Before getting started with intensive practical exercises in CG, you need to learn a CG language first. I think OpenGL is the first choice.
In a word, I just finished reading the legendary “OpenGL Programming Guide 6th”, quite roughly. For this first time reading, all I need to know is what OGL can do, in the mean time, I can also know some basic senses about CG.
After the first reading, this book should be treated as a dictionary. I don’t need to spend a whole block of time on it, and I need to refine the understanding on OGL through many many exercises.
OK, another book has been in my hand now…
P.S. This book also helps me how to understand so called “languages” or “APIs”. Think out of the box: what does a language, or a set of API do? If clear, you should know what really matters..
本文介绍了初学者如何开始学习OpenGL,作者推荐将其作为进入计算机图形学领域的首选语言,并分享了阅读《OpenGL编程指南》第六版的经验。文章强调了通过实践来加深理解的重要性。
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