利用socket实现简易聊天程序

该博客介绍了如何使用socket编程实现一个简单的聊天程序。服务端通过ServerSocket接受客户端连接,每个新连接创建一个线程处理。客户端通过Socket连接到服务器,发送和接收消息。程序实现了多个客户端间的群聊功能。

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以前写的一个简易聊天程序(示意性的,很简陋!),利用socket分别实现服务端、客户端。

 

启动服务端,在两个客户端中点击“建立连接”后,即可进行对话。

 

 

 

 

主要代码如下:

服务端

 

public class Server {
 public Server() {
  initServer();
 }

 private void initServer() {
  try {
   serverSocket = new ServerSocket(port, 2);
   // serverSocket.setSoTimeout(10000); //设置等待客户连接的超时时间为10s
   System.out.println("服务器启动...");
  } catch (IOException e) {
   e.printStackTrace();
  }
 }

 public void serve() {
  while (true) {
   Socket socket = null;
   try {
    socket = serverSocket.accept();// 如果服务器未关闭,则一直等候客户端的连接
    Thread workThread = new Thread(new ServiceLink(socket));
    workThread.start();
    sockets[n++] = socket;
   } catch (IOException t) {
    t.printStackTrace();
   }
  }
 }

 // 负责与单个用户进行通信的任务
 class ServiceLink implements Runnable {
  private Socket socket = null; // 用户通信的Socket

  public ServiceLink(Socket socket) {
   this.socket = socket;
  }

  public void run() {
   BufferedReader in = null;
   try {
    System.out.println("建立新的连接!    " + socket.getInetAddress()
      + ":" + socket.getPort());
    in = getReader(socket);

    String tempMsg = "";
    // 服务器向客户端群发公共信息
    while ((tempMsg = in.readLine()) != null) {
     sendMessage(tempMsg, socket);
     System.out.println(tempMsg);
    }
   } catch (IOException e) {
    e.printStackTrace();
   } finally {
    // 客户端断开与服务器的通信
    try {
     if (in != null) {
      in.close();
     }
     if (socket != null) {
      socket.close();
     }
    } catch (IOException r) {
     r.printStackTrace();
    }
   }
  }
 }

 // 服务器把接收到的信息    群发给   所有其他用户
 public void sendMessage(String m, Socket socket) {
  // Socket socket = user.getSocket();
  PrintWriter pw = null;
  for (int i = 0; i < sockets.length; i++) {
   if (sockets[i] != socket) {
    try {
     pw = getWriter(sockets[i]);
     pw.println(m); // "Other Client:" +
    } catch (Exception e) {
     e.printStackTrace();
    }
   } else
    continue;
  }
 }

 public void closeClientLink(){
  for(Socket socket : sockets){
   try {
    socket.close();
   } catch (IOException e) {
    e.printStackTrace();
   }
  }
  System.out.println("连接已断开!");
 }

 // 获取输入流
 public static BufferedReader getReader(Socket socket) { // User user
  // Socket socket = user.getSocket();
  InputStream socketIn = null;
  try {
   socketIn = socket.getInputStream();
  } catch (IOException t) {
   t.printStackTrace();
  }
  return new BufferedReader(new InputStreamReader(socketIn));
 }

 // 获取输出流
 public static PrintWriter getWriter(Socket socket) {
  // Socket socket = user.getSocket();
  OutputStream socketOut = null;
  try {
   socketOut = socket.getOutputStream();
  } catch (IOException e) {
   e.printStackTrace();
  }
  return new PrintWriter(socketOut, true);
 }

 public static String hostName = "localhost"; // 127.0.0.1
 public static int port = 6000;
 private ServerSocket serverSocket;
 private int maxLink = 2;
 private Socket[] sockets = new Socket[maxLink];
 private int n = 0;// 当前服务器接收到要处理的连接数

 public static File fileSave = null;
 public static File fileSend = null;
}

 

客户端

public class User1 extends JFrame {
 public User1() {
  setSize(600, 500);
  setResizable(false);
  setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); 

  setVisible(true);

  initComponents();
 }

 private void initComponents() {
  setLayout(new FlowLayout());

  linkButton.addActionListener(new ActionListener() {
   public void actionPerformed(ActionEvent e) {
    new ClientThread().start(); // 为当前客户端与服务器的连接创建启动一个线程
   }
  });
  
  unlinkButton.addActionListener(new ActionListener() {
   public void actionPerformed(ActionEvent e) {
    new Server().closeClientLink();
   }
  });

  sendMessage.addKeyListener(new KeyAdapter() {
   @Override
   public void keyPressed(KeyEvent e) {
    if (e.getKeyCode() == KeyEvent.VK_ENTER) { 

     sentence = sendMessage.getText();
     sendMessage.setText("");
     // sendMessage.setCaretPosition(0);
     time = Util.getTime();

     pw.println(getUserName() + "  " + time); // socket输出流
     pw.println("  " + sentence + "/n");

     message.append(getUserName() + "  " + time + "/n"); // JTextArea
     message.append("  " + sentence + "/n/n");
    }
   }
  });

  func.setLayout(new GridLayout(1, 2));
  func.add(linkButton);
  func.add(unlinkButton);

  message.setLineWrap(true);
  sendMessage.setLineWrap(true);
  message.setWrapStyleWord(true);
  sendMessage.setWrapStyleWord(true);

  message.setEditable(false); // message为消息对话框,不可修改
  t1 = new JScrollPane(message);
  t2 = new JScrollPane(sendMessage);

  splitText = new JSplitPane(JSplitPane.VERTICAL_SPLIT, t1, t2);
  splitText.setDividerLocation(300);
  split = new JSplitPane(JSplitPane.VERTICAL_SPLIT, func, splitText);
  setContentPane(split); // 设置内容面板

  validate();
 }

 // 处理客户端与服务器通信的线程类
 class ClientThread extends Thread {
  public ClientThread() {
   try {
    socket = new Socket(Server.hostName, port); // Server.
    in = Server.getReader(socket);
    pw = Server.getWriter(socket);
   } catch (Exception r) {
    JOptionPane.showMessageDialog(null, "连接服务器失败!", "Error",
      JOptionPane.ERROR_MESSAGE);
    System.exit(0);
   }
  }

  public void run() {
   try {
    while ((sentence = in.readLine()) != null) {
     // time = getTime();
     // message.append(getUserName() + "  " + time + "/n");
     message.append(sentence + "/n");// "  " + + "/n/n"
    }
   } catch (IOException t) {
    t.printStackTrace();
   }
  }
 }

 public String getUserName() {
  return userName;
 }

 public void setUserName(String username) {
  userName = username;
 }

 private JButton linkButton = new JButton("建立连接");
 private JButton unlinkButton = new JButton("断开连接");

 private JScrollPane t1, t2;
 public static JTextArea message = new JTextArea(); // static
 public static JTextArea sendMessage = new JTextArea();

 private JSplitPane split;
 private JSplitPane splitText;
 private JPanel func = new JPanel();

 private String userName;
 private String time, sentence;
 private int port = 6000;

 int read = 0;
 int bufferSize = 8192;
 private static Socket socket = null;
 private static BufferedReader in = null;
 private static PrintWriter pw = null;
}

 

 

 

 

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