飞机大战

本文详细介绍了一个基于Python的飞机大战游戏的开发过程,包括游戏的基本框架、角色定义、子弹发射及碰撞检测等关键环节,展示了如何利用Pygame库进行游戏画面渲染和事件处理。

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import pygame,random,time,os
from  pygame.locals import *
def getPic(path):
    #path只是文件名称,在这里是图片名称。加入到绝对路径上,写此函数易于不同环境下的修改
    return os.path.join("E:\\python使用软件\\IT研究院-Python\\New_Stydy\\img",path)
class Base():
    def __init__(self,x,y,windows):
        self.x=x
        self.y=y
        self.windows=windows
class BaseBullet(Base):
    def draw(self):
        self.windows.blit(self.pic,(self.x,self.y))
        self.move()
class HeroBullet(BaseBullet):
    def __init__(self,x,y,windows):
        super().__init__(x,y,windows)
        self.pic = pygame.image.load(getPic("bullet.png"))
    def move(self):
        self.y-=5
class EnemyBullet(BaseBullet):
    def __init__(self,x,y,windows):
        super().__init__(x, y, windows)
        self.pic = pygame.image.load(getPic("bullet1.png"))
    def move(self):
        self.y+=5
class BasePlane(Base):
    def __init__(self,x,y,windows,normalImageList,bombImageList):
        super().__init__(x,y,windows)
        self.normalImageList=normalImageList
        self.normalIndex=0
        self.bombImageList = bombImageList
        self.bombImageIndex = 0
        self.isBomb = False
        self.biuList = []
    def draw(self):
        if self.isBomb == False:
            pic = pygame.image.load(getPic(self.normalImageList[self.normalIndex]))
            self.windows.blit(pic, (self.x, self.y))
            self.normalIndex = (self.normalIndex + 1) % len(self.normalImageList)
        else:
            if self.bombImageIndex == len(self.bombImageList):
                time.sleep(0.8)
                exit(0)
            pic = pygame.image.load(getPic(self.bombImageList[self.bombImageIndex]))
            self.windows.blit(pic, (self.x, self.y))
            self.bombImageIndex = (self.bombImageIndex + 1)
            time.sleep(0.6)
class EnemyPlane(BasePlane):
    def __init__(self,x,y,windows):
        super().__init__(x,y,windows,['enemy1.png'],['enemy1_down1.png', 'enemy1_down2.png', 'enemy1_down3.png', 'enemy1_down4.png'])
        self.direct="左"
    def draw(self):
        super().draw()
        self.move()
        self.fire()
        for biu in self.biuList:
            biu.draw()
            self.biuList.remove(biu) if biu.y>650 else ""
    def move(self):
        if self.direct == "左":
            self.x -= 3
            if self.x <= 0:
                self.direct = "右"
        elif self.direct == "右":
            self.x += 3
            if self.x >= 480 - 69:
                self.direct = "左"
    def fire(self):
        x=random.randint(0,100)
        if x == 9 or x==78:
            oneBiu=EnemyBullet(self.x+69//2-9//2,self.y+89,windows)
            self.biuList.append(oneBiu)
    def pzjc(self,bList):
        eRect=Rect(self.x,self.y,69,89)#敌机
        for biu in bList:
            bRect=Rect(biu.x,biu.y,22,22)
            if bRect.colliderect(eRect):
                self.isBomb=True
class HeroPlane(BasePlane):
    def __init__(self,x,y,windows):
        super().__init__(x,y,windows,["hero1.png","hero2.png"],['hero_blowup_n1.png','hero_blowup_n2.png','hero_blowup_n3.png','hero_blowup_n4.png'])
    def draw(self):
        super().draw()
        for biu in self.biuList:
            biu.draw()
            self.biuList.remove(biu) if biu.y<0 else ""
    def dealEvent(self,eventList):
        for event in eventList:
            if event.type==QUIT:
                exit(0)
            if event.type==KEYDOWN:
                if event.key==K_LEFT:
                    self.x=self.x-5 if self.x>=5 else 0
                elif event.key==K_RIGHT:
                    self.x=self.x+5 if self.x <=480-100-5 else 480-100
                elif event.key==K_UP:
                    self.y=self.y-5 if self.y>=5 else 0
                elif event.key==K_DOWN:
                    self.y=self.y+5 if self.y<=650-124-5 else 650-124
                elif event.key==K_SPACE:
                    oneBiu=HeroBullet(self.x+39,self.y-22,windows)
                    self.biuList.append(oneBiu)
    def pzjc(self,bList):
        eRect=Rect(self.x,self.y,100,124)#敌机
        for biu in bList:
            bRect=Rect(biu.x,biu.y,9,21)
            if bRect.colliderect(eRect):
                self.isBomb=True
windows=pygame.display.set_mode((480,650),0,32)
pygame.display.set_caption("灰机大战")
icon=pygame.image.load(getPic("icon72x72.png"))
pygame.key.set_repeat(20,30)
pygame.display.set_icon(icon)
bg=pygame.image.load(getPic("background.png"))
heroPlane=HeroPlane(480//2-100//2,650-124,windows)
enemyPlane=EnemyPlane(480//2-69//2,0,windows)
while True:
    windows.blit(bg,(0,0))
    enemyPlane.pzjc(heroPlane.biuList)
    heroPlane.pzjc(enemyPlane.biuList)
    heroPlane.draw()
    enemyPlane.draw()
    heroPlane.dealEvent(pygame.event.get())
    pygame.display.update()
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