<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[没有梦想，和咸鱼有什么区别！]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/rush_c_code</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; rush_c_code]]></copyright><item><title><![CDATA[C++ vector用法深入剖析]]></title><link>https://blog.youkuaiyun.com/rush_c_code/article/details/77503065</link><guid>https://blog.youkuaiyun.com/rush_c_code/article/details/77503065</guid><author>rush_c_code</author><pubDate>Wed, 23 Aug 2017 10:45:10 +0800</pubDate><description><![CDATA[C++ vecotr]]></description><category></category></item><item><title><![CDATA[继承与派生]]></title><link>https://blog.youkuaiyun.com/rush_c_code/article/details/77447843</link><guid>https://blog.youkuaiyun.com/rush_c_code/article/details/77447843</guid><author>rush_c_code</author><pubDate>Mon, 21 Aug 2017 11:33:23 +0800</pubDate><description><![CDATA[基类是派生类的抽象，派生类是基类的实现。单继承(single inheritance）：派生类从一个基类继承 
多继承(multiple inheritance)：派生类从多个基类继承派生类的申明形式： 
class 派生类名：继承方式 基类名 
{ 
    新增的成员 
}； 
基类名前面有public的称为“公用继承（public inheritance）”。 
private(私有的)，pr]]></description><category></category></item><item><title><![CDATA[关于类和对象的进一步讨论]]></title><link>https://blog.youkuaiyun.com/rush_c_code/article/details/76216255</link><guid>https://blog.youkuaiyun.com/rush_c_code/article/details/76216255</guid><author>rush_c_code</author><pubDate>Thu, 27 Jul 2017 18:54:18 +0800</pubDate><description><![CDATA[类和对象]]></description><category></category></item><item><title><![CDATA[对象成员的引用]]></title><link>https://blog.youkuaiyun.com/rush_c_code/article/details/76210227</link><guid>https://blog.youkuaiyun.com/rush_c_code/article/details/76210227</guid><author>rush_c_code</author><pubDate>Thu, 27 Jul 2017 17:18:54 +0800</pubDate><description><![CDATA[C++对象成员的引用]]></description><category></category></item><item><title><![CDATA[Handing time]]></title><link>https://blog.youkuaiyun.com/rush_c_code/article/details/75220618</link><guid>https://blog.youkuaiyun.com/rush_c_code/article/details/75220618</guid><author>rush_c_code</author><pubDate>Mon, 17 Jul 2017 10:57:23 +0800</pubDate><description><![CDATA[SFML system module]]></description><category></category></item><item><title><![CDATA[SFML Game Development Book （0）]]></title><link>https://blog.youkuaiyun.com/rush_c_code/article/details/75152089</link><guid>https://blog.youkuaiyun.com/rush_c_code/article/details/75152089</guid><author>rush_c_code</author><pubDate>Sat, 15 Jul 2017 12:44:12 +0800</pubDate><description><![CDATA[什么是SFML：Simple and Fast Multimedia LibrarySFML库由五个模块组成（官网详细介绍戳这里）： 
System module 
Window module 
Audio module 
Graphcs module 
Network module环境搭建： 
1.VS2013对应的SFML的下载地址 
https://www.sfml-dev.org/downl]]></description><category></category></item><item><title><![CDATA[OpenGL入门（二）]]></title><link>https://blog.youkuaiyun.com/rush_c_code/article/details/75049932</link><guid>https://blog.youkuaiyun.com/rush_c_code/article/details/75049932</guid><author>rush_c_code</author><pubDate>Thu, 13 Jul 2017 12:07:25 +0800</pubDate><description><![CDATA[OpenGL中用glVertex系列函数来指定某一个点 
以glvertex开头，后面跟一个数字和1~2个字母。例如：glVertex2d 
glVertex2f 
glVertex3f 
glVertex3fv 等等。数字表示参数的个数，字母表示参数的类型。 
s 表示 16 位整数（OpenGL 中将这个类型定义为 GLshort）， 
i 表示 32 位整数（OpenGL 中将这个类型定义为]]></description><category></category></item><item><title><![CDATA[OpenGL入门（一）]]></title><link>https://blog.youkuaiyun.com/rush_c_code/article/details/75047111</link><guid>https://blog.youkuaiyun.com/rush_c_code/article/details/75047111</guid><author>rush_c_code</author><pubDate>Thu, 13 Jul 2017 11:08:56 +0800</pubDate><description><![CDATA[OpenGL官方网站（英文） http://www.opengl.org一、环境 
Visual stdio 2013 
Windouws 7 旗舰版 64位二、安装OpenGL 
下载地址：http://www.opengl.org/resources/libraries/glut/glutdlls37beta.zip 
步骤： 
1、下载完成glutdlls37beta.zip之后，将其解压得到]]></description><category></category></item><item><title><![CDATA[**虚函数的使用方法**]]></title><link>https://blog.youkuaiyun.com/rush_c_code/article/details/74942350</link><guid>https://blog.youkuaiyun.com/rush_c_code/article/details/74942350</guid><author>rush_c_code</author><pubDate>Tue, 11 Jul 2017 11:00:04 +0800</pubDate><description><![CDATA[虚函数的使用方法1.在基类中用virtual关键字申明成员函数为虚函数class CShape
{
    public:
    virtual void draw()=0;
};
2.在派生类中重新定义此函数，要求函数名、函数类型、函数参数个数和类型全部与基类的虚函数相同，并根据派生类的需要重新定义函数体。class CTriangle : public CShape
{
    public:]]></description><category></category></item><item><title><![CDATA[初识PCB]]></title><link>https://blog.youkuaiyun.com/rush_c_code/article/details/54348051</link><guid>https://blog.youkuaiyun.com/rush_c_code/article/details/54348051</guid><author>rush_c_code</author><pubDate>Wed, 11 Jan 2017 20:54:49 +0800</pubDate><description><![CDATA[PCB]]></description><category></category></item><item><title><![CDATA[（学习笔记）ARM汇编指令集]]></title><link>https://blog.youkuaiyun.com/rush_c_code/article/details/52182952</link><guid>https://blog.youkuaiyun.com/rush_c_code/article/details/52182952</guid><author>rush_c_code</author><pubDate>Thu, 11 Aug 2016 15:19:11 +0800</pubDate><description><![CDATA[ARM汇编指令集
指令、伪指令
（汇编）指令：是机器码的助记符，经过汇编器编译后，由CPU执行。
（汇编）伪指令：用来指导指令执行，是汇编器的产物，最终不会生成机器码。


两种不同风格的ARM指令
ARM官方的ARM汇编风格：指令一般用大写，Windows中的IDE开发环境。
GNU风格的ARM汇编：指令一般用小写。


ARM汇编的特点
1. LDR/STR架构
.A]]></description><category></category></item><item><title><![CDATA[ARM裸机全集之ARM体系结构(学习笔记)]]></title><link>https://blog.youkuaiyun.com/rush_c_code/article/details/52162908</link><guid>https://blog.youkuaiyun.com/rush_c_code/article/details/52162908</guid><author>rush_c_code</author><pubDate>Tue, 09 Aug 2016 15:09:09 +0800</pubDate><description><![CDATA[ARM裸机全集之ARM体系结构]]></description><category></category></item></channel></rss>