<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[rubyorpython的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/rubyorpython</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; rubyorpython]]></copyright><item><title><![CDATA[unity3d final ik插件的Grounder full body biped用法]]></title><link>https://blog.youkuaiyun.com/rubyorpython/article/details/41812175</link><guid>https://blog.youkuaiyun.com/rubyorpython/article/details/41812175</guid><author>rubyorpython</author><pubDate>Sun, 20 Nov 2022 11:16:34 +0800</pubDate><description><![CDATA[然后在模型脚部的位置新建一个empty，添加grounder full body biped组件，将添加了Full Body Biped IK组件的对象拖到grounder full body biped组件的IK上。首先人物需要添加collider（一般加capsule collider），然后加一个rigidbody。]]></description><category></category></item><item><title><![CDATA[unity3d导入3dsmax模型，使用Animation播放动画位置会固定死问题]]></title><link>https://blog.youkuaiyun.com/rubyorpython/article/details/104924967</link><guid>https://blog.youkuaiyun.com/rubyorpython/article/details/104924967</guid><author>rubyorpython</author><pubDate>Tue, 17 Mar 2020 16:33:24 +0800</pubDate><description><![CDATA[在3dsmax制作好的模型动画，导出fbx到unity3d，无论在模型放在什么位置，只要使用Animation播放动画，该模型就会固定在某一个位置播放动画。

解决方法：新建一个空object，将该模型放在空object下，这样播放动画就不会固定在某一位置了。
...]]></description><category></category></item><item><title><![CDATA[leetcode一些代码]]></title><link>https://blog.youkuaiyun.com/rubyorpython/article/details/41877285</link><guid>https://blog.youkuaiyun.com/rubyorpython/article/details/41877285</guid><author>rubyorpython</author><pubDate>Thu, 11 Dec 2014 22:12:53 +0800</pubDate><description><![CDATA[一般过不了,只是为了练手
Find Minimum in Rotated Sorted Array 

int findMin(vector &num)
{
	std::sort(num.begin(),num.end());
	return num[0];
}




Remove Duplicates from Sorted Array 

int removeDuplic]]></description><category></category></item></channel></rss>