.mov"];
if([[NSFileManager defaultManager] fileExistsAtPath:path])
{
[[NSFileManager defaultManager] removeItemAtPath:path error:nil];
}
NSURL *url = [[NSURL alloc] initFileURLWithPath: path];

8. Create the AVAssetExportSession and set the preset to it.
The completion handler will be called upon the completion of the export.
AVAssetExportSession *exporter = [[[AVAssetExportSession alloc] initWithAsset:saveComposition presetName:AVAssetExportPresetHighestQuality] autorelease];
exporter.outputURL=url;
exporter.outputFileType=[[exporter supportedFileTypes] objectAtIndex:0];
[exporter exportAsynchronouslyWithCompletionHandler:^{
NSLog(@"export completed : %lf",CFAbsoluteTimeGetCurrent()-currentTime);
}];

The above technique can be used to merge N number of video and audio tracks and create a movie. I hope this tutorial helps to create movie using AVFoundation.

内容概要:本文详细探讨了双馈风力发电机(DFIG)在Simulink环境下的建模方法及其在不同风速条件下的电流与电压波形特征。首先介绍了DFIG的基本原理,即定子直接接入电网,转子通过双向变流器连接电网的特点。接着阐述了Simulink模型的具体搭建步骤,包括风力机模型、传动系统模型、DFIG本体模型和变流器模型的建立。文中强调了变流器控制算法的重要性,特别是在应对风速变化时,通过实时调整转子侧的电压和电流,确保电流和电压波形的良好特性。此外,文章还讨论了模型中的关键技术和挑战,如转子电流环控制策略、低电压穿越性能、直流母线电压脉动等问题,并提供了具体的解决方案和技术细节。最终,通过对故障工况的仿真测试,验证了所建模型的有效性和优越性。 适用人群:从事风力发电研究的技术人员、高校相关专业师生、对电力电子控制系统感兴趣的工程技术人员。 使用场景及目标:适用于希望深入了解DFIG工作原理、掌握Simulink建模技能的研究人员;旨在帮助读者理解DFIG在不同风速条件下的动态响应机制,为优化风力发电系统的控制策略提供理论依据和技术支持。 其他说明:文章不仅提供了详细的理论解释,还附有大量Matlab/Simulink代码片段,便于读者进行实践操作。同时,针对一些常见问题给出了实用的调试技巧,有助于提高仿真的准确性和可靠性。
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