通常在使用GaussianBlur,pyrDown,pyrUp的时候都不会深究的内部实现,最近想自己实现一下,看看会遇到哪些问题,然后将结果和opencv的函数运行结果进行对比。
C++: void GaussianBlur(InputArray src, OutputArray dst, Size ksize, double sigmaX, double sigmaY=0, int borderType=BORDER_DEFAULT )
从GaussianBlur的参数可以看出,有sigmaX 和sigmaY, 二维高斯核使用的是分别在X和Y方向进行一维高斯核卷积来模拟二维高斯核的效果。
对于边界问题,BORDER_DEFAULT 是指:pixel[-1]使用pixel[1]的像素值来代替,pixel[-2] = pixel[2],pixel[width] = pixel[width - 2],依此类推(如果pixel[0],pixel[width -1]为边界的话) 。
for (int row = 0 ;row <src.rows ;row++)//x orientation
{
for (int col = 0 ; col <src.cols; col++)
{
float sumRed = 0,sumGreen = 0,sumBlue = 0;
for (int subcol = -win_size;subcol<=win_size;subcol++)
{
int srccol = col+subcol;
if (srccol<0)
{
srccol *= -1;
}
if (srccol>=src.cols)
{
srccol = src.cols*2 - srccol - 2;
}
sumRed += kernel[subcol+win_size]*src.at<Vec3b>(row,srccol)[2];
sumGreen += kernel[subcol+win_size]*src.at<Vec3b>(row,srccol)[1];
sumBlue += kernel[subcol+win_size]*src.at<Vec3b>(row,srccol)[0];
}
temp.at<Vec3b>(row,col)[2] = sumRed;
temp.at<Vec3b>(row,col)[1] = sumGreen;
temp.at<Vec3b>(row,col)[0] = sumBlue;
}
}
for (int row = 0 ;row <src.rows ;row++)//y orientation
{
for (int col = 0 ; col <src.cols; col++)
{
float sumRed = 0,sumGreen = 0,sumBlue = 0;
for (int subrow = -win_size;subrow<=win_size;subrow++)
{
int srcrow = row+subrow;
if (srcrow<0)
{
srcrow *= -1;
}
if (srcrow>=src.rows)
{
srcrow = src.rows*2 - srcrow - 2;;
}
sumRed += kernel[subrow+win_size]*temp.at<Vec3b>(srcrow,col)[2];
sumGreen += kernel[subrow+win_size]*temp.at<Vec3b>(srcrow,col)[1];
sumBlue += kernel[subrow+win_size]*temp.at<Vec3b>(srcrow,col)[0];
}
result.at<Vec3b>(row,col)[2] = sumRed;
result.at<Vec3b>(row,col)[1] = sumGreen;
result.at<Vec3b>(row,col)[0] = sumBlue;
}
}
C++: void pyrDown(InputArray src, OutputArray dst, const Size& dstsize=Size())
pyrDown 是降采样,分两步进行。
第一步:对src图像进行模糊,使用的模糊核不是高斯核,而是这样一个核函数:
void GassianPyramid::downSampleFunc(Mat src, Mat& result)
{
int width = src.cols;
int height = src.rows;
int ow = width/2;
int oh = height/2;
result.create(Size(ow,oh),src.type());
float tempArr[5][5]={1,4,6,4,1,4,16,24,16,4,6,24,36,24,6,4,16,24,16,4,1,4,6,4,1};
for (int i = 0;i<5;i++)
{
for (int j = 0; j<5; j++)
{
tempArr[i][j] /=256;
}
}
Mat temp;
temp.create(Size(src.cols,src.rows),src.type());
for (int row = 0 ;row <src.rows ;row++)
{
for (int col = 0 ; col <src.cols; col++)
{
float sumRed = 0,sumGreen = 0,sumBlue = 0;
for (int subrow = -win_size;subrow<=win_size;subrow++)
{
int srcrow = row+subrow;
if (srcrow<0)
{
srcrow *= -1;
}
if (srcrow>=src.rows)
{
srcrow = (src.rows - 1) - (srcrow - (src.rows-1));
}
for (int subcol = -win_size;subcol<=win_size;subcol++)
{
int srccol = col+subcol;
if (srccol<0)
{
srccol *= -1;
}
if (srccol>=src.cols)
{
srccol = (src.cols - 1) - (srccol - (src.cols-1));
}
sumRed += tempArr[subrow+win_size][subcol+win_size]*src.at<Vec3b>(srcrow,srccol)[2];
sumGreen += tempArr[subrow+win_size][subcol+win_size]*src.at<Vec3b>(srcrow,srccol)[1];
sumBlue += tempArr[subrow+win_size][subcol+win_size]*src.at<Vec3b>(srcrow,srccol)[0];
}
}
temp.at<Vec3b>(row,col)[2] = sumRed;
temp.at<Vec3b>(row,col)[1] = sumGreen;
temp.at<Vec3b>(row,col)[0] = sumBlue;
}
}
int inRow=0, inCol = 0;
for(int row=0; row<oh; row++)
{
for(int col=0; col<ow; col++)
{
inRow = 2* row;
inCol = 2* col;
if(inRow >= height)
{
inRow = height;
}
if(inCol >= width)
{
inCol = width;
}
result.at<Vec3b>(row,col)[2]= temp.at<Vec3b>(inRow,inCol)[2];
result.at<Vec3b>(row,col)[1]= temp.at<Vec3b>(inRow,inCol)[1];
result.at<Vec3b>(row,col)[0]= temp.at<Vec3b>(inRow,inCol)[0];
}
}
}
C++: void pyrUp(InputArray src, OutputArray dst, const Size& dstsize=Size())
pyrUp是上采样,也是分两步进行。第一步:将图像在每个方向扩大为原来的两倍,新增的行和列以0填充。
第二步:将上面降采样的高斯核*4和放大后的图像进行卷积。void GassianPyramid::expendSampleFunc(Mat src, Mat& result)
{
int width = src.cols;
int height = src.rows;
int ow = 2*width;
int oh =2*height;
Mat temp;
temp.create(Size(ow,oh),src.type());
result.create(Size(ow,oh),src.type());
for(int row=0; row<oh; row++)
{
for(int col=0; col<ow; col++)
{
int inRow = row/2;
int inCol = col/2;
if(row - inRow*2 > 0 || col - inCol*2 > 0)
{
temp.at<Vec3b>(row,col)[2] = 0;
temp.at<Vec3b>(row,col)[1] = 0;
temp.at<Vec3b>(row,col)[0] = 0;
continue;
}
temp.at<Vec3b>(row,col)[2] = src.at<Vec3b>(inRow,inCol)[2];
temp.at<Vec3b>(row,col)[1] = src.at<Vec3b>(inRow,inCol)[1];
temp.at<Vec3b>(row,col)[0] = src.at<Vec3b>(inRow,inCol)[0];
}
}
float tempArr[5][5]={1,4,6,4,1,4,16,24,16,4,6,24,36,24,6,4,16,24,16,4,1,4,6,4,1};
for (int i = 0;i<5;i++)
{
for (int j = 0; j<5; j++)
{
tempArr[i][j] /=64;
}
}
for (int row = 0 ;row <temp.rows ;row++)
{
for (int col = 0 ; col <temp.cols; col++)
{
float sumRed = 0,sumGreen = 0,sumBlue = 0;
for (int subrow = -win_size;subrow<=win_size;subrow++)
{
int srcrow = row+subrow;
if (srcrow<0)
{
srcrow *= -1;
}
if (srcrow>=temp.rows)
{
srcrow = (temp.rows - 1) - (srcrow - (temp.rows-1));
}
for (int subcol = -win_size;subcol<=win_size;subcol++)
{
int srccol = col+subcol;
if (srccol<0)
{
srccol *= -1;
}
if (srccol>=temp.cols)
{
srccol = (temp.cols - 1) - (srccol - (temp.cols-1));
}
sumRed += tempArr[subrow+win_size][subcol+win_size]*temp.at<Vec3b>(srcrow,srccol)[2];
sumGreen += tempArr[subrow+win_size][subcol+win_size]*temp.at<Vec3b>(srcrow,srccol)[1];
sumBlue += tempArr[subrow+win_size][subcol+win_size]*temp.at<Vec3b>(srcrow,srccol)[0];
}
}
result.at<Vec3b>(row,col)[2] = sumRed;
result.at<Vec3b>(row,col)[1] = sumGreen;
result.at<Vec3b>(row,col)[0] = sumBlue;
}
}
}