import pygame,random,time,os
from pygame.locals import *
def getPic(path):
#path只是文件名称,在这里是图片名称。加入到绝对路径上,写此函数易于不同环境下的修改
return os.path.join("E:\\python使用软件\\IT研究院-Python\\New_Stydy\\img",path)
class Base():
def __init__(self,x,y,windows):
self.x=x
self.y=y
self.windows=windows
class BaseBullet(Base):
def draw(self):
self.windows.blit(self.pic,(self.x,self.y))
self.move()
class HeroBullet(BaseBullet):
def __init__(self,x,y,windows):
super().__init__(x,y,windows)
self.pic = pygame.image.load(getPic("bullet.png"))
def move(self):
self.y-=5
class EnemyBullet(BaseBullet):
def __init__(self,x,y,windows):
super().__init__(x, y, windows)
self.pic = pygame.image.load(getPic("bullet1.png"))
def move(self):
self.y+=5
class BasePlane(Base):
def __init__(self,x,y,windows,normalImageList,bombImageList):
super().__init__(x,y,windows)
self.normalImageList=normalImageList
self.normalIndex=0
self.bombImageList = bombImageList
self.bombImageIndex = 0
self.isBomb = False
self.biuList = []
def draw(self):
if self.isBomb == False:
pic = pygame.image.load(getPic(self.normalImageList[self.normalIndex]))
self.windows.blit(pic, (self.x, self.y))
self.normalIndex = (self.normalIndex + 1) % len(self.normalImageList)
else:
if self.bombImageIndex == len(self.bombImageList):
time.sleep(0.8)
exit(0)
pic = pygame.image.load(getPic(self.bombImageList[self.bombImageIndex]))
self.windows.blit(pic, (self.x, self.y))
self.bombImageIndex = (self.bombImageIndex + 1)
time.sleep(0.6)
class EnemyPlane(BasePlane):
def __init__(self,x,y,windows):
super().__init__(x,y,windows,['enemy1.png'],['enemy1_down1.png', 'enemy1_down2.png', 'enemy1_down3.png', 'enemy1_down4.png'])
self.direct="左"
def draw(self):
super().draw()
self.move()
self.fire()
for biu in self.biuList:
biu.draw()
self.biuList.remove(biu) if biu.y>650 else ""
def move(self):
if self.direct == "左":
self.x -= 3
if self.x <= 0:
self.direct = "右"
elif self.direct == "右":
self.x += 3
if self.x >= 480 - 69:
self.direct = "左"
def fire(self):
x=random.randint(0,100)
if x == 9 or x==78:
oneBiu=EnemyBullet(self.x+69//2-9//2,self.y+89,windows)
self.biuList.append(oneBiu)
def pzjc(self,bList):
eRect=Rect(self.x,self.y,69,89)#敌机
for biu in bList:
bRect=Rect(biu.x,biu.y,22,22)
if bRect.colliderect(eRect):
self.isBomb=True
class HeroPlane(BasePlane):
def __init__(self,x,y,windows):
super().__init__(x,y,windows,["hero1.png","hero2.png"],['hero_blowup_n1.png','hero_blowup_n2.png','hero_blowup_n3.png','hero_blowup_n4.png'])
def draw(self):
super().draw()
for biu in self.biuList:
biu.draw()
self.biuList.remove(biu) if biu.y<0 else ""
def dealEvent(self,eventList):
for event in eventList:
if event.type==QUIT:
exit(0)
if event.type==KEYDOWN:
if event.key==K_LEFT:
self.x=self.x-5 if self.x>=5 else 0
elif event.key==K_RIGHT:
self.x=self.x+5 if self.x <=480-100-5 else 480-100
elif event.key==K_UP:
self.y=self.y-5 if self.y>=5 else 0
elif event.key==K_DOWN:
self.y=self.y+5 if self.y<=650-124-5 else 650-124
elif event.key==K_SPACE:
oneBiu=HeroBullet(self.x+39,self.y-22,windows)
self.biuList.append(oneBiu)
def pzjc(self,bList):
eRect=Rect(self.x,self.y,100,124)#敌机
for biu in bList:
bRect=Rect(biu.x,biu.y,9,21)
if bRect.colliderect(eRect):
self.isBomb=True
windows=pygame.display.set_mode((480,650),0,32)
pygame.display.set_caption("灰机大战")
icon=pygame.image.load(getPic("icon72x72.png"))
pygame.key.set_repeat(20,30)
pygame.display.set_icon(icon)
bg=pygame.image.load(getPic("background.png"))
heroPlane=HeroPlane(480//2-100//2,650-124,windows)
enemyPlane=EnemyPlane(480//2-69//2,0,windows)
while True:
windows.blit(bg,(0,0))
enemyPlane.pzjc(heroPlane.biuList)
heroPlane.pzjc(enemyPlane.biuList)
heroPlane.draw()
enemyPlane.draw()
heroPlane.dealEvent(pygame.event.get())
pygame.display.update()
飞机大战
最新推荐文章于 2023-07-01 10:19:37 发布
本文详细介绍了一个基于Python的飞机大战游戏的开发过程,包括游戏的基本框架、角色定义、子弹发射及碰撞检测等关键环节,展示了如何利用Pygame库进行游戏画面渲染和事件处理。
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