<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[-来自北特小研究-]]></title><description><![CDATA[喜欢研究技术，可以互相关注一下]]></description><link>https://blog.youkuaiyun.com/quailchivalrous</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; quailchivalrous]]></copyright><item><title><![CDATA[Unity无限地形算法生成（干货篇）]]></title><link>https://blog.youkuaiyun.com/quailchivalrous/article/details/156650097</link><guid>https://blog.youkuaiyun.com/quailchivalrous/article/details/156650097</guid><author>quailchivalrous</author><pubDate>Tue, 06 Jan 2026 15:44:44 +0800</pubDate><description><![CDATA[摘要：本文介绍了Unity中基于九宫格算法实现无限地形技术的核心方法。系统通过动态分块加载机制，以玩家为中心计算区块坐标（公式：Chunk_x = ⌊Player_x/ChunkSize⌋），实现3x3区域的地形加载与内存管理。采用对象池技术复用地形区块，自动检测预制体尺寸并适配目标大小。核心代码包含地形管理器类，负责玩家位置追踪、区块坐标计算及动态加载/卸载逻辑，支持任意地形预制体的自动缩放和轴心点调整。通过可视化调试功能，可实时监控地形加载状态和内存使用情况。]]></description><category></category></item><item><title><![CDATA[Unity小功能（搜索框模糊搜索）一行代码的事情，别那么麻烦！]]></title><link>https://blog.youkuaiyun.com/quailchivalrous/article/details/150002172</link><guid>https://blog.youkuaiyun.com/quailchivalrous/article/details/150002172</guid><author>quailchivalrous</author><pubDate>Thu, 07 Aug 2025 09:43:27 +0800</pubDate><description><![CDATA[该代码实现了一个支持多关键词模糊搜索的功能，通过InputField输入框获取搜索词，百分百可行！！！一分钟的事情，没必要浪费更多时间....]]></description><category></category></item><item><title><![CDATA[Unity发布Web端（不能输入中文问题解决方法）百分百可以！！！]]></title><link>https://blog.youkuaiyun.com/quailchivalrous/article/details/149436971</link><guid>https://blog.youkuaiyun.com/quailchivalrous/article/details/149436971</guid><author>quailchivalrous</author><pubDate>Fri, 18 Jul 2025 09:35:07 +0800</pubDate><description><![CDATA[百分之一百可以解决Unity发布Web版本输入不了中文问题！！！]]></description><category></category></item><item><title><![CDATA[Unity-安卓端（网络协同问题-万能解决方法）]]></title><link>https://blog.youkuaiyun.com/quailchivalrous/article/details/149118229</link><guid>https://blog.youkuaiyun.com/quailchivalrous/article/details/149118229</guid><author>quailchivalrous</author><pubDate>Fri, 04 Jul 2025 15:49:28 +0800</pubDate><description><![CDATA[提供一个简单粗暴有效解决办法，能解决90%的网络问题]]></description><category></category></item><item><title><![CDATA[Unity使用Mirror框架注意的事项（持续不断更新）]]></title><link>https://blog.youkuaiyun.com/quailchivalrous/article/details/148310530</link><guid>https://blog.youkuaiyun.com/quailchivalrous/article/details/148310530</guid><author>quailchivalrous</author><pubDate>Thu, 29 May 2025 15:05:09 +0800</pubDate><description><![CDATA[Unity使用Mirror框架遇到的问题和解决方法（不断更新）]]></description><category></category></item><item><title><![CDATA[Unity接入本地部署的DeepSeek -技术篇（超详细！）]]></title><link>https://blog.youkuaiyun.com/quailchivalrous/article/details/146471227</link><guid>https://blog.youkuaiyun.com/quailchivalrous/article/details/146471227</guid><author>quailchivalrous</author><pubDate>Mon, 24 Mar 2025 16:30:22 +0800</pubDate><description><![CDATA[Unity接入本地DeepSeek大模型技术（适合局域网环境，企业级架构部署）]]></description><category></category></item><item><title><![CDATA[最新DeepSeek本地化部署+投喂数据（超详细-保姆级）技术篇（一）]]></title><link>https://blog.youkuaiyun.com/quailchivalrous/article/details/146070369</link><guid>https://blog.youkuaiyun.com/quailchivalrous/article/details/146070369</guid><author>quailchivalrous</author><pubDate>Fri, 07 Mar 2025 15:33:40 +0800</pubDate><description><![CDATA[史上最简单DeepSeek本地化部署+投喂数据！纯纯保姆级！可以训练出专属你的AI助手]]></description><category></category></item><item><title><![CDATA[UnityDotween 通用动画脚本----操作超简单！（工具篇）]]></title><link>https://blog.youkuaiyun.com/quailchivalrous/article/details/142416258</link><guid>https://blog.youkuaiyun.com/quailchivalrous/article/details/142416258</guid><author>quailchivalrous</author><pubDate>Sat, 21 Sep 2024 15:12:04 +0800</pubDate><description><![CDATA[由于Unity项目需求存在大量需要做的模型动画，为此写了一个通用性非常强脚本，基于Dotween插件做的动画脚本工具，可适用于各个复杂动画场景，节省大量时间并且还能简单上手]]></description><category></category></item><item><title><![CDATA[Unity接入海康SDK-画面预览（不是通过拉流，拉流延迟较大）]]></title><link>https://blog.youkuaiyun.com/quailchivalrous/article/details/134856793</link><guid>https://blog.youkuaiyun.com/quailchivalrous/article/details/134856793</guid><author>quailchivalrous</author><pubDate>Thu, 07 Dec 2023 16:23:59 +0800</pubDate><description><![CDATA[unity通过接入海康SDK来实现画面播]]></description><category></category></item><item><title><![CDATA[Unity接入海康SDK—热成像测温篇（最简单且详细）]]></title><link>https://blog.youkuaiyun.com/quailchivalrous/article/details/134735066</link><guid>https://blog.youkuaiyun.com/quailchivalrous/article/details/134735066</guid><author>quailchivalrous</author><pubDate>Fri, 01 Dec 2023 15:39:20 +0800</pubDate><description><![CDATA[Unity接入海康相机SDK进行测温获取数值再之后截图，相机是热成像。在网上搜集了大量资料，有用的却很少，不如自己研究一下。内容全是干货，最后附加自己写的脚本，随意调用即可。。。]]></description><category></category></item><item><title><![CDATA[unity 引用海康威视SDK，打包后不显示问题]]></title><link>https://blog.youkuaiyun.com/quailchivalrous/article/details/131519517</link><guid>https://blog.youkuaiyun.com/quailchivalrous/article/details/131519517</guid><author>quailchivalrous</author><pubDate>Mon, 03 Jul 2023 17:19:14 +0800</pubDate><description><![CDATA[花了整整2天时间踩坑！！！！！Unity发布项目海康SDk报错等问题....]]></description><category></category></item><item><title><![CDATA[Unity接入海康相机SDK（保姆级）]]></title><link>https://blog.youkuaiyun.com/quailchivalrous/article/details/131323262</link><guid>https://blog.youkuaiyun.com/quailchivalrous/article/details/131323262</guid><author>quailchivalrous</author><pubDate>Wed, 21 Jun 2023 11:22:26 +0800</pubDate><description><![CDATA[Unity接入海康SDk云平台控制等等]]></description><category></category></item><item><title><![CDATA[UnityWeb端和Js互调（MQTT通讯篇）]]></title><link>https://blog.youkuaiyun.com/quailchivalrous/article/details/129442127</link><guid>https://blog.youkuaiyun.com/quailchivalrous/article/details/129442127</guid><author>quailchivalrous</author><pubDate>Fri, 10 Mar 2023 16:32:00 +0800</pubDate><description><![CDATA[关于UnityWeb端与Js互调（MQTT通讯篇）踩了很多坑最后走通了接下来总结一下。]]></description><category></category></item><item><title><![CDATA[HoloLens2环境配置（基于OpenXR）]]></title><link>https://blog.youkuaiyun.com/quailchivalrous/article/details/125066855</link><guid>https://blog.youkuaiyun.com/quailchivalrous/article/details/125066855</guid><author>quailchivalrous</author><pubDate>Tue, 31 May 2022 16:26:03 +0800</pubDate><description><![CDATA[Unity版本：2020.3]]></description><category></category></item><item><title><![CDATA[Unity开发3.3.0VRTK（基础功能快速开发）]]></title><link>https://blog.youkuaiyun.com/quailchivalrous/article/details/123878282</link><guid>https://blog.youkuaiyun.com/quailchivalrous/article/details/123878282</guid><author>quailchivalrous</author><pubDate>Thu, 31 Mar 2022 19:19:20 +0800</pubDate><description><![CDATA[一、环境配置使用
因为VRTK3.3.0版本是基于SteamVRSDK早期版本封装的，所以SteamSDK下载1.0+的版本最为合适，可以去SteamVR官网下载早期历史版本，而VRTK版本可以从unity商店下载或者去VRTK官网都可以。
Steam官网： https://github.com/ValveSoftware/steamvr_unity_plugin/releases

VRTK官网：*  https://vrtoolkit.readme.io/
unity建议版本：2018  （2019.3]]></description><category></category></item><item><title><![CDATA[最全Neo4j数据库操作整理（不断更新）]]></title><link>https://blog.youkuaiyun.com/quailchivalrous/article/details/122920429</link><guid>https://blog.youkuaiyun.com/quailchivalrous/article/details/122920429</guid><author>quailchivalrous</author><pubDate>Mon, 14 Feb 2022 11:16:18 +0800</pubDate><description><![CDATA[主要整理Neo4j数据库操作命令，详细的话可以配合官网文档查看。]]></description><category></category></item><item><title><![CDATA[python之去阴影部分]]></title><link>https://blog.youkuaiyun.com/quailchivalrous/article/details/122321412</link><guid>https://blog.youkuaiyun.com/quailchivalrous/article/details/122321412</guid><author>quailchivalrous</author><pubDate>Wed, 05 Jan 2022 13:32:36 +0800</pubDate><description><![CDATA[一、引入库

可参考添加Pycharm添加库操作：
https://blog.youkuaiyun.com/ttumetai/article/details/114981381

import cv2
import numpy as np

kernel = np.ones((3, 3), np.uint8)
original_img = cv2.imread(r'D:\Users\sk\Desktop/Test.jpg')
# 计算灰白色部分像素的均值-----------------------------去阴影操]]></description><category></category></item><item><title><![CDATA[关于Halcon分类计数面积（三合一）]]></title><link>https://blog.youkuaiyun.com/quailchivalrous/article/details/122240220</link><guid>https://blog.youkuaiyun.com/quailchivalrous/article/details/122240220</guid><author>quailchivalrous</author><pubDate>Thu, 30 Dec 2021 16:52:54 +0800</pubDate><description><![CDATA[用Halcon制作可导出C++ Python C#]]></description><category></category></item><item><title><![CDATA[unityAB包加载四种方式笔记]]></title><link>https://blog.youkuaiyun.com/quailchivalrous/article/details/114436796</link><guid>https://blog.youkuaiyun.com/quailchivalrous/article/details/114436796</guid><author>quailchivalrous</author><pubDate>Sat, 06 Mar 2021 12:24:44 +0800</pubDate><description><![CDATA[第一做一个扩展脚本放在Editor文件夹下
using UnityEditor;
using System.IO;
public class MyToos : Editor
{
[MenuItem(“Toos/CreatBundle”)]
static void CreatAssetBudle()
{
string path = “AB”;
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
BuildPipeline.Buil]]></description><category></category></item><item><title><![CDATA[C#字典Dictionary排序（顺序、倒序）笔记]]></title><link>https://blog.youkuaiyun.com/quailchivalrous/article/details/104185775</link><guid>https://blog.youkuaiyun.com/quailchivalrous/article/details/104185775</guid><author>quailchivalrous</author><pubDate>Wed, 05 Feb 2020 17:40:49 +0800</pubDate><description><![CDATA[一、创建字典Dictionary 对象
　　假如 Dictionary 中保存的是一个网站页面流量，key 是网页名称，值value对应的是网页被访问的次数，由于网页的访问次要不断的统计，所以不能用 int 作为 key，只能用网页名称，创建 Dictionary 对象及添加数据代码如下：
Dictionary&lt;string, int&gt; dic = new Dictionary&lt;...]]></description><category></category></item></channel></rss>