#include <windows.h>#include <iostream>using namespace std;class CGetPeriodTime...{private: union UTIME ...{ LARGE_INTEGER _li; unsigned long long _time; }; class InitFreQueuency ...{ public: unsigned long long s_Frequency; InitFreQueuency(); }; static InitFreQueuency s_InitFreQueuency; UTIME _PeriodTime;public: void Begin()...{QueryPerformanceCounter(&_PeriodTime._li);} unsigned long long End();};CGetPeriodTime::InitFreQueuency CGetPeriodTime::s_InitFreQueuency;inline CGetPeriodTime::InitFreQueuency::InitFreQueuency()...{ UTIME li; QueryPerformanceFrequency(&li._li); s_Frequency=li._time;}unsigned long long CGetPeriodTime::End()...{ UTIME li; QueryPerformanceCounter(&li._li); _PeriodTime._time=li._time-_PeriodTime._time; return (_PeriodTime._time*1000)/s_InitFreQueuency.s_Frequency;}int main()...{ CGetPeriodTime time; time.Begin(); Sleep(1000); cout<<time.End()<<endl; return 0;}