According to the Wikipedia's article: "The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970."
Given a board with m by n cells, each cell has an initial state live (1) or dead (0). Each cell interacts with its eight neighbors (horizontal, vertical, diagonal) using the following four rules (taken from the above Wikipedia article):
- Any live cell with fewer than two live neighbors dies, as if caused by under-population.
- Any live cell with two or three live neighbors lives on to the next generation.
- Any live cell with more than three live neighbors dies, as if by over-population..
- Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.
Write a function to compute the next state (after one update) of the board given its current state.
Follow up:
- Could you solve it in-place? Remember that the board needs to be updated at the same time: You cannot update some cells first and then use their updated values to update other cells.
- In this question, we represent the board using a 2D array. In principle, the board is infinite, which would cause problems when the active area encroaches the border of the array. How would you address these problems?
solution:
1. Dead -> Dead 0, Dead -> Live 10, Live -> Live 11, Live ->Dead 1, only information we need to change cell state is the neighbors live number.
then store the state transition info in the value, and update the final value.
public void gameOfLife(int[][] board) {
if(board.length<=0) return;
int row = board.length;
int col = board[0].length;
for(int i=0;i<row;i++) {
for(int j = 0; j<col; j++) {
int x = getLiveNum(board, i, j);
if(board[i][j] == 0) {//died cell
if(x == 3) board[i][j]+=10;
}else {//live cell
if(x == 2 || x == 3) board[i][j]+=10;
}
}
}
for(int i=0;i<row;i++) {
for(int j=0;j<col;j++) {
if(board[i][j] /10 ==1) board[i][j] = 1;
else board[i][j] = 0;
}
}
}
public int getLiveNum(int[][] board, int x, int y) {
int count = 0;
for(int i= x-1; i<=x+1;i++) {
for(int j= y-1;j<=y+1;j++) {
if(i<0 || j<0 || i>=board.length || j>=board[0].length || (i==x && j==y)) continue;
if(board[i][j] %10 == 1) count++;
}
}
return count;
}
游戏生命状态更新算法实现

本文探讨了由英国数学家约翰·康威于1970年发明的游戏生命(Life)的实现,一种细胞自动机。通过分析其规则,本文提出了一种在原地更新棋盘上每个单元格状态的方法,解决了当活动区域逼近数组边界时的问题。
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