1.Application
cc.Application:getInstance():
getTargetPlatform() 不同平台
cc.PLATFORM_OS_IPHONE、cc.PLATFORM_OS_IPAD、cc.PLATFORM_OS_ANDROID
cc.PLATFORM_OS_ANDROID、cc.PLATFORM_OS_MAC
2.Director
cc.Director:getInstance():
getOpenGLView():setDesignResolutionSize(480, 320, 0) 设计分辨率
getVisibleSize()、getVisibleOrigin()
getScheduler():scheduleScriptFunc(tick, 0, false) 定时
replaceScene(sceneGame) 替换scene
runWithScene(sceneGame) 第一次运行scene
3.FileUtils
cc.FileUtils:getInstance():
(1)资源加载路径,默认在根目录下找,如果找不到了再去src下找,用图片时候就不用src/图片名
addSearchResolutionsOrder("src")
fullPathForFilename( "res/background.caf" ) 得到全路径播放音效或背景音乐用
4.SimpleAudioEngine
cc.SimpleAudioEngine:getInstance():
preloadEffect(effectPath) 音效
playMusic(bgMusicPath, true) 背景音乐