先贴出来在mfc环境下实现的代码:
void CShowBmpInDlgDlg::ShowBmpInStaic()
{
CBitmap hbmp;
HBITMAP hbitmap;
//将pStatic指向要显示的地方
CStatic *pStaic;
pStaic=(CStatic*)GetDlgItem(IDC_IMAGE);
//装载资源 MM.bmp是我的一个文件名,用你的替换
hbitmap=(HBITMAP)::LoadImage (::AfxGetInstanceHandle(),"MM.bmp",
IMAGE_BITMAP,0,0,LR_LOADFROMFILE|LR_CREATEDIBSECTION);
hbmp.Attach(hbitmap);
//获取图片格式
BITMAP bm;
hbmp.GetBitmap(&bm);
CDC dcMem;
dcMem.CreateCompatibleDC(GetDC());
CBitmap *poldBitmap=(CBitmap*)dcMem.SelectObject(hbmp);
CRect lRect;
pStaic->GetClientRect(&lRect);
//显示位图
pStaic->GetDC()->StretchBlt(lRect.left ,lRect.top ,lRect.Width(),lRect.Heigh
t(),
&dcMem,0 ,0,bm.bmWidth,bm.bmHeight,SRCCOPY);
dcMem.SelectObject(&poldBitmap);
}
在mfc和win32环境下显示图片的代码:
void ShowBmpInStaic(HWND hdlg)
{
CBitmap hbmp;
HBITMAP hbitmap;
CStatic *pStaic=NULL;
BITMAP bm;
CRect lRect;
CDC* pSrcDC;
CDC dcMem;
CBitmap *poldBitmap;
HWND hnd=::GetDlgItem(hDlg2,IDC_PIC1);
//CWnd* p=NULL;
pStaic=(CStatic*)hnd;
hbitmap=(HBITMAP)LoadImage(NULL,"2.bmp",IMAGE_BITMAP,0,0,LR_LOADFROMFILE|LR_CREATEDIBSECTION);
//pStaic->ModifyStyle(0xF,SS_BITMAP|SS_CENTERIMAGE);
hbmp.Attach(hbitmap);
//pStaic->SetBitmap(hbitmap);
//获取图片格式
hbmp.GetBitmap(&bm); //得到位图信息
dcMem.CreateCompatibleDC(CDC::FromHandle(::GetDC(hnd)));//创建内存设备环境
// ReleaseDC(hdlg,GetDC(hnd));
poldBitmap=(CBitmap*)dcMem.SelectObject(hbmp);
pSrcDC=&dcMem;
//::GetClientRect(hnd,&lRect);
::GetClientRect(hnd,&lRect);
//lRect.NormalizeRect();
::StretchBlt(::GetDC(hnd),lRect.left ,lRect.top ,lRect.Width(),lRect.Height(), pSrcDC->GetSafeHdc(),0 ,0,bm.bmWidth,bm.bmHeight,SRCCOPY);
//显示位图
dcMem.SelectObject(&poldBitmap);
ReleaseDC(hnd,GetDC(hnd));
}
在mfc和win32中有同名函数,如果不仔细调用了mfc32的函数,那么一些隐含的参数传递不过去,导致了很多异常。再就是通过这次对对话框函数编写,让我意识到,消息的循环调用,显示的多次调用。看似顺序执行的代码,实际上在执行过程中,多次循环往复。