<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[qq_44809934的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/qq_44809934</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; qq_44809934]]></copyright><item><title><![CDATA[Fork操作笔记]]></title><link>https://blog.youkuaiyun.com/qq_44809934/article/details/160981103</link><guid>https://blog.youkuaiyun.com/qq_44809934/article/details/160981103</guid><author>qq_44809934</author><pubDate>Mon, 11 May 2026 13:57:37 +0800</pubDate><description><![CDATA[Fork 是一款运行在 macOS 和 Windows 上的 Git 图形化客户端。界面清晰直观、强大的分支管理、提交管理灵活、高性能。]]></description><category></category></item><item><title><![CDATA[UML 类图]]></title><link>https://blog.youkuaiyun.com/qq_44809934/article/details/160823759</link><guid>https://blog.youkuaiyun.com/qq_44809934/article/details/160823759</guid><author>qq_44809934</author><pubDate>Fri, 08 May 2026 13:23:58 +0800</pubDate><description><![CDATA[UML 类图是软件架构师的“建筑图纸”，用标准化符号展示系统的静态结构，让设计一目了然。类图（Class Diagram） 是 UML 中最重要、最常用的图表类型。]]></description><category></category></item><item><title><![CDATA[UML 关系详解]]></title><link>https://blog.youkuaiyun.com/qq_44809934/article/details/160821530</link><guid>https://blog.youkuaiyun.com/qq_44809934/article/details/160821530</guid><author>qq_44809934</author><pubDate>Wed, 06 May 2026 21:55:10 +0800</pubDate><description><![CDATA[详细介绍UML图中的六种关系]]></description><category></category></item><item><title><![CDATA[Unity导表工具解决方案-Luban使用教程]]></title><link>https://blog.youkuaiyun.com/qq_44809934/article/details/160355451</link><guid>https://blog.youkuaiyun.com/qq_44809934/article/details/160355451</guid><author>qq_44809934</author><pubDate>Tue, 21 Apr 2026 21:22:02 +0800</pubDate><description><![CDATA[luban是一个强大、易用、优雅、稳定的游戏配置解决方案。它设计目标为满足从小型到超大型游戏项目的简单到复杂的游戏配置工作流需求。]]></description><category></category></item><item><title><![CDATA[《移动游戏运营数据分析指标白皮书》知识整理]]></title><link>https://blog.youkuaiyun.com/qq_44809934/article/details/160283212</link><guid>https://blog.youkuaiyun.com/qq_44809934/article/details/160283212</guid><author>qq_44809934</author><pubDate>Sat, 18 Apr 2026 17:14:41 +0800</pubDate><description><![CDATA[TalkingData推出的这份白皮书旨在规范移动游戏行业的数据指标定义。所有指标按照国际标准重新梳理，并对传统游戏运营指标进行调整，使之更适合移动游戏这一新领域。统一的指标有助于运营人员理解、分析用户行为，改进产品，制定运营策略。]]></description><category></category></item><item><title><![CDATA[Unity中Resources、StreamingAssets、PersistentDataPath文件夹对比]]></title><link>https://blog.youkuaiyun.com/qq_44809934/article/details/156973996</link><guid>https://blog.youkuaiyun.com/qq_44809934/article/details/156973996</guid><author>qq_44809934</author><pubDate>Thu, 15 Jan 2026 07:37:23 +0800</pubDate><description><![CDATA[通过合理选择这三个目录Resources、StreamingAssets、PersistentDataPath，可以有效管理Unity项目的资源，平衡性能、包体大小和用户体验。]]></description><category></category></item><item><title><![CDATA[HybridCLR热更打包后AOT泛型函数实例化缺失处理]]></title><link>https://blog.youkuaiyun.com/qq_44809934/article/details/156954694</link><guid>https://blog.youkuaiyun.com/qq_44809934/article/details/156954694</guid><author>qq_44809934</author><pubDate>Wed, 14 Jan 2026 23:02:47 +0800</pubDate><description><![CDATA[在使用HybridCLR作为脚本热更新方案打包后，运行可能出现MissingMethodException: AOT generic method isn't instantiated in aot module xxxAOT泛型函数实例化缺失报错，本文介绍使用基于补充元数据的泛型函数实例化技术来解决]]></description><category></category></item><item><title><![CDATA[C# 密封类、密封方法、密封属性、密封事件、密封索引器]]></title><link>https://blog.youkuaiyun.com/qq_44809934/article/details/156577842</link><guid>https://blog.youkuaiyun.com/qq_44809934/article/details/156577842</guid><author>qq_44809934</author><pubDate>Sun, 04 Jan 2026 22:18:06 +0800</pubDate><description><![CDATA[介绍C# 密封类、密封方法、密封属性、密封事件、密封索引器]]></description><category></category></item><item><title><![CDATA[Unity 多语言系统实现]]></title><link>https://blog.youkuaiyun.com/qq_44809934/article/details/155903925</link><guid>https://blog.youkuaiyun.com/qq_44809934/article/details/155903925</guid><author>qq_44809934</author><pubDate>Sun, 14 Dec 2025 12:47:25 +0800</pubDate><description><![CDATA[介绍Unity中实现多语言系统的一个解决方案]]></description><category></category></item><item><title><![CDATA[数据结构 之 栈和队列]]></title><link>https://blog.youkuaiyun.com/qq_44809934/article/details/155322782</link><guid>https://blog.youkuaiyun.com/qq_44809934/article/details/155322782</guid><author>qq_44809934</author><pubDate>Sun, 30 Nov 2025 16:19:31 +0800</pubDate><description><![CDATA[介绍队列和栈的特点和分类，并提供使用C#实现的代码]]></description><category></category></item><item><title><![CDATA[数据结构 之 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