1.扫雷头文件(game.h):
#define _CRT_SECURE_NO_WARNINGS 1
#ifndef _GAME_H_
#define _GAME_H_
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 10 //棋盘行
#define COL 10 //棋盘列
#define ROWS 12 //内部运行行
#define COLS 12 //内部运行列
#define MINE_NUM 20 //地雷数量
void menu(); //打印菜单
void game(); //开始游戏
void Show(char board[][ROWS], int row, int col); //打印棋盘
void InitBoard(char board[][COLS], char mine[][COLS], int row, int col); //棋盘初始化
void SetMine(char mine[][COLS], int row, int col, int num); //设置雷
int FindMine(char mine[][ROWS], char board[][ROWS]); //扫雷
int GetMineCount(char mine[][ROWS], int row, int col); //计算附近雷数量
int Set_Assist(int i, int arr[], int brr[], int x, int y); //设置雷的辅助函数
#endif
2.扫雷函数(game.c):
#include "game.h"
int row = 0, col = 0;
void menu() //打印菜单
{
printf("**********************\n");
printf("********1 play********\n");
printf("********0 exit********\n");
printf("**********************\n");
}
void game() //开始游戏
{
int result=0,num=0;
char board[ROWS][COLS] = { 0 };
char mine[ROWS][COLS] = { 0 };
InitBoard(board, mine, ROWS, COLS);
SetMine(mine, ROW, COL, MINE_NUM);
while (1)
{
Show(board, ROW, COL);
result=FindMine(mine, board);
if (result == 1)
{
break;
}
else
{
num=GetMineCount(mine, row, col);
board[row][col] = num+'0'; //字符1-字符0=数字1
}
}
if (result == 1)
{
printf("你被炸死了\n");
Show(board, ROW, COL);
}
}
void InitBoard(char board[][COLS],char mine[][COLS],int row,int col) //棋盘初始化
{
int i = 0 ,j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = '*';
mine[i][j] = '*';
}
}
}
void Show(char board[][ROWS],int row,int col) 打印棋盘
{
int i = 1, j = 1;
for (i=1; i <= row; i++)
{
for (j=1; j <= col; j++)
{
printf("%-3c", board[i][j]);
}
printf("\n");
}
}
void SetMine( char mine[][COLS], int row, int col, int num) //设置雷
{
int x = 0, y = 0, count = 0;
int i = 1, arr[100], brr[100];
srand((unsigned int)time(NULL)); //随机分布设置的雷
x = rand() % ROW + 1;
y = rand() % COL + 1;
mine[x][y] = 'X';
arr[0] = x, brr[0] = y; //保证设置的雷不会重叠
while (i < num)
{
do
{
x = rand() % ROW + 1;
y = rand() % COL + 1;
} while (count=Set_Assist( i,arr, brr, x,y)); //for (i=0;i<i;i++) if arr[i]==x&&brr[i]=y;return 1;break;
mine[x][y] = 'X';
arr[i] = x; brr[i] = y;
i++;
}
}
int GetMineCount(char mine[][ROWS], int x, int y) //计算附近雷数量
{
int count = 0;
int i = x + 1, j = y + 1;
for (x = x - 1; x<=i; x++)
{
for (y = y - 1; y <=j; y++)
{
if (mine[x][y] == 'X')
{
count++;
}
}
}
return count ;
}
int FindMine(char mine[][ROWS],char board[][ROWS] ) //扫雷
{
int count = 0;
printf("请输入坐标:");
scanf("%d%d", &row,&col);
if (mine[row][col] == 'X')
{
board[row][col] = 'X';
return 1;
}
else
{
return 0;
}
}
int Set_Assist(int i,int arr[],int brr[],int x,int y) //设置雷的辅助函数
{
int j = 0;
for (j = 0; j < i; j++)
{
if (arr[j] == x&&brr[j] == y)
{
return 1;
break;
}
}
return 0;
}
3.扫雷主函数(main.c):
#include "game.c"
int main()
{
int input ;
do
{
menu();
scanf("%d", &input);
switch (input)
{
case 1:
printf("游戏开始了\n");
game(); //进入游戏函数
break;
case 0:
printf("感谢使用\n");
break;
default:
printf("请输入正确的指令\n");
}
} while (input); //输入0时为假,跳出循环退出程序
}