<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[rempter的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/rempter</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; rempter]]></copyright><item><title><![CDATA[GAME101-Lecture07学习]]></title><link>https://blog.youkuaiyun.com/rempter/article/details/138926164</link><guid>https://blog.youkuaiyun.com/rempter/article/details/138926164</guid><author>rempter</author><pubDate>Wed, 15 May 2024 22:38:38 +0800</pubDate><description><![CDATA[今天主要是讲着色，讲之前补充了一些光栅化的内容]]></description><category></category></item><item><title><![CDATA[算法练习day8]]></title><link>https://blog.youkuaiyun.com/rempter/article/details/138873607</link><guid>https://blog.youkuaiyun.com/rempter/article/details/138873607</guid><author>rempter</author><pubDate>Tue, 14 May 2024 22:47:31 +0800</pubDate><description><![CDATA[算法练习第八天，从今天开始练习字符串方面的东西]]></description><category></category></item><item><title><![CDATA[GAME101-Lecture06学习]]></title><link>https://blog.youkuaiyun.com/rempter/article/details/138678001</link><guid>https://blog.youkuaiyun.com/rempter/article/details/138678001</guid><author>rempter</author><pubDate>Fri, 10 May 2024 19:09:33 +0800</pubDate><description><![CDATA[今天主要是讲反走样]]></description><category></category></item><item><title><![CDATA[算法练习day7]]></title><link>https://blog.youkuaiyun.com/rempter/article/details/138663889</link><guid>https://blog.youkuaiyun.com/rempter/article/details/138663889</guid><author>rempter</author><pubDate>Fri, 10 May 2024 14:07:13 +0800</pubDate><description><![CDATA[算法练习第七天，继续巩固哈希表]]></description><category></category></item><item><title><![CDATA[算法练习day6]]></title><link>https://blog.youkuaiyun.com/rempter/article/details/138584722</link><guid>https://blog.youkuaiyun.com/rempter/article/details/138584722</guid><author>rempter</author><pubDate>Wed, 08 May 2024 20:11:01 +0800</pubDate><description><![CDATA[算法练习第六天，开始哈希表方面的练习]]></description><category></category></item><item><title><![CDATA[算法练习day4]]></title><link>https://blog.youkuaiyun.com/rempter/article/details/138567541</link><guid>https://blog.youkuaiyun.com/rempter/article/details/138567541</guid><author>rempter</author><pubDate>Wed, 08 May 2024 12:40:12 +0800</pubDate><description><![CDATA[算法练习第四天，是链表方面的练习]]></description><category></category></item><item><title><![CDATA[GAME101-Lecture05学习]]></title><link>https://blog.youkuaiyun.com/rempter/article/details/138289391</link><guid>https://blog.youkuaiyun.com/rempter/article/details/138289391</guid><author>rempter</author><pubDate>Sun, 28 Apr 2024 19:55:12 +0800</pubDate><description><![CDATA[今天主要是讲三角形的光栅化]]></description><category></category></item><item><title><![CDATA[算法练习day3]]></title><link>https://blog.youkuaiyun.com/rempter/article/details/137981133</link><guid>https://blog.youkuaiyun.com/rempter/article/details/137981133</guid><author>rempter</author><pubDate>Fri, 19 Apr 2024 23:59:14 +0800</pubDate><description><![CDATA[算法练习第三天，今天开始是链表方面的]]></description><category></category></item><item><title><![CDATA[GAME101-Lecture04学习]]></title><link>https://blog.youkuaiyun.com/rempter/article/details/137980016</link><guid>https://blog.youkuaiyun.com/rempter/article/details/137980016</guid><author>rempter</author><pubDate>Fri, 19 Apr 2024 22:59:29 +0800</pubDate><description><![CDATA[今天的主要内容是观测变换，开始前有一些二维和三维变换的补充。]]></description><category></category></item><item><title><![CDATA[unity游戏中测量结果归一化处理]]></title><link>https://blog.youkuaiyun.com/rempter/article/details/137940313</link><guid>https://blog.youkuaiyun.com/rempter/article/details/137940313</guid><author>rempter</author><pubDate>Thu, 18 Apr 2024 22:31:12 +0800</pubDate><description><![CDATA[unity实践中，2d上测量距离时进行归一化处理的方法和使用的记录]]></description><category></category></item><item><title><![CDATA[unity中鼠标与物体的交互]]></title><link>https://blog.youkuaiyun.com/rempter/article/details/137940265</link><guid>https://blog.youkuaiyun.com/rempter/article/details/137940265</guid><author>rempter</author><pubDate>Thu, 18 Apr 2024 22:28:47 +0800</pubDate><description><![CDATA[unity实践中，鼠标与2d、3d物体吉交互的方法总结记录]]></description><category></category></item><item><title><![CDATA[算法练习day2]]></title><link>https://blog.youkuaiyun.com/rempter/article/details/137933835</link><guid>https://blog.youkuaiyun.com/rempter/article/details/137933835</guid><author>rempter</author><pubDate>Thu, 18 Apr 2024 19:21:20 +0800</pubDate><description><![CDATA[算法练习第二天，今天还是数组方面的。在双指针之外，还有滑动窗口的思想。]]></description><category></category></item><item><title><![CDATA[算法练习day1补充]]></title><link>https://blog.youkuaiyun.com/rempter/article/details/137923476</link><guid>https://blog.youkuaiyun.com/rempter/article/details/137923476</guid><author>rempter</author><pubDate>Thu, 18 Apr 2024 15:29:44 +0800</pubDate><description><![CDATA[day1的补充]]></description><category></category></item><item><title><![CDATA[GAME101-Lecture03学习]]></title><link>https://blog.youkuaiyun.com/rempter/article/details/137894337</link><guid>https://blog.youkuaiyun.com/rempter/article/details/137894337</guid><author>rempter</author><pubDate>Wed, 17 Apr 2024 23:59:40 +0800</pubDate><description><![CDATA[今天主要是讲变换，主要以2D上的变换为主，后面涉及到了一点3D的变换。]]></description><category></category></item><item><title><![CDATA[算法练习day1]]></title><link>https://blog.youkuaiyun.com/rempter/article/details/137894037</link><guid>https://blog.youkuaiyun.com/rempter/article/details/137894037</guid><author>rempter</author><pubDate>Wed, 17 Apr 2024 23:46:19 +0800</pubDate><description><![CDATA[算法练习第一天，今天主要是对数组方面的回顾和练习，然后写了经典的二分查找的题。]]></description><category></category></item><item><title><![CDATA[GAME101_Lecture02学习]]></title><link>https://blog.youkuaiyun.com/rempter/article/details/137839035</link><guid>https://blog.youkuaiyun.com/rempter/article/details/137839035</guid><author>rempter</author><pubDate>Tue, 16 Apr 2024 20:27:01 +0800</pubDate><description><![CDATA[GAME101系列学习，Lecture02的笔记。这节课主要是对线性代数的复习。]]></description><category></category></item><item><title><![CDATA[ShaderLab学习（一、二）]]></title><link>https://blog.youkuaiyun.com/rempter/article/details/137755387</link><guid>https://blog.youkuaiyun.com/rempter/article/details/137755387</guid><author>rempter</author><pubDate>Sun, 14 Apr 2024 21:46:31 +0800</pubDate><description><![CDATA[Unity ShaderLab入门时的一点点笔记。]]></description><category></category></item><item><title><![CDATA[GAME101_Lecture01学习]]></title><link>https://blog.youkuaiyun.com/rempter/article/details/137755291</link><guid>https://blog.youkuaiyun.com/rempter/article/details/137755291</guid><author>rempter</author><pubDate>Sun, 14 Apr 2024 21:33:45 +0800</pubDate><description><![CDATA[GAME101系列学习，Lecture01的笔记]]></description><category></category></item><item><title><![CDATA[MOOC-数据结构期末考试-错题]]></title><link>https://blog.youkuaiyun.com/rempter/article/details/125047092</link><guid>https://blog.youkuaiyun.com/rempter/article/details/125047092</guid><author>rempter</author><pubDate>Mon, 30 May 2022 15:19:34 +0800</pubDate><description><![CDATA[程序填空



考的是拓扑算法，不熟，需要多去复习。答案应该是 ++count 和 --Indegree[W]。TopNum数组用于记录数字V的顺序。Indegree数组用于记录V的入度是多少。





这道题是对的，但是丢了3分，可能是因为if那个空中多了两个空格。。。这道题和平常的很不一样，记录下来，值得多看看。



判断题

对一棵平衡二叉树，所有非叶结点的平衡因子都是0，当且仅当该树是完全二叉树。
错误。完全二叉树定义可以有最后一层不满的情况



选择题




...]]></description><category></category></item><item><title><![CDATA[数据结构——排序查找算法作业(PTA 第12-13周）大一下]]></title><link>https://blog.youkuaiyun.com/rempter/article/details/124791210</link><guid>https://blog.youkuaiyun.com/rempter/article/details/124791210</guid><author>rempter</author><pubDate>Mon, 16 May 2022 00:15:23 +0800</pubDate><description><![CDATA[1. 稳定与不稳定：评价一个排序算法是否稳定，是指该算法完成排序的同时，是否会改变序列中
相同元素的相对位置。
稳定算法：冒泡、插入、归并
不稳定算法：希尔、选择、快速、计数、基数、桶排序

2.对N个不同的数据采用冒泡排序进行从大到小的排序，当元素基本有序时交换元素次数肯定最多。
错，基本有序排列次数最少。

3.快速排序的速度在所有排序方法中为最快,而且所需附加空间也最少() 
错，它是基于比较的排序中最快的， 但是有些排序不需要比较， 比如桶排序、基数排序。另外
空间也不是最少， 堆排序就比快排...]]></description><category></category></item></channel></rss>