自己跑的甘雨镇楼
三子棋,具有玩家落子、电脑随机落子、判断输赢的简单功能
1.打印选择菜单
void menu()
{
printf("**********************\n");
printf("********1.play********\n");
printf("********0.exit********\n");
printf("**********************\n");
}
2.通过do while循环实现开始游戏和多次进行游戏
int main()
{
int input = 0;
do
{
menu();
printf("请选择—>");
scanf("%d", &input);
switch (input)
{
case(1):
printf("开始游戏\n");
game();
break;
case(0):
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
3.实现game函数
通过#define定义的标识符常量,可以方便修改棋盘大小
#define ROW 3
#define COL 3
3.1 初始化棋盘并打印
// 初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';//初始化为空格
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i < 0; i < row; i++)
{
int j = 0;
for (j < 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");//打印纵向分隔线
}
}
printf("\n");
if (i < row - 1)
{
printf("---");//打印横向分隔线
for (j = 0; j < row -1; j++)
{
printf("|---");//打印横向分隔线
}
printf("\n");
}
}
}
对应game函数
void game()
{
char board[ROW][COL] = {0};
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
}
3.2 实现玩家下棋
void PlayerMove(char board[ROW][COL],int row,int col)//玩家行动
{
printf("玩家下棋\n");
while (1)
{
printf("请输入坐标,例如3 3->\n");
int x = 0;
int y = 0;
scanf("%d %d", &x, &y);
//判断坐标是否可以落子
if (x <= ROW && y <= COL && x > 0 && y>0)
{
if (board[x - 1][y - 1] == ' ')//如果目的坐标为空,则下子*
{
board[x - 1][y - 1] = '*';
break;//输入坐标无法下子则重复输入
}
else
printf("坐标被占用,请重新输入\n");
}
else
printf("坐标非法,请重新输入\n");
}
}
3.3实现电脑随机下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋\n");
while (1)
{
x = rand() % row;
y = rand() % col;//生成范围0到row-1的随机数
if (board[x][y] == ' ')//坐标合适则落子 #
{
board[x][y] = '#';
break;//目的坐标不合适则重复生成随机数
}
}
}
使用rand函数需要包含stlib.h和time.h
并在主函数中加上srand((unsigned int)time(NULL));
3.4实现输赢判断
通过函数返回值判断玩家赢/电脑赢/平局/继续游戏
返回*玩家赢
返回#电脑赢
返回0平局
返回c棋盘不满继续游戏
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
//判断行
for (i = 0; i < row; i++)
{
for (j = 0; j < col-2; j++)
{
if (board[i][j] == board[i][j + 1] && board[i][j] == board[i][j + 2]
&& board[i][j]!=' ')
return board[i][j];
}
}
//判断列
for (j = 0; j < col; j++)
{
for (i = 0; i < row - 2; i++)
{
if (board[i][j] == board[i + 1][j] && board[i][j] == board[i + 2][j]
&& board[i][j] != ' ')
return board[i][j];
}
}
//对角线
for (i = 0; i < row - 2; i++)
{
for(j = 0; j< col -2; j++)
{
if (board[i][j] == board[i + 1][j + 1] && board[i][j] == board[i + 2][j + 2]
&& board[i][j] != ' ')//右斜对角线
return board[i][j];
}
}
for (i = 1; i < row - 1; i++)
{
for (j = 1; j < col - 1; j++)
{
if (board[i][j] == board[i - 1][j + 1] && board[i][j] == board[i + 1][j - 1]
&& board[i][j] != ' ')//左斜对角线
return board[i][j];
}
}
//棋盘不满则继续游戏
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 'c';
}
}
return 0;//上述条件都不满足则为平局
}
4. 整合game函数
void game()
{
char board[ROW][COL] = {0};
InitBoard(board, ROW, COL);//初始化棋盘
DisplayBoard(board, ROW, COL);//打印棋盘
char ret = 0;
while(1)
{
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'c')//IsWin函数在棋盘不满时返回c
break;//不为c(即棋盘满)终止循环,判断结果
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'c')
break;
}
switch (ret)
{
case 0:
printf("平局\n");
break;
case '*':
printf("玩家赢\n");
break;
case '#':
printf("电脑赢\n");
}
}
5.整体代码
void menu()
{
printf("**********************\n");
printf("********1.play********\n");
printf("********0.exit********\n");
printf("**********************\n");
}
// 初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i < 0; i < row; i++)
{
int j = 0;
for (j < 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
printf("---");
for (j = 0; j < row -1; j++)
{
printf("|---");
}
printf("\n");
}
}
}
//玩家行动
void PlayerMove(char board[ROW][COL],int row,int col)
{
printf("玩家下棋\n");
while (1)
{
printf("请输入坐标,例如3 3->\n");
int x = 0;
int y = 0;
scanf("%d %d", &x, &y);
//判断坐标是否可以落子
if (x <= ROW && y <= COL && x>0 && y > 0)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("坐标被占用,请重新输入\n");
}
else
printf("坐标非法,请重新输入\n");
}
}
//电脑行动
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断输赢
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
//行
for (i = 0; i < row; i++)
{
for (j = 0; j < col-2; j++)
{
if (board[i][j] == board[i][j + 1] && board[i][j] ==
board[i][j + 2]
&& board[i][j]!=' ')
return board[i][j];
}
}
//列
for (j = 0; j < col; j++)
{
for (i = 0; i < row - 2; i++)
{
if (board[i][j] == board[i + 1][j] && board[i][j] ==
board[i + 2][j] && board[i][j] != ' ')
return board[i][j];
}
}
//对角线
for (i = 0; i < row - 2; i++)
{
for(j = 0; j< col -2; j++)
{
if (board[i][j] == board[i + 1][j + 1] && board[i][j] ==
board[i + 2][j + 2] && board[i][j] != ' ')
return board[i][j];
}
}
for (i = 1; i < row - 1; i++)
{
for (j = 1; j < col - 1; j++)
{
if (board[i][j] == board[i - 1][j + 1] && board[i][j] ==
board[i + 1][j - 1] && board[i][j] != ' ')
return board[i][j];
}
}
//是否平局
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 'c';
}
}
return 0;
}
void game()
{
char board[ROW][COL] = {0};
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
char ret = 0;
while(1)
{
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'c')
break;
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'c')
break;
}
switch (ret)
{
case 0:
printf("平局\n");
break;
case '*':
printf("玩家赢\n");
break;
case '#':
printf("电脑赢\n");
}
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择—>");
scanf("%d", &input);
switch (input)
{
case(1):
printf("开始游戏\n");
game();
break;
case(0):
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
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